Weapons
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Ship Weapons
Edit
Ship Weapons are machines attached to hulls which They can be used both to attack bases and ships.
Note: Weapon research time varies from the weapon that is being replaced or added to the ship.
circle on the hull of a ship means above water weapons only can be placed on it. Green/Yellow means the slot is available for either above water or torpedos.
Ballistic
Edit
The first and most basic Layered Armor provides extra protection against ballistic weapons, as does Guidance Scrambler.
If you intend to use Ballistic weapons to fight fleets rathe The first unlocked weapon type, Thud Came.

Added by Tonymai1| Thud Cannon | Level I | Level II | Level III | Level IV |
|---|---|---|---|---|
| Range | 0 - 49 | 0 - 49 | 0 - 49 | 0 - 49 |
| Damage | 14 | 30 | 68 | 150 |
| Building Damage | 24 | 52 | 119 | 262 |
| Accuracy | 100% | 90% | 80% | 70% |
| Reload Time | 2.0s | 2.5s | 3.0s | 3.5s |
| D * A / RT | 7.0 | 10.8 | 18.1 | 30 |
| D * A / RT (Buildings) | 12.0 | 18.7 | 31.7 | 52.4 |
| Type | Ballistic | Ballistic | Ballistic | Ballistic |
| Weight | 4 ton | 9 ton | 24 ton | 62 ton |
| Research | ||||
| Research Requirements | Start | None | Thud II |
Weapons Lab 2 Thud lll |
| Research Time | - | 1m 20s | 4m | 20m |
| Research Oil | - | 7,188 | 17,969 | 44,922 |
| Research Metal | - | 4,600 | 9,200 | 18,400 |
| Research Energy | - | 4,600 | 9,200 | 18,400 |
| Research Zynthium | - | 3,522 | 6,163 | 10,786 |
| Build | ||||
| Build Time | 5s | 20s | 4m | 10m |
| Build Oil | 719 | 1,797 | 4,492 | 11,230 |
| Build Metal | 575 | 1,150 | 2,300 | 4,600 |
| Build Energy | 575 | 1,150 | 2,300 | 4,600 |
| Build Zynthium | 503 | 880 | 1,541 | 2,696 |
Ripper Cannon
Edit

Added by Tonymai1
| Ripper Cannon | Level I | Level II | Level III | Level IV |
|---|---|---|---|---|
| Range | 0 - 38 | 0 - 38 | 0 - 38 | 0 - 38 |
| Damage | 40 | 72 | 130 | 234 |
| Building Damage | 70 | 126 | 227 | 409 |
| Salvo | 3 | 3 | 3 | 3 |
| Accuracy | 90% | 80% | 70% | 60% |
| Reload Time | 1.5s | 1.5s | 1.5s | 1.5s |
| D * A / RT | 24.0 | 38.4 | 60.7 | 93.6 |
| D * A / RT (Buildings) | 42.0 | 67.2 | 105.9 | 163.6 |
| Type | Ballistic | Ballistic | Ballistic | Ballistic |
| Weight | 18 ton | 43 ton | 104 ton | 249 ton |
| Research | ||||
| Research Requirements | Weapon Lab ? | |||
| Research Time | 2h 23m | 7h 10m | 21h 30m | 2d 16h 30m |
| Research Oil | 62,500 | 312,000 | 1,562,000 | 7,812,500 |
| Research Metal | 50,000 | 200,000 | 800,000 | 3,200,000 |
| Research Energy | 50,000 | 200,000 | 800,000 | 3,200,000 |
| Research Zynthium | 43,750 | 153,125 | 535,938 | 1,875,781 |
| Build | ||||
| Build Time | 14m 20s | 43m | 2h 9m | 6h 27m |
| Build Oil | 10,417 | 52,083 | 260,417 | 1,302,083 |
| Build Metal | 8,333 | 33,333 | 133,333 | 533,333 |
| Build Energy | 8,333 | 33,333 | 133,333 | 533,333 |
| Build Zynthium | 7,292 | 25,521 | 89.323 | 312,630 |
Penetrating
Edit
Penetrating weapons are missiles and rockets used to "penetrate" enemy targets.
Enhanced Warhead increases weapon damage and Laser Targeting increases accuracy (whilst allowing missiles to hit underwater hulls) while Solid Fuel Booster increases the range up to as much as 93 on the cutlass missiles. Meanwhile the specials Reactive Armor and Guidance Scrambler provide extra protection against them.
Rapier Missiles
Edit

Added by Tonymai1Rapier Missiles are more advanced than the previous Thud Cannons, and have a much longer range. They are also the first weapons with a minimum range, meaning the weapon cannot fire at any enemy closer than 30.
| Rapier Missiles | Level I | Level II | Level III | Level IV |
|---|---|---|---|---|
| Range | 30 - 58 | 30 - 58 | 30 - 58 | 30 - 58 |
| Damage | 24 | 42 | 72 | 122 |
| Accuracy | 100% | 80% | 66% | 50% |
| Reload Time | 3.0s | 4.0s | 5.0s | 6.0s |
| D * A / RT | 8.0 | 8.4 | 9.5 | 10.2 |
| Type | Penetrating | Penetrating | Penetrating | Penetrating |
| Weight | 30 ton | 69 ton | 159 ton | 365 ton |
| Research | ||||
| Research Requirements | Weapon Lab ? | Weapon Lab ? | Weapon Lab ? | Weapon Lab 4 |
| Research Time | - | 1h 41m | 5h 03m | |
| Research Oil | - | 275,000 | 1,375,000 | |
| Research Metal | - | 140,800 | 563,200 | |
| Research Energy | - | 140,800 | 563,200 | |
| Research Zynthium | - | 94,325 | 330,138 | |
| Build | ||||
| Build Time | 51s | 3m 22s | 10m 6s | 30m 18s |
| Build Oil | 2,200 | 11,000 | 55,000 | 275,000 |
| Build Metal | 1,760 | 7,040 | 28,160 | 112,640 |
| Build Energy | 1,760 | 7,040 | 28,160 | 112,640 |
| Build Zynthium | 1,540 | 5,390 | 18,865 | 66,028 |
Cutlass Missiles
Edit

