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Specialization attributes

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Contents

Ship SpecialsEdit

Bp Advance Lab Hub 1
New Advance Lab pg,1
NaitNaitAdded by NaitNait

Reactive Armor (RA)Edit

Reduces damage from Penetrating Weapons (Missile Weapons). NOT ROCKETS LIKE Hydra Rockets. Only one type of special armour is permitted on each ship (Including compound armour). This is one of the few armours offering great protection from the dreaded Halo defence missile.

Reactive Armor I II III
Bp Spec Bp Spec 2 Bp Spec 3
Missile Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Research
Oil 101,700 1,746,900 21,960,000
Metal 96,050 1,649,850 20,740,000
Energy 113,000 1,941,000 24,400,000
Zynthium 75,333 1,294,000 16,266,667
Time 1h 00m 3d 0h 00m 7d 8h 00m
Requirements Advance Lab 2 Advance Lab 6

Reactive Armor I

Advance Lab 10

Reactive Armor II

Build
Oil 16,950 291,150 21,690,000
Metal 16,008 274,985 20,740,000
Energy 18,833 323,500 24,400,000
Zynthium 12,556 215,667 16,266,667
Time 56min 43secs 4hrs 56 mins


Ablative Armor (AA or ABL)Edit

Reduces damage from explosive weapons (mortar and rockets).

Ablative Armor I II III
Bp Spec 4 Bp Spec 5 Bp Spec 6
Explosive Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Research
Oil 229,500 5,896,800 22,950,000
Metal 216,750 5,569,200 21,675,000
Energy 255,000 6,552,000 25,500,000
Zynthium 170,000 4,368,000 17,000,000
Research Time 4h 00m 4d 0h 00m 8d 0h 00m
Requirements Advance Lab 3 Advance Lab 8

Ablative Armor I

Advance Lab 10

Ablative Armor II

Build
Oil 38,250 982,800 3,825,000
Metal 36,125 928,200 3,422,500
Energy 42,500 1,092,000 4,250,000
Zynthium 28,333 728,000 2,833,333
Build Time 1h 45m 00s 6h 15m 00s 8h 56m 24s


Layered Armor (LA)Edit

Reduces damage from ballistic weapons (cannons).

Layered Armor I II III
Bp Spec 7 Bp Spec 8 Bp Spec 10
Ballistic Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Research
Oil 1,164,600 8,845,200 23,940,000
Metal 1,099,900 8,353,800 22,610,000
Energy 1,294,000 9,828,000 26,600,000
Zynthium 862,667 6,552,000 17,733,333
Research Time 2d 0h 00m 5d 8h 00m 8d 16h 00m
Requirements Advance Lab 6 Advance Lab 9

Layered Armor I

Advance Lab 10

Layered Armor II

Build
Oil 194,100
Metal 183,317
Energy 215,667
Zynthium 143,778
Build Time 5hrs 26mins


Compound ArmorEdit

Zynthium-based armor forged using advanced Draconian technology that provides additional protection bonusses against all types of weapons. Awarded during the Revenge Raid V - Base Invaders, Storm Strike and Drac Hunt events.

Compound Armor I II III
Compound Armor D5-E pic Compound Armor II pic Compound Armor III pic
Ballistic Defence +11% +22% +33%
Explosive Defence +11% +22% +33%
Missile Defence +11% +22% +33%
Armor Weight +4% +6% +8%
Build
Build Oil 38 250 982 800 3,990,000
Build Metal 36 125 928 200 3,768,333
Build Energy 42 500 1 092 000 4,433,333
Build Zynthium 28 333 728 000 2,955,556
Build Time 3h 14m 0s 6h 56m 40s 9h 24m 00s


Alloy Armor: CX SeriesEdit

An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from Ballistic  and explosive weapon types.

Alloy Armor CX-1 CX-2 CX-3
Image Alloy Armor CX-1 Alloy Armor CX-2 File:Alloy Armor CX-3.png
Ballistic Defense +15% +30% +45%
Explosive Defense +15% +30% +45%
Armor Weight +4% +6% +12%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Time Unknown Unknown Unknown
Oil Unknown Unknown Unknown
Metal Unknown Unknown Unknown
Energy Unknown Unknown Unknown
Zynthium Unknown Unknown Unknown


Alloy Armor: MC SeriesEdit

An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from missile and ballistic weapon types.