Added by Tonymai1
| Cutlass Missiles | level I | level II | level III | level IV |
|---|---|---|---|---|
| Range | 35 - 72 | 35 - 72 | 35 - 72 | 35 - 72 |
| Damage | 60 | 104 | 178 | 305 |
| Accuracy | 80% | 70% | 66% | 50% |
| Reload Time | 5 | 6 | 7 | 8 |
| D * A / RT | 9.60 | 12.13 | 16.78 | 19.06 |
| Type | Penetrating | Penetrating | Penetrating | Penetrating |
| Weight | 70 ton | 161 ton | 370 ton | 852 ton |
| Research | ||||
| Research Time | 6h 56m | 20 h 50 m | 2d 14h 30m | 7d 19h 30m |
| Research Requirements | Weapon Lab 5 | Weapon Lab 6 | Weapon Lab 7 |
Weapon Lab 8 |
| Research Oil | 264,450 | 1,084,245 | 4,445,405 | 18,226,158 |
| Research Metal | 258,000 | 1,032,000 | 4,128,000 | 16,512,000 |
| Research Energy | 258,000 | 1,032,000 | 4,128,000 | 16,512,000 |
| Research Zynthium | 225,750 | 790,125 | 2,765,438 | 9,679,031 |
| Build | ||||
| Build Time | 41m 40s | 2h 5m | 6h 15m |
18min |
| Build Oil | 44,075 | 180,708 | 740,901 | 3,037,693 |
| Build Metal | 28,667 | 114,667 | 458,667 | 1,834,667 |
| Build Energy | 36,857 | 147,429 | 589,714 | 2,358,857 |
| Build Zynthium | 56,438 | 197,531 | 691,359 | 2,419,758 |
Explosive
Edit
Best used for attacking bases or targets that are slow moving because of their long projectile flight time after firing can give the target the ability to move out of splash range.
Highly Explosive Shells increases these weapons splash damage and Electronic Range Finder incease their accuracy while the special Ablative Armor provides extra protection againt them. Contrary to popular belief, high evade DOES NOT help against damage from explosive weapons. These are Area-Of-Effect (AOE) weapons, therefore have no accuracy rating to be manipulated.
Diplomat Mortar
Edit



Added by Tonymai1| Diplomat Mortar | Level I | Level II | Level III | Level IV |
|---|---|---|---|---|
| Range | 40 - 76 | 40 - 76 | 40 - 76 | 40 - 76 |
| Damage | 100 | 146 | 210 | 304 |
| Building Damage | 75 | 109 | 157 | 228 |
| Reload Time | 6.0s | 6.0s | 6.0s | 6.0s |
| D / RT | 16.7 | 24.2 | 35 | 50.8 |
| D / RT (Buildings) | 12,5 | 18,8 | 26,2 | 38 |
| Type | Explosive | Explosive | Explosive | Explosive |
| Splash | 10 | 10 | 10 | 10 |
| Spread | 80 | 80 | 80 | 80 |
| Weight | 105 ton | 179 ton | 303 ton | 516 ton |
| Research | ||||
| Research Requirements |
Weapons Lab 5 Rapier IV | |||
| Research Time | 10h 30m 0s | 1d 7h 30m | ||
| Research Oil | 568,750 | 2,843,750 | ||
| Research Metal | 291,200 | 1,164,800 | ||
| Research Energy | 291,200 | 1,164,800 | ||
| Research Zynthium | 195,081 | 682,784 | ||
| Build | ||||
| Build Time | 7m | 21m | 1h 3m | 3h 9m |
| Build Oil | 3,792 | 18,958 | 94,792 | 473,958 |
| Build Metal | 3,033 | 12,133 | 48,533 | 194,133 |
| Build Energy | 3,033 | 12,133 | 48,533 | 194,133 |
| Build Zynthium | 2,654 | 9,290 | 32,514 | 113,797 |
Peacemaker Mortar
Edit



Added by Tonymai1| Peacemaker Mortar | Level I | Level II | Level III | Level IV |
|---|---|---|---|---|
| Range | 50 - 86 | 50 - 86 | 50 - 86 | 50 - 86 |
| Damage | 186 | 286 | 444 | 688 |
| Building Damage | 139 | 214 | 333 | 516 |
| Reload Time | 7.0s | 7.0s | 7.0s | 7.0s |
| D / RT | 26.4 | 41.0 | 63.4 | 98.4 |
| D / RT (Buildings) | 19,9 | 30,6 | 47,6 | 73,7 |
| Splash | 12 | 12 | 12 | 12 |
| Spread | 90 | 90 | 90 | 90 |
| Type | Explosive | Explosive | Explosive | Explosive |
| Weight | 235 ton | 423 ton | 761 ton | 1,371 ton |
| Research | ||||
| Research Time | 1d 5h 10m | 3d 0h 55m | 7d 14h 17m | |
| Research Requirements | Weapons Lab 7 | Weapon Lab 8 |
Weapon Lab 9 Rapier IV Diplomat Mortar IV | |
| Research Oil | 1,626,480 | 5,855,328 | 21,079,181 | |
| Research Energy | 1,537,375 | 5,380,813 | 18,832,844 | |
| Research Metal | 1,537,375 | 5,153,485 | 17,779,523 | |
| Research Zynthium | 1,450,780 | 4,932,652 | 16,771,017 | |
| Build | ||||
| Build Time | 58m 20s | 2h 55m | 7h 17m 30s | 18h 13m |
| Build Oil | 75,300 | 271,080 | 975,888 | 3,513,197 |
| Build Metal | 73,208 | 256,229 | 896,802 | 3,138,807 |
| Build Energy | 72,163 | 248,961 | 858,914 | 2,963,254 |
| Build Zynthium | 71,117 | 241,797 | 822,109 | 2,795,169 |
Hydra Rockets
Edit



Added by Tonymai1| Hydra Rockets | Level I | Level II | Level III | Level IV |
|---|---|---|---|---|
| Range | 40 | 40 | 40 | 40 |
| Damage | 150 | 256 | 434 | 736 |
| Splash | 8 | 8 | 8 | 8 |
| Spread | 80 | 80 | 80 | 80 |
| Salvo | 3 | 4 | 5 | 6 |
| Reload Time | 6.0s | 6.5s | 7.0s | 7.5s |
| D / RT | 25.0 | 39.38 | 62.0 | 98.13 |
| Type | Explosive | Explosive | Explosive | Explosive |
| Weight | 51 ton | 83 ton | 120 ton | 182 ton |
| Research | ||||
| Research Time | 9h 10m 0s | 1d 3h 30m | 3d 10h 30m | |
| Research Requirements | Weapon Lab 6 |
Weapon Lab 7 Rapier IV Diplomat Mortar IV | ||
| Research Oil | 462,500 | 2,312,500 | 11,562,500 | |
| Research Energy | 296,000 | 1,184,000 | 4,763,000 | |
| Research Metal | 296,000 | 1,184,00 | 4,763,000 | |
| Research Zynthium | 226,625 | 793,188 | 2,776,156 | |
| Build | ||||
| Build Time | 18m 20s | 55m | 2h 45m | 8h 15m |
| Build Oil | 15,417 | 77,083 | 385,417 | 1,927,083 |
| Build Metal | 12,333 | 49,333 | 197,333 | 789,333 |
| Build Energy | 12,333 | 49,333 | 197,333 | 789,333 |
| Build Zynthium | 10,792 | 37,771 | 132,198 | 462,693 |
Maelstrom Rockets
Edit
Maelstrom Rockets show their superiority with massive damage, albeit a low fire rate. They are said to "employ centrifugal technology to deliver epic explosions".



Added by Tonymai1


Added by Destroyer140
|
Maelstrom Rockets |
Level I |
Level II |
Level III |
Level IV | Level V | ||||
|---|---|---|---|---|---|---|---|---|---|
|
Range |
45 |
45 |
45 |
45 | 58 | ||||
|
Damage |
246 |
442 |
794 |
1,428 | 1,640 | ||||
|
Splash |
10 |
10 |
10 |
10 | 12 | ||||
|
Spread |
100 |
100 |
100 |
100 | 100 | ||||
|
Salvo |
3 |
4 |
5 |
6 | 6 | ||||
|
Reload Time |
7.00s |
7.25s |
7.50s |
8.00s | 7.50s | ||||
|
D / RT |
35.14 |
60.97 |
105.87 |
178.13 | 218.67 | ||||
|
Type |
Explosive |
Explosive |
Explosive |
Explosive | Explosive | ||||
|
Weight |
82 Tons |
172 Tons |
362 Tons |
759 Tons | 689 Tons | ||||
|
Research | |||||||||
|
Research Time |
9h 10m |
1d 3h 30m |
3d 10h 30m |
10d 7h 30m | Raid reward | ||||
|
Research Requirements |
Weapons Lab 7 |
Weapons Lab 8 |
Weapons Lab 9 Hydra Rockets III |
Weapons Lab 10 Rapier Missile IV Diplomat Mortar IV Hydra Rockets III | Unknown | ||||
|
Research Oil |
765,000 |
2,295,000 |
6,885,000 |
20,655,000 |
None | ||||
|
Research Metal |
739,500 |
2,144,550 |
6,219,195 |
18,035,666 |
None | ||||
|
Research Energy |
739,500 |
2,144,550 |
6,219,195 |
18,035,666 |
None | ||||
|
Research Zynthium |
714,000 |
1,999,200 |
5,597,760 |
15,673,728 |
None | ||||
|
Build | |||||||||
|
Build Time |
55m |
2h 45m |
8h 15m |
1d 45m | Unknown | ||||
|
Build Oil |
127,500 |
382,500 |
1,147,500 |
3,442,500 | Unknown | ||||
|
Build Metal |
123,250 |
357,425 |
1,036,533 |
3,005,944 | Unknown | ||||
|
Build Energy |
123,250 |
357,425 |
1,036,533 |
1,805,944 | Unknown | ||||
|
Build Zynthium |
119,000 |
333,200 |
932,960 |
2,612,288 | Unknown | ||||
Underwater Weapons
Edit
Underwater projectiles can only be mounted in weapon-slots where they are allowed by the blueprint, usually found in submarines. Concussive Warheads is currently the only special that affects underwater projectiles.
Havok Torpedoes
Edit