Alloy Armor MC-1 MC-2 MC-3
Alloy Armor MC-1 Alloy Armor MC-2 Alloy Armor MC-3
Ballistic Defense +15% +30% +45%
Missile Defense +15% +30% +45%
Armor Weight +4% +6% +12%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Time Unknown Unknown Unknown
Oil Unknown Unknown Unknown
Metal Unknown Unknown Unknown
Energy Unknown Unknown Unknown
Zynthium Unknown Unknown Unknown


Alloy Armor: MX SeriesEdit

An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from missile and explosive weapon types.

Alloy Armor MX-1 MX-2 MX-3
Not in game yet
Alloy Armor MX-2
Alloy Armor MX-2
Destroyer140Added by Destroyer140
Alloy Armor MX-3
Alloy Armor MX-3
Destroyer140Added by Destroyer140
Explosive Defense +15% +30% +45%
Missile Defense +15% +30% +45%
Armor Weight +4% +6% +12%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Time Unknown Unknown Unknown
Oil Unknown Unknown Unknown
Metal Unknown Unknown Unknown
Energy Unknown Unknown Unknown
Zynthium Unknown Unknown Unknown


Guidance ScramblerEdit

Increase ships' evasion ability during combat. Note that this is NOT limited to missiles in spite of the description. This does work on the initial impact damage caused by Mortars but does not protect from splash damage.

Guidance Scrambler I II III
Bp Spec 11 Bp Spec 12 Bp Spec 13
Evade +20% +33% +40%
Total Weight +4% +8% +12%
Research
Oil 153,000 517,500 13,950,000
Metal 144,500 488,750 13,175,000
Energy 170,000 575,000 15,500,000
Zynthium 133,333 282,333 10,333,333
Research Time 2h 00m 16h 00m 6d 0h 00m
Requirements Advanced Lab 3 Advanced Lab 5 Advanced Lab 9
Build
Oil 25,500 86,250 2,235,000
Metal 24,083 81,458 2,195,833
Energy 28,333 95,833 2,583,333
Zynthium 18,889 63,889 1,722,222
Build Time 2hrs 26mins 3hrs 56mins 7hrs 36min


Electronic Range FinderEdit

Reduces the spread radius of mortar and rocket based weapons concentrating their firepower to a tighter radius.

Range Finder Type I II III
Bp Spec 14 Bp Spec 15 Bp Spec 16
Weapon Weight +3% +6% +9%
Spread -9% -19% -30%
Research
Oil 72,000 248,400 1,687,500
Metal 68,000 234,600 1,593,750
Energy 80,000 276,000 1,875,000
Zynthium 53,333 184,000 1,250,000
Research Time 33m 6h 23m 2d 21h 26m
Requirements Advanced Lab 2 Advanced Lab 4 Advanced Lab 6
Build
Oil 12,000 41,400 281,250
Metal 11,333 39,100 265,625
Energy 13,333 46,000 312,500
Zynthium 8,889 30,667 208,333
Build Time 1hr 26mins 3hrs 26mins 5hrs 26mins


Engine UpgradeEdit

Increases ships' combat and map speed at the expense of weapon accuracy. Advised not to use Eng 3 on HH/FF without thrusters as the hulls get land locked and even more susceptible to attacks from mortars. Use Speed System III (SPD3 - a valued Drac print prize) instead on HHs & FFs.

Engine Upgrade Stats
Engine Upgrade I II III
Bp Spec 17 Bp Spec 18 Bp Spec 19

Accuracy

-10% -15% -20%
Combat Speed +30% +50% +80%
Total Weight +5% +10% +14%
Map Speed +25% +33%

+50%

Research
Oil 67,500 13,367,800 24,930,000
Metal 63,750 12,530,700 23,545,000
Energy 75,000 14,742,000 27,700,000
Zynthium 50,000 9,828,000 18,466,667
Research Time 30m 4d 16h 00m 9d 8h 00m
Requirements Advanced Lab 2 Advanced Lab 8

Engine Upgrade I

Advanced Lab 10

Engine Upgrade II

Build
Oil 11,250 2,211,300 4,155,000
Metal 10,625 2,088,450 3,924,167
Energy 12,500 2,457,000 4,616,667
Zynthium 8,333 1,638,000 3,077,778
Build Time 1h 18min 6h 42min 9h 50min


Enhanced WarheadEdit

Increases damage from missile based weapons.