Added by Tonymai1| Torpedo Level | I | II | III | IV |
|---|---|---|---|---|
| Range | 30-75 | 30-75 | 30-75 | 30-75 |
| Damage | 60 | 96 | 154 | 246 |
| Reload Time | 7 | 7 | 7 | 7 |
| Accuracy | 80% | 80% | 80% | 80% |
| Type | Concussive | Concussive | Concussive | Concussive |
| D * A / RT | 6.86 | 10.1 | 17.6 | 28.1 |
| Weight | 20 Tons | 40 Tons | 80 Tons | 160 Tons |
| Visible range | 30 | 30 | 30 | 30 |
| Research | ||||
| Requirements | Weapons Lab 3 |
Weapons Lab 4 |
Weapons Lab 5 |
Weapons Lab 6 |
| Research Time | 1h 10m | 3h 30m | 10h 30m | 1d 7h 30m |
| Oil | 22,750 | 113,750 | 568,750 | 2,843,750 |
| Metal | 18,200 | 72,800 | 291,200 | 1,164,800 |
| Energy | 18,200 | 72,800 | 291,200 | 1,164,800 |
| Zynthium | 15,925 | 55,738 | 195,081 | 682,748 |
| Build | ||||
| Build Time | 7m | 21m | 1h 3m | 3h 9m |
| Build Oil | 3,792 | 18,958 | 94,792 | 473,958 |
| Build Metal | 3,033 | 12,133 | 48,533 | 194,133 |
| Build Energy | 3,033 | 12,133 | 48,533 | 194,133 |
| Build Zynthium | 2,654 | 9,290 | 32,514 | 113,797 |
Counter Weapons
Edit
These are designed to intercept incoming attacks in order to protect your ships.
Hellstorm Anti-Mortar
Edit
The less effective Foresaken version of the Draconian Hailstorm, these cannons are intended to shoot down incoming mortar rounds. While it says "anti-explosive", it has no effect on rockets like Hydra Rockets.
| Anti-Explosive | ||||
|---|---|---|---|---|
| Level | I | II | III | IV |
| Range | 28 | 28 | 28 | 28 |
| Salvo | 2 | 3 | 4 | 5 |
| Reload Time | 5 | 5 | 5 | 5 |
| Accuracy | 20% | 20% | 20% | 20% |
| Weight | 100 Tons | 200 Tons | 400 Tons | 600 Tons |
| Research | ||||
| Requirements | Weapons Lab |
Weapons Lab |
Weapons Lab 8 |
Weapons Lab 10 |
| Research Time | 6d 4h 45m | 10d 12h 52m 30s | ||
| Oil | 10,937,500 | 27 343 750 | ||
| Metal | 8,516,900 | 19 588 870 | ||
| Energy | 8,516,900 | 19 588 870 | ||
| Zynthium | 6,482,700 | 13 613 670 | ||
| Build | ||||
| Build Time | 2h 21m 40s | 7h 5m 00s | 14h 52m 30s | 22h 40m 31s |
| Build Oil |
291,667 | 729,167 | 1,822,917 | 4,557,292 |
| Build Metal | 268,333 | 617,167 | 1,419,483 | 3,264,812 |
| Build Energy | 268,333 | 617,167 | 1,419,483 | 3,264,812 |
| Build Zynthium | 245,000 | 514,500 | 1,080,450 | 2,268,945 |
Hailstorm Anti-Mortar
Edit
Anti-mortar defence weapon used to shoot down incoming enemy mortar rounds before they strike. While it says "anti-explosive", it has no effect on rockets like Hydra Rockets
| Anti-Explosive | ||||
|---|---|---|---|---|
| Level | A | B | C | |
| Range | 28 | 28 | 28 | |
| Salvo | 3 | 4 | 5 | |
| Reload Time | 5 | 5 | 5 | |
| Accuracy | 25% | 25% | 25% | |
| Explosive Defence | 0% | 5% | 10% | |
| Weight | 120 Tons | 240 Tons | 480 Tons | |
| Build | ||||
| Build Time | 2h 21m 40s | 4h 43m 20s | 9h 26m 40s | |
| Build Oil | 150,000 | 450,000 | 1,350,000 | |
| Build Metal | 120,000 | 360,000 | 1,080,000 | |
| Build Energy | 120,000 | 360,000 | 1,080,000 | |
| Build Zynthium | 300,000 | 900,000 | 2,700,000 | |
Phalanx Anti-Missile
Edit
Anti-Missile defence weapon used to shoot down incoming enemy missiles before they strike.


Added by Destroyer140
| Anti-Missile | ||||
|---|---|---|---|---|
| Level | I | II | III | |
| Range | 5-30 | 5-30 | 5-30 | |
| Salvo | 4 | 5 | 6 | |
| Reload Time | 6 | 6 | 6 | |
| Accuracy | 50% | 55% | 60% | |
| Missile Defence | 0% | 5% | 10% | |
| Weight | 125 Tons | 250 Tons | 500 Tons | |
| Build | ||||
| Build Time | 2h 36m 40s | 6h 48m 20s | 16h 26m 40s | |
| Build Oil | 200,000 | 2,150,000 | 4,675,000 | |
| Build Metal | 160,000 | 1,720,000 | 3,740,000 | |
| Build Energy | 160,000 | 1,720,000 | 3,740,000 | |
| Build Zynthium | 600,000 | 3,225,000 | 9,350,000 | |
Draconian Blueprint Weapons
Edit
These are weapons you can find by attacking Draconian salvage fleets and resource deposits. Salvage fleets must be level 12 or above and resource deposits level 12 or above to have a chance of dropping weapon parts. There is a percentage chance to 'win' a Blueprint piece after each successful Draconian fleet battle above a certain level. This chance varies between 2% and 6% depending on the Blueprint. Blueprints drop from both Cargo Fleets and Terrain Defense Fleets and are grouped into 3 tiers:
- Tier 1 - drops from fleets power level between 12-23, contains 11 Blueprints in total.
- Tier 2 - drops from fleets power level between 29-37, contains 15 Blueprints in total.
- Tier 3 - drops from fleets power level 40+, contains 22 Blueprints in total.
There is a streak-breaker that will prevent you from gaining a blueprint multiple times in a row, and also prevent you missing out multiple times in a row. A player receives the blueprint for a weapon once all part for that blueprint is found. At most a player can have four active Blueprints per Tier. An active Blueprint is one that the player has collected at least one piece. Once the player has four active Blueprints they will only be given Blueprint pieces from one of those four improving their completion rate.
See this forum post for further details about drops rates, this forum post for Blueprint details and look here for player tips and tricks to take out Draconian fleets.
Ballistic
Edit
Auto-loader and Hardened Barrels improve the rate of fire and the range of these weapons respectively, whist the special Layered Armor provides extra protection against ballistic weapons, by reducing the amount of damage dealt relative to the level of spec applied. Thrusters increase your evasion reducing the chances of a ballistic based weapon actually hitting your ship.
D30 Impact Cannons
Edit



Added by Jelmerrrrr| Impact Cannon: | D30-N | D30-A | D30-L |
|---|---|---|---|
| Range | 36 | 42 | 42 |
| Damage | 100 | 70 | 100 |
| Building Damage | 150 | 105 | 150 |
| Accuracy | 100 | 100 | 66 |
| Reload Time | 3 | 3 | 3 |
| D * A / RT | 33.3 | 23.3 |
22 |
| D * A / RT (Buildings) | 50 | 35 | 33 |
| Type | Ballistic | Ballistic | Ballistic |
| Salvo | 1 | 1 | 1 |
| Weight | 80 | 80 | 80 |
| Parts | 4 | 5 | 5 |
| Requirements | Intelligence Lab 1 | Intelligence Lab 2 | Intelligence Lab 2 |
| Tier | 1 | 2 | 1 |
| Build | |||
| Build Time | 15m | 15m | 15m |
| Build Oil | 50,000 | 50,000 | 50,000 |
| Build Metal | 40,000 | 40,000 | 40,000 |
| Build Energy | 40,000 | 40,000 | 40,000 |
| Build Zynthium | 150,000 | 150,000 | 150,000 |
D33 Assault Cannons
Edit



Added by Jelmerrrrr


Added by Terkif CausevicThe Assault Cannons have better damage and range than the Ripper III and are also more accurate, but weigh more and are vastly more expensive.
| Assault Cannon: | D33-A | D33-X | D33-P | D33-Z | |||
|---|---|---|---|---|---|---|---|
| Range | 42 | 42 | 42 |
42 | |||
| Damage | 100 | 100 | 100 | 150 | |||
| Additional Damage | None | 25 (Explosive) | 25 (Penetrating) | 37 (Explosive) | |||
| Accuracy | 100 | 100 | 100 | 100 | |||
| Reload Time | 1.5 | 1.5 | 1.5 | 1.5 | |||
| D * A / RT | 66.6 | 66.6 + 16.6 (Explosive) | 66.6 + 16.6 (Penetrating) |
100 + 25(Explosive) | |||
| Type | Ballistic | Ballistic | Ballistic | Ballistic | |||
| Salvo | 2 | 2 | 2 | 2 | |||
| Armor | 80 | 40 | 40 | 100 | |||
| Weight | 150 | 150 | 150 | 200 | |||
| Parts | 7 | 6 | 6 | Reward for Drac Hunt 4 | |||
| Requirements |
Intelligence Lab 3, Ripper Cannon 4 | ||||||
| Tier | 2 | 1 | 2 | ||||
| Build | |||||||
| Build Time | 9h 43m | 9h 43m | 9h 43m | ||||
| Build Oil | 950,000 | 950,000 | 950,000 | ||||
| Build Metal | 760,000 | 760,000 | 760,000 | ||||
| Build Energy | 760,000 | 760,000 | 760,000 | ||||
| Build Zynthium | 1,350,000 | 1,350,000 | 1,350,000 | ||||
D35 Siege Cannons
Edit



Added by Terkif CausevicThis is one of the few weapons to grant a Combat Speed bonus making it perfect for FvF fighting or Blitz Fleets.
| Siege Cannon: | D35-S | D35-L | D35-X |
|---|---|---|---|
| Range | 40 | 41 | 38 |
| Damage | 300 | 300 | 400 |
| Building Damage | 675 | 675 | 900 |
| Other Damage | 150 (Explosive) | 150 (Explosive) | 200 (Explosive) |
| Accuracy | 40 | 40 | 40 |
| Reload Time | 4.5 | 4.5 | 4.5 |
| D * A / RT |
26.67 + 13.34 (Explosive) | 26.67 + 13.34 (Explosive) | 35.55 + 17.77 (Explosive) |
| D * A / RT (Buildings) |
60 + 13.34 (Explosive) |
60 + 13.34 (Explosive) |
80 + 17.77 (Explosive) |
| Type | Ballistic | Ballistic | Ballistic |
| Salvo | 1 | 1 | 1 |
| Splash | 4 | no | no |
| Weight | 350 Tons | 350 Tons | 350 Tons |
| Combat Speed | +5% | +5% | +5% |
| Parts | 8 | 8 | 8 |
| Requirements |
Intelligence Lab 8
|
Intelligence Lab 8
|
Intelligence Lab 8
|
| Tier | 2 | 3 | 3 |
| Build | |||
| Build Time | 2d 35m | 2d 35m |
2d 35m |
| Build Oil | 1,900,000 | 1,900,000 | 1,900,000 |
| Build Metal | 1,520,000 | 1,520,000 | 1,520,000 |
| Build Energy | 1,520,000 | 1,520,000 | 1,520,000 |
| Build Zynthium | 3,800,000 | 3,800,000 | 3,800,000 |
Penetrating
Edit
Enhanced Warhead increases weapon damage and Laser Targeting increases accuracy while the specials Reactive Armor and Guidance Scrambler provide extra protection against them.
D51 Strike Missiles
Edit



Added by JelmerrrrrStrike Missiles are better than any other kind of forsaken missle excluding the N variant. They have significantly more, have good range and are lightweight, however in order for them to become useful, SFB will be a necesseasry requirement for them, as well as Laser targeting for the L variant and Enhanced Warheads for the A variant.
| Strike Missiles: | D51-N | D51-A | D51-L |
|---|---|---|---|
| Range | 60 | 66 | 66 |
| Damage | 100 | 72 | 100 |
| Accuracy | 90 | 90 | 60 |
| Reload Time | 3 | 3 | 3 |
| D * A / RT | 30 | 21.6 | 20 |
| Type | Penetrating | Penetrating | Penetrating |
| Salvo | 1 | 1 | 1 |
| Weight | 120 | 120 | 120 |
| Parts | 4 | 5 | 4 |
| Requirements |
Intelligence Lab 3 Rapier Missiles IV |
Intelligence Lab 4 Rapier Missiles IV |
Intelligence Lab 3 Rapier Missiles IV |
| Tier | 1 | 1 | 1 |
| Build | |||
| Build Time | 1h 6m 40s | 1h 6m 40s | 1h 6m 40s |
| Build Oil | 125,000 | 125,000 | 125,000 |
| Build Metal | 100,000 | 100,000 | 100,000 |
| Build Energy | 100,000 | 100,000 | 100,000 |
| Build Zynthium | 375,000 | 375,000 | 375,000 |
D53 Assault Missiles
Edit