Enhanced Warhead I II III
Bp Spec 20 Bp Spec 21 Bp Spec 22
Weapon Weight +6% +9% +12%
Missile Damage +14% +21% +33%
Research
Oil 261,000 1,809,000 16,920,000
Metal 246,500 1,708,500 15,980,000
Energy 290,000 2,010,000 18,800,000
Zynthium 193,333 1,340,000 12,533,333
Research Time 5h 41m 3d 8h 33m 6d 19h 53m
Requirements Advanced Lab 3 Advanced Lab 6

Enhanced Warhead I

Advanced Lab 9

Enhanced Warhead II

Build
Oil 43,500 301.500
Metal 41,083 284,750
Energy 48,333 335,000
Zynthium 32,222 223,333
Build Time 2hrs 26mins 5hrs 26mins


ThrustersEdit

Drastically increases ships' turn rate and improves evasion during combat.

Thruster Type I II III
Bp Spec 23 Bp Spec 24 Bp Spec 25
Evade +4% +8% +12%
Turn Speed +39% +100% +166%
Total Weight +2% +4% +6%
Research
Oil 45,000 230,400 2,304,000
Metal 42,500 217,600 2,176,000
Energy 50,000 256,000 2,560,000
Zynthium 33,333 170,667 1,706,667
Research Time 05m 6h 00m 2d 16h 00m
Requirements Advanced Lab 1 Advanced Lab 4 Advance Lab 7
Build
Oil 7,500 38,400 384,000
Metal 7,083 36,267 362,667
Energy 8,333 42,667 426,667
Zynthium 5,556 28,444 284,444
Build Time 26mins 2hrs 56mins 5hrs 56mins


Laser TargetingEdit

LASER TARGEITNH
Pinpoint Accuracy - Laser targeting is introduced.

Increases accuracy of missile based weapons. Allows missiles to hit submerged submarines if the missiles were fired while the subs are either surfaced or visible underwater*.  Re-targeting only affects missiles.

  • Kixeye has publicly stated that Laser Targeting was never originally intended to allow missiles to hit subs while underwater, and this has been an ignored glitch for so long, it has become normal. This is why they introduced Sonar built-in to the Stalker Sub and Draconian Battle Cruiser.  
Laser Type I II III
Bp Spec 26 Bp Spec 27 Bp Spec 28
Penetrating Accuracy +20% +40% +60%
Weapon Weight +3% +6% +10%
Retargetable true true true
Research
Oil 198,000 472,500 2,137,500
Metal 187,000 446,250 2,018,750
Energy 220,000 525,000 2,375,000
Zynthium 146,667 350,000 1,583,333
Research Time 3h 23m 12h 30m 3d 18h 25m
Requirements Advanced Lab 3 Advanced Lab 5 Advanced Lab 7
Build
Oil 33,000 78,750 356,250
Metal 31,167 74,375 336,458
Energy 36,667 87,500 395,833
Zynthium 24,444 58,333 263,889
Build Time 2hrs 26mins 4hrs 26mins 6hrs 26mins


Auto-loaderEdit

Reduces ballistic reload time.

Please note that AL III will add 60% to your weapon weight, and combined with Hardened Barrels III will make Assault Cannons very heavy and Rippers IV extremely heavy, making them fit only on relatively large ships.

Loader Type I II III
Bp Spec 29 Bp Spec 30 Bp Spec 31
Weapon Weight +19% +39% +60%
Ballistic Reload +39% +75% +110%
Research
Oil 344,700 3,931,200 25,920,000
Metal 325,550 3,712,800 24,480,000
Energy 383,000 4,368,000 28,800,000
Zynthium 255,333 2,912,000 19,200,000
Research Time 8h 00m 3d 8h 00m 10d 0h 00m
Requirements Advanced Lab 4 Advanced Lab 7

Auto-loader I

Advanced Lab 10

Auto-loader II

Build
Oil 57,450 655,200 4,320,000
Metal 54,258 618,800 4,080,000
Energy 63,833 728,000 4,800,000
Zynthium 42,556 485,333 3,200,000
Build Time 3hrs 26mins 6hrs 26mins 11hrs 26min 40sec


High Explosive ShellsEdit

Increases splash damage of any weapon with splash effect.