Added by JelmerrrrrThese missiles are better than anything the Forsaken have been able to come up with. They have better statistics than the Cutlass IV across the board: better DPS, slightly better range, no minimum range exclusion, lower weight, higher accuracy, and faster reload times.
D53's are considered the ultimate missiles as combined with SFB3 and Laser Targetting 3, it's possible to create fleets that can be sent in to "Auto" level 40 salvages. They are also useful in "Sniping" bases to get access to the enemies warehouses/outposts without running the gauntlet of the defences.
| Assault Missiles: | D53-C | D53-M | D53-R |
|---|---|---|---|
| Range | 74 | 74 | 74 |
| Damage | 150 | 150 | 150 |
| Building Damage | 75 | 75 | 75 |
| Other Damage | 37 (Ballistic) | 37 (Penetrating) | 37 (Explosive) |
| Accuracy | 75 | 75 | 75 |
| Reload Time | 4 | 4 | 4 |
| D * A / RT | 28.125 + 6.94 (Ballistic) |
28.125 + 6.94 (Penetrating) | 28.125 + 6.94 (Explosive) |
| D * A / RT (Building) | 14.06 + 6.94 (Ballistic) |
14.06 + 3.47 (Penetrating) | 14.06 + 6.94 (Explosive) |
| Type | Penetrating | Penetrating | Penetrating |
| Salvo | 2 | 2 | 2 |
| Weight | 600 | 600 | 600 |
| Parts |
6 |
6 | 7 |
| Requirements |
Intelligence Lab 5 |
Intelligence Lab 6 |
Intelligence Lab 7 |
| Tier: | 2 | 2 | 2 |
| Build | |||
| Build Time | 1d 2h 23m | 1d 2h 23m | 1d 2h 23m |
| Build Oil | 2,000,000 | 2,000,000 | 2,000,000 |
| Build Metal | 1,600,000 | 1,600,000 | 1,600,000 |
| Build Energy | 1,600,000 | 1,600,000 | 1,600,000 |
| Build Zynthium | 3,000,000 | 3,000,000 | 3,000,000 |
D55 Siege Missiles
Edit



Added by Apollo4Life| Siege Missiles: | D55-E | D55-A | D55-V |
|---|---|---|---|
| Range | 66 | 66 | 66 |
| Damage | 450 | 450 | 450 |
| Building Damage | 900 | 900 | 900 |
| Accuracy | 50 | 50 | 50 |
| Reload Time | 5 | 5 | 5 |
| D * A / RT | 45 | 45 | 45 |
| D * A / RT (Building) | 90 | 90 | 90 |
| Type | Penetrating | Penetrating | Penetrating |
| Weight | 1,200 Tons | 1,200 Tons | 1,200 Tons |
| Armor Points | 150 | 250 | 150 |
| Turn Speed | +10% | - | - |
| Combat Speed | - | - | +5% |
| Parts | 7 |
8 | 8 |
| Requirements |
Intelligence Lab 9
|
Intelligence Lab 10
|
Intelligence Lab 9
|
| Tier | 3 | 3 | 3 |
| Build | |||
| Build Time | 1d 15h 35m | 1d 15h 35m | 1d 15h 35m |
| Build Oil | 3,000,000 | 3,000,000 | 3,000,000 |
| Build Metal | 2,400,000 | 2,400,000 | 2,400,000 |
| Build Energy | 2,400,000 | 2,400,000 | 2,400,000 |
| Build Zynthium | 6,000,000 | 6,000,000 | 6,000,000 |
Explosive
Edit
High Explosive Shells increases the weapons splash damage and Electronic Range Finder increases weapon accuracy while the special Ablative Armor provides extra protection against them. Contrary to popular belief, high evade DOES NOT help against damage from explosive weapons. These are Area-Of-Effect (AOE) weapons, therefore have no accuracy rating to be manipulated.
D71 Shockwave Mortars
Edit



Added by Jelmerrrrr| Shockwave Mortar: | D71-N | D71-A | D71-L |
|---|---|---|---|
| Range | 40-76 | 40-84 | 40-84 |
| Damage | 600 | 490 | 600 |
| Building Damage | 450 | 367 | 450 |
| Reload Time | 7 | 7 | 7 |
| D / RT | 85.7 | 70 | 85.7 |
| D / RT (Building) | 64.3 | 52.4 | 64.3 |
| Type | Explosive | Explosive | Explosive |
| Salvo | 1 | 1 | 1 |
| Splash | 10 | 10 | 8 |
| Spread | 80 | 80 | 100 |
| Weight | 350 | 350 | 350 |
| Parts |
4 | 5 | 4 |
| Requirements |
Intelligence Lab 4 Diplomat Mortar 4 |
Intelligence Lab 6 Diplomat Mortar 4 |
Intelligence Lab 5 Diplomat Mortar 4 |
| Tier | 2 | 2 | 2 |
| Build | |||
| Build Time | 2h 5m | 2h 5m | 2h 5m |
| Build Oil | 200,000 | 200,000 | 200,000 |
| Build Metal | 160,000 | 160,000 | 160,000 |
| Build Energy | 160,000 | 160,000 | 160,000 |
| Build Zynthium | 600,000 | 600,000 | 600,000 |
D73 Assault Mortar
Edit
Reduced spread, faster reload, higher damage, and a propensity to anticipate the location of the target make the Assault Mortar a powerful weapon, when compared to the Shockwave Mortar. The only drawbacks are, lower building damage and higher weight, which means you won't be able to effectively fit one of these into every weapon slot on a ship. However, having one to accompany a couple Shocks is usually a good idea when kiting the enemy.