Shell Type I II III
Bp Spec 32 Bp Spec 33 Bp Spec 34
Weapon Weight +5% +10% +14%
Splash +14% +35% +50%
Research
Oil 255,600 2,025,000 27,090,000
Metal 241,400 1,912,500 25,585,000
Energy 284,000 2,250,000 30,100,000
Zynthium 189,333 1,500,000 20,066,667
Research Time 6h 46m 3d 14h 15m 11d 1h 16m
Requirements Advanced Lab 4 Advanced Lab 7

High Explosive Shell I

Advanced Lab 10

High Explosive Shell II

Build
Oil 42,600 337,500
Metal 40,233 318,750
Energy 47,333 375,000
Zynthium 31,556 250,000
Build Time 3h 26m 6h 26m


Cluster WarheadsEdit

Cluster Warheads reduce reload times for ship based rockets (Hydra, Maelstrom, Drac Rockets). They don't reduce missile reload. Originally they could only be won during the Storm Warning event but have been made available during other events. Many people have reported that even though earned this special is rarely fitted onto any ships.

Cluster Warheads I II III
Cluster Warheads II Cluster Warheads II Cluster Warheads III
Weapon weight +9% +17% +30%
Reload speed +60% +110% +170%
Build
Build Oil 42,500 1,275,000 4,462,500
Build Metal 39,375 1,181,250 3,543,750
Build Energy 46,700 1,401,000 3,502,500
Build Zynthium 52,050 1,561,500 3,903,750
Build Time 3h 39m 00s 8h 13m 00s 11h 49m 00s


Hardened BarrelsEdit

Increases ballistic weapon range.

Please note that HB III will add 60% to your weapon weight, and combined with Auto -Loader III will make Assault Cannons and Rippers IV extremely heavy, making them only fit on relatively large ships like the Hammerhead.

Barrel Type I II III
Bp Spec 35 Bp Spec 36 Bp Spec 37
Weapon Weight +19% +39% +60%
Ballistic Range +25% +35% +50%
Research
Oil 775,800 19,901,700 27,270,000
Metal 732,700 18,796,050 25,755,000
Energy 862,000 22,113,000 30,300,000
Zynthium 574,667 14,742,000 20,200,000
Research Time 1d 8h 00m 6d 16h 00m 10d 16h 00m
Requirements Advanced Lab 5 Advanced Lab 9

Hardened Barrels I

Advanced Lab 10

Hardened Barrels II

Build
Oil 129,300 3,316,950 4,545,000
Metal 122,117 3,132,675 4,292,500
Energy 143,667 3,685,500 5,050,000
Zynthium 95,778 2,457,000 3,366,667
Build Time 4h 26m 9h 50m 12h 50m


Sonar PodEdit

Increase detection range of submarines or torpedos.

Sonar Pod Type I II III
Bp Spec 38 Bp Spec 39 Bp Spec 40
Detection Range 8 16 25
Total Weight +10% +10% +10%
Research
Oil 729,000 2,880,000 30,340,000
Metal 688,500 2,720,000 19,210,000
Energy 810,000 3,200,000 22,600,000
Zynthium 540,000 2,133,333 15,066,667
Research Time 1d 3h 55m 3d 15h 34m 6d 8h 30m
Requirements Advanced Lab 5 Advanced Lab 7

Sonar Pod I

Advanced Lab 9

Sonar Pod II

Build
Oil 121,500 480,000
Metal 114,750 453,333
Energy 135,000 533,333
Zynthium 90,000 355,556
Build Time 4h 26m 6h 26m


Solid Fuel BoosterEdit

Increase missile weapon range. D53 missiles and SFB3 are a lethal, long-range combo, although if you don't have the blueprint unlocked Cut 3 can be used instead for the cost of less dps and range. Highly recommended to combine with Laser Upgrade 2-3.