Added by Navyseal404
| Assault Mortar: | D73-C | D73-M | D73-R |
|---|---|---|---|
| Range | 50-84 | 50-84 | 50-84 |
| Damage | 1,200 | 1,200 | 1,200 |
| Building Damage | 240 | 240 | 240 |
| Other Damage | 300 (Ballistic) | 300 (Penetrating) | 300 (Explosive) |
| Reload Time | 6 | 6 | 6 |
| D / RT | 200 + 50 (Ballistic) | 200 + 50 (Penetrating) | 250 |
| D / RT (Buildings) | 40 + 50 (Ballistic) | 40 + 50 (Penetrating) | 90 |
| Type | Explosive | Explosive | Explosive |
| Splash | 10 | 10 | 10 |
| Spread | 60 | 60 | 60 |
| Weight | 1,200 Tons | 1,200 Tons | 1,200 Tons |
| Parts | 6 | 6 | 7 |
| Requirements |
Intelligence Lab 7 Peacemaker Mortar 4 |
Intelligence Lab 8 Peacemaker Mortar 4 |
Intelligence Lab 9 Peacemaker Mortar 4 |
| Tier | 3 | 3 | 3 |
| Build | |||
| Build Time | 1d 5h 10m | 1d 5h 10m | 1d 5h 10m |
| Build Oil | 3,000,000 | 3,000,000 | 3,000,000 |
| Build Metal | 2,400,000 | 2,400,000 | 2,400,000 |
| Build Energy | 2,400,000 | 2,400,000 | 2,400,000 |
| Build Zynthium | 4,500,000 | 4,500,000 | 4,500,000 |
D75 Siege Mortar
Edit
The top of the line, as far as base-crushing weapons are concerned. Four times the building damage as the Shockwave Mortar, and far superior splash radius, the Siege Mortar is something to be feared. Its massive weight and minimum range are really the only limiting factors holding it back, but in the hands of an experienced player, they can walk through just about any base, making even DU 4 turrets melt like butter from the massive damage.



Added by Navyseal404
| Siege Mortar: | D75-V | D75-S | D75-D |
|---|---|---|---|
| Range | 50-84 | 60-84 | 50-84 |
| Damage | 1,200 | 1,200 | 1,200 |
| Building Damage | 1,680 | 1,680 | 1,680 |
| Reload Time | 7 | 7 | 7 |
| D / RT | 171.4 | 171.4 | 171.1 |
| D / RT (Buildings) | 240 | 240 | 240 |
| Type | Explosive | Explosive | Explosive |
| Splash | 12 | 18 | 12 |
| Spread | 120 | 100 | 120 |
| Weight | 1,800 Tons | 1,800 Tons | 1,800 Tons |
| Combat Speed | 10 | - | - |
| Armor Points | 200 | 150 | 400 |
| Parts | 7 | 8 | 8 |
| Requirements |
Intelligence Lab 9 Victory Mortar 4 |
Intelligence Lab 10 Victory Mortar 4 |
Intelligence Lab 9 Victory Mortar 4 |
| Tier | 3 | 3 | 3 |
| Build | |||
| Build Time | 1d 19h 45m | 1d 19h 45m | 1d 19h 45m |
| Build Oil | 4,200,000 | 4,200,000 | 4,200,000 |
| Build Metal | 3,360,000 | 3,360,000 | 3,360,000 |
| Build Energy | 3,360,000 | 3,360,000 | 3,360,000 |
| Build Zynthium | 8,400,000 | 8,400,000 | 8,400,000 |
D91 Firestorm Rockets
Edit
The most basic of Draconian rocket technology, the Firestorm is already superior to Hydra Rockets as well as Maelstorm Rockets I,II, and III. This is due to its superior range, quick reload time, and remarkably lower tonnage. Although stats say that Forsaken rockets are superior, this is not necessarily true; due to the extremely low weight of Firestorm Rockets, more available tonnage can be used for armor and specials, or other weaponry. This is especially true if a player has anything weaker than a Leviathan for unlocked hulls, or if a player plans to use rockets to cover the mininum range of a mortar-based ship, allowing more mortars to be built.



Added by Jelmerrrrr| Firestorm Rockets: | D91-N | D91-A | D91-L | D91-S |
|---|---|---|---|---|
| Range | 47 | 51 | 51 | 51 |
| Damage | 70 | 58 | 70 | 70 |
| Other Damage | None | None | None | None |
| Reload Time | 1 | 1 | 1 | 1 |
| D / RT | 70 | 58 | 70 | 70 |
| Type | Explosive | Explosive | Explosive | Explosive |
| Salvo | 1 | 1 | 1 | 1 |
| Splash | 10 | 10 | 10 | 10 |
| Spread | 100 | 100 | 150 | 65 |
| Weight | 100 | 100 | 100 | 200 |
| Parts | 4 | 5 | 4 | Reward for Forsaken Missions |
| Requirements |
Intelligence Lab 3 Rapier Missile IV |
Intelligence Lab 5 Rapier Missile IV |
Intelligence Lab 4 Rapier Missile IV |
Intelligence Lab ? Rapier Missile IV |
| Tier | 1 | 2 | 2 | 1 |
| Build | ||||
| Build Time | 2h 21m 40s | 2h 21m 40s | 2h 21m 40s | 2h 21m 40s |
| Build Oil | 350,000 | 350,000 | 350,000 | 350,000 |
| Build Metal | 280,000 | 280,000 | 280,000 | 280,000 |
| Build Energy | 280,000 | 280,000 | 280,000 | 280,000 |
| Build Zynthium | 1,050,000 | 1,050,000 | 1,050,000 | 1,050,000 |
D93 Assault Rockets
Edit
Assault rockets are best suited for close to mid-range warfare. Spewing 300 damage every second makes this weapon one which would be wise to avoid. Still too heavy to be built en masse, they are usually accompanied by a slew of Firestorm Rockets. If you have the Cluster Warhead special, this weapon becomes a fearsome FvF tool that can quickly take down even capital ships.