SOLID FUEL BOOSTER
Long Range Plans - Solid Fuel Boosters launch -- missile range goes up.
Solid Fuel Booster Type I

II

III
Bp Spec 41 Bp Spec 42 Bp Spec 43
Weapon Weight +4% +8% +12%
Missile Range +10% +19% +30%


Research

Research Oil 261,000 4,050,000 23,850,000
Research Metal 246,500 3,825,000 22,525,000
Research Energy 290,000 4,500,000 26,500,000
Research Zynthium 193,333 3,000,000 17,666,666
Research Time 1d 8h 6d 16h 10d 16h
Requirements Advanced Lab 4 Advanced Lab 7

SF Booster I

Advanced Lab 10

SF Booster II

Build
Build Oil 43,500 675,000 3,975,000
Build Metal 41,083 637,500 3,754,167
Build Energy 48,333 750,000 4,416,667
Build Zynthium 32,222 500,000 2,944,444
Build Time 3h 18m 6h 31m

9h 45m


Concussion WarheadEdit

Increases torpedo damage.

Torpedo Warhead Type I II III
Bp Spec 44 Bp Spec 45 Bp Spec 46
Weapon Weight +3% +6% +10%
Torpedo damage +11% +21% +33%
Research
Research Oil 562,500 2,547,000 19,575,000
Research Metal 531,250 2,405,500 18,487,500
Research Energy 625,000 2,830,000 21,750,000
Research Zynthium 416,667 1,886,667 14,500,666
Research Time 6h 23m 3d 10h 01m 6d 16h 08m
Requirements Advanced Lab 5 Advanced Lab 7

CW I

Advanced Lab 9

CW II

Build
Build Oil 93,750 424,500
Build Metal 88,542 400,917
Build Energy 104,167 471,667
Build Zynthium 69,444 314,444
Build Time 4h 36m 6h 20m


Nautilus BatteryEdit

Increases submerged time for submarines.

Battery Type I II III
Bp Spec 47 Bp Spec 48 Bp Spec 49
Weapon Weight +10% +19% +33%
Cloak time +14% +27% +39%
Research
Research Oil 1,962,000 20M 26M
Research Metal 1,853,000 19M 25M
Research Energy 2,180,000 22M 29M
Research Zynthium 1,453,333 15M 19M
Research Time 17h 47m 6d 17h 10d 9h
Requirements Advanced Lab 9

NB I

Advanced Lab 10

NB II

Build
Build Oil 327,000
Build Metal 308,833
Build Energy 363,333
Build Zynthium 242,222
Build Time 5h 6m


Caterpillar DriveEdit

Decreases detection range of your submarines.

Caterpillar Type I II III
Bp Spec 50 Bp Spec 51 Bp Spec 52
Weapon Weight +5% +10% +14%
Cloak efficiency +19% +40% +60%
Research
Research Oil 1,750,000 12,816,000 25M
Research Metal 1,653,250 12,104,000 23M
Research Energy 1,945,000 14,240,000 27M
Research Zynthium 1,296,667 9,493,333 18M
Research Time 13h 20m 4d 14h 43m 20s 9d 11h 56m 40s
Requirements

Advanced Lab 8


CD I

Advanced Lab 10


CD II

Build
Build Oil 291,750
Build Metal 275,542
Build Energy 324,167
Build Zynthium 216,111
Build Time 5h 11m


Stealth Attack SystemEdit

An advanced system that improves the energy efficiency of submarine components, allowing for improved submerge time and torpedo firepower.

Stealth Attack System

I II III
Image
Stealth Attack System I
Stealth Attack System I
Destroyer140Added by Destroyer140
Stealth Attack System II
Stealth Attack System II
Destroyer140Added by Destroyer140
Stealth Attack System III
Stealth Attack System III
Destroyer140Added by Destroyer140
Total Weight +9% +18% +30%
Cloak time +10% +19% +27%
Concussive damage +6% +17% +21%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Oil Unknown Unknown Unknown
Build Metal Unknown Unknown Unknown
Build Energy Unknown Unknown Unknown
Build Zynthium Unknown Unknown Unknown
Build Time Unknown Unknown Unknown


Cargo HoldEdit

Cargo hold was awarded to players who have collected a set amount of salvage from Draconian salvage fleets during the Revenge Raid event. It can now be found as blueprints.

It is build into a special slot of a ship hull and it increases your cargo capacity, which means you can carry additional resources.

NOTE:

  • Combat Speed is no longer affected!
  • More than one can now be built on a ship!
  • Now available as Blueprint!
Draconian Cargo Hold Stats
Small Cargo Hold Medium Cargo Hold Large Cargo Hold
Cargo Hold Small pic Cargo Hold Medium pic Cargohold
Weight 50 Tons 500 Tons 2000 Tons
Cargo Hold 20,000 100,000 500,000
Parts 4 5 6
Tier 1 2 3
Build
Build Oil 50,000 200,000 1000,000
Build Metal 40,000 160,000 800,000
Build Energy 40,000 160,000 800,000
Build Zynthium 200,000 200,000 200,000
Build Time 11minutes,15seconds 45 minutes 3 hour 45 min


Base SpecialsEdit

420170 370784842943408 1925682492 n
Stand Your Ground - Defensive Platform Specials launch, giving fans more flexibility in their defense strategies.
Base specials become available when the defense platform is upgraded to level 3. It is an option after you select to set up turret. Under the turret picture, there is a special's slot.

Base specials need to be researched in the advanced lab before they can be applied to platforms.


Reactive PanelsEdit

Reduces platform damage due to missile weapons

Reactive Panel I II III
Bp Spec 53 Bp Spec 54 Bp Spec 55
Missile damage reduction 20% 35% 50%
Research
Requirements Advanced Lab lvl 4

Advanced Lab lvl 8

Reactive Panel lvl 1

Advanced Lab lvl 10

Reactive Panel lvl 2

Time 7d 8h
Oil 252,900 1,757,700 21,933,000
Metal 235,850 1,660,050 20,714,500
Energy 281,000 1,953,000 24,370,000
Zynthium 187,333 1,302,000 16,246,667
Build
Build Time 3h 26m 4h 56m
Build Oil 42,150 292,950
Build Metal 39,808 276,675
Build Energy 46,833 325,500
Build Zynthium 31,222 217,000


Ablative PanelsEdit

Reduces platform damage from explosive weapons (mortars and rockets).

Ablative Panel I II III
Bp Spec 56 Bp Spec 57 Bp Spec 58
Explosive damage reduction 20% 35% 50%
Research
Requirements Advanced Lab lvl 4

Advanced Lab lvl 8

Ablative Panel lvl 1

Advanced Lab lvl 10

Ablative Panel lvl 2

Time 4d 8d
Oil 5,896,800 22,950,000
Metal 5,569,200 21,675,000
Energy 6,552,000 25,500,000
Zynthium 4,368,000 17,000,000
Build
Build Time 2h 56m 40s 6h 56m 40s 9h 56m 40s
Build Oil 41,250 987,750 3,817,500
Build Metal 38,958 932,875 3,6050,417
Build Energy 45,833 1,097,500 4,241,667
Build Zynthium 30,556

731,667

2,827,778


Layered PanelsEdit

Reduces platform damage from ballistic weapons.

Layered Panel I II III
Bp Spec 59 Bp Spec 60 Bp Spec 61
Ballistic damage reduction 20% 35% 50%
Research
Requirements level 6 Advanced Lab

Level 9 Advanced Lab

Level 1 Layered Panel

Level 10 Advanced Lab

Level 2 Layered Panel

Time 2d 5d 8h 8d 16h
Oil 1,167,300 8,852,400 23,940,000
Metal 1,102,450 8,360,600 22,610,000
Energy 1,297,000 9,836,000 26,600,000
Zynthium 864,667 6,557,333

17,733,333

Build
Build Time 5h 26m 40s
Build Oil 194,550
Build Metal 183,742
Build Energy 216,167
Build Zynthium 144,111


Compound PanelsEdit

Zynthium-based armor forged using advanced Draconian technology that provides additional platform protection bonuses from all types of weapons

Compound Panels A C E
Compound Panel A Compound Panel C Compound Panel E
Ballistic Defense 10% 22% 33%
Explosive Defense 10% 22% 33%
Missile Defense 10% 22% 33%
Build
Build Time 1h 56m 40s ? 10h 26m 40s
Build Oil 38,250 ? 3,990,000
Build Metal 30,600 ? 3,192,000
Build Energy 47,813 ? 4,987,500
Build Zynthium 28,688 ?