Added by Jelmerrrrr| Assault Rockets: | D93-C | D93-M | D93-R | D93-S |
|---|---|---|---|---|
| Range | 56 | 56 | 56 | 56 |
| Damage | 300 | 300 | 300 | 180 |
| Building Damage | 150 | 150 | 150 | 90 |
| Other Damage | 75 (Ballistic) | 75 (Penetrating) | 75 (Explosive) | 45 (Explosive) |
| Reload Time | 1 | 1 | 1 | 0.75 |
| D / RT |
300 + 75 (Ballistic) |
300 + 75 (Penetrating) |
300 + 75 (Explosive) |
180 + 45 (Explosive) |
|
D / RT (Building) | 150 + 75 (Ballistic) | 150 + 75 (Penetrating) | 150 + 75 (Explosive) | 90 + 45 (Explosive) |
| Type | Explosive | Explosive | Explosive | Explosive |
| Salvo | 2 | 2 | 2 | 2 |
| Splash | 10 | 10 | 10 | 12 |
| Spread | 100 | 100 | 100 | 50 |
| Weight | 600 Tons | 600 Tons | 600 Tons | 1,200 Tons |
| Parts | 6 | 6 | 7 | Reward for Forsaken Missions |
| Requirements | Intelligence Lab 7 | Intelligence Lab 7 | Intelligence Lab 8 | Intelligence Lab ? |
| Tier | 3 | 3 | 3 | 2 |
| Build | ||||
| Build Time | 1d 2h 23m | 1d 2h 23m | 1d 2h 23m | 1d 2h 23m |
| Build Oil | 3,000,000 | 3,000,000 | 3,000,000 | 3,000,000 |
| Build Metal | 2,400,000 | 2,400,000 | 2,400,000 | 2,400,000 |
| Build Energy | 2,400,000 | 2,400,000 | 2,400,000 | 2,400,000 |
| Build Zynthium | 4,500,000 | 4,500,000 | 4,500,000 | 4,500,000 |
D * A / RT = Damage per second
D95 Siege Rockets
Edit
Siege Rockets would be a great weapon to simply blitz through a base... if they weren't so darned heavy. Weighing in at a whopping 2300 tons, you'd be hard pressed to fit more than 5 or 6 of these in a decent fleet. The flak/wall avoiding attributes almost make these worth the massive weight. Having the same reload as other Draconian rockets, Cluster Warhead helps this weapon tremendously. Unfortunately, Siege Rockets also have one of the shortest ranges of any drac weapons. On the bright side, each variant adds a considerable amount of armor points to your ships.
The short range, combined with the high weight, make this great weapon useless for serious base attacks, and make it more suited to base prep for your Siege Mortar fleet.



Added by Ericpreston| Siege Rockets: | D95-F | D95-W | D95-D | D95-S |
|---|---|---|---|---|
| Range | 45 | 45 | 45 | 45 |
| Damage | 600 | 600 | 600 | 430 |
| Building Damage | 1,200 | 1,200 | 1,200 | 860 |
| Reload Time | 1 | 1 | 1 | 1 |
| D / RT | 600 | 600 | 600 | 600 |
| D / RT (Building) | 1,200 | 1,200 | 1,200 | 1,200 |
| Type | Explosive | Explosive | Explosive | Explosive |
| Salvo | 3 | 3 | 3 | 3 |
| Splash | 10 | 10 | 10 | 16 |
| Spread | 150 | 150 | 150 | 90 |
| Weight | 1,300 Tons | 1,300 Tons | 1,300 Tons | 2,300 Tons |
| Flak Evasion | 34% | - | - | - |
| Wall Evasion | - | 34% | - | - |
| Armor points | 400 | 400 | 800 | 400 |
| Ballistic Defense | - | - | +5% | +5% |
| Explosive Defense | - | - | +5% | +5% |
| Missile Defense | +5% | +5% | +5% | +5% |
| Parts | 7 | 7 | 7 | Reward for Forsaken Missions |
| Requirements |
Intelligence Lab 10 Maelstrom Rockets IV |
Intelligence Lab 10 Maelstrom Rockets IV |
Intelligence Lab 10 Maelstrom Rockets IV |
Intelligence Lab ? Maelstrom Rockets IV |
| Tier | 3 | 3 | 3 | 3 |
| Build | ||||
| Build Time | 1d 18h | 1d 18h | 1d 18h | 1d 18h |
| Build Oil | 4,200,000 | 4,200,000 | 4,200,000 | 4,200,000 |
| Build Metal | 3,360,000 | 3,360,000 | 3,360,000 | 3,360,000 |
| Build Energy | 3,360,000 | 3,360,000 | 3,360,000 | 3,360,000 |
| Build Zynthium | 8,400,000 | 8,400,000 | 8,400,000 | 8,400,000 |
Underwater Weapons
Edit
Underwater projectiles can only be mounted in weapon-slots where they are allowed by the blueprint, usually found in submarines. Concussive Warheads is currently the only special that affects underwater projectiles.
Torpedoes
Edit



Added by G-SwedX| Torpedo: | Vortex D61-T | Assault D63-R | Assault D63-V | Siege D65-D |
|---|---|---|---|---|
| Type | Concussive | Concussive | Concussive | Concussive |
| Range | 24-60 | 27-78 | 27-74 | 16-55 |
| Damage | 172 | 256 | 256 | 504 + 126 Expl |
| Building Damage | 172 | 256 | 256 | 705 + 126 Expl |
| Accuracy | 90 | 75 | 75 | 60 |
| Reload Time | 7 | 6 | 6 | 5 |
| D * A / RT | 22,1 | 32 | 32 | 60,4 + 15,1 Expl |
| D * A / RT (Building) | 22,1 | 32 | 32 | 84,6+ 15,1 Expl |
| Salvo | 1 | 1 | 1 | 1 |
| Weight | 60 Tons | 220 Tons | 220 Tons | 400 Tons |
| Visible range | 30 | 40 | 40 | 30 |
| Bonus | +10% Turnspeed | - | +5% Combatspeed | +100 Armour |
| Parts | 1 | 1 | 1 | 1 |
| Requirements |
Intelligence Lab ? |
Intelligence Lab <6 |
Intelligence Lab ? |
Intelligence Lab ? |
| Tier | 1 | 2 | 2 | 3 |
| Build | ||||
| Build Time | 2h 21m 40s | 9h 43m 20s | 1d 5h 10m 0s | |
| Build Oil | 125 000 | 625 000 | 2 500 000 | |
| Build Metal | 100 000 | 500 000 | 2 000 000 | |
| Build Energy | 100 000 | 500 000 | 2 000 000 | |
| Build Zynthium | 187 500 | 937 500 | 3 750 000 | |



Added by Harimaumalaya1994