2,992,500


Slide LoaderEdit

Reduced reload time for Cerberus Rocket and Victory Mortar (Not Bombard Rockets)

Slide Loader I II III
Slide Loader 1 Slide Loader 2 Slide Loader 3
Explosive Reload +50% +125% +200%
Explosive Damage -34% -55% -65%

Research

Time 1d 1h 07m 30s 4d 4h 48m 10d 0h 0m
Oil 729,000 13,267,800 25,920,000
Metal 688,500 12,530,700 24,480,000
Energy 810,000 14,742,000 28,800,000
Zynthium 540,000 9,828,000 19,200,000
Requirements Level 1 Side Loader

Level 10 Advanced Lab

Level 2 Side Loader

Build

Build Time 4h 26m 40s 7h 26m 40s 1d 1h 18m 45s
Build Oil 121,500 2,211,300 6,075,000
Build Metal 114,750 2,088,450 3,341,250
Build Energy 135,000 2,457,000 3,341,250
Build Zynthium 90,000 1,638,000

3,796,875


Thermobaric CasingsEdit

Increases missile damage done by platform weapons.

Thermobaric Casing I II III
Thermo Casing 1 Thermo Casing 2 Thermo Casing 3
Increased missile damage 11% 22% 33%
Research
Time 3d 5h 37m 30s

11d 1h 16m 40s

Oil 4,028,400 27,090,000
Metal 3,804,600 25,585,000
Energy 4,476,000 30,100,000
Zynthium 2,984,000 20,066,667
Build
Build Time 4h 5h 48m
Build Oil 129,750 671,400
Build Metal 122,542 634,100
Build Energy 144,167 746,000
Build Zynthium 96,111 497,333
Requirements

Advanced Lab lvl 7

Thermobaric Casing lvl 1

Level 10 Advanced Lab

Thermobaric Casing lvl 2


Scramjet EngineEdit

Increases platform missile range - a very nice special for each base Sentinel Missile turret as well as the new long range Arc Missiles (new tier III prize in APR. 2013 Raid).

Scramjet Engine I II III
Scramjet Engine 1 Scramjet Engine 2 Scramjet Engine 3
Missile Range +8% +15% +25%
Research
Time 3d 0h 30m 4d 16h 10d 16h
Oil 1,813,500 13,266,000 23,805,000
Metal 1,712,750 12,529,000 22,482,500
Energy 2,015,000 14,740,000 26,450,000
Zynthium 1,343,333 9,826,667 17,633,333
Requirements Level 1 Scramjet Engine

Level 10 Advanced Lab


Level 2 Scramjet Engine

Build
Build Time 5h 26m 7h 26m 10h 50m
Build Oil 302,250 2,211,000 3,967,500
Build Metal 285,458 2,088,167 3,747,083
Build Energy 335,833 2,456,667 4,408,333
Build Zynthium 223,889 1,637,778 2,938,889


Enhanced PropulsionEdit

Increases the bombard rocket range for enhanced anti-mortar defense.

Enhanced Propulsion I II III
Enhanced Propulsion 1 Enhanced Propulsion 2 Enhanced Propulsion 3
Bombard Rocket Range +19% +39% +60%
Research
Time

4d 16h

10d 16h
Oil 775,800 13,267,800 27,247,500
Metal 732,700 12,530,700 25,733,750
Energy 862,000 14,742,000 30,275,000
Zynthium 574,667 9,828,000 20,183,333
Requirements

Level 7 Advanced Lab


Level 1 Enhanced Propulsion

Level 10 Advanced Lab

Level 2 Enhanced Propulsion

Build
Build Time 4h 26m 7h 26m
Build Oil 129,300 2,211,300
Build Metal 122,117 2,088,450
Build Energy 143,667 2,457,000
Build Zynthium 95,778 1,638,000


Barrage RackEdit

Increases the number of shots in a flak gun salvo for your base's anti-missile defense.

Barrage Rack I II III
Barrage Rack 1 Barrage Rack 2 Barrage Rack 3
Flak Gun Salvo +1 +2 +3
Research
Time 12h 30m 3d 15h 34m 9d 8h
Oil 475,200 3,949,200 24,885,000
Metal 448,800 3,729,800 23,502,500
Energy 528,000 4,388,000 27,650,000
Zynthium 352,000 2,925,333 18,433,333
Build
Build Time
Build Oil
Build Metal
Build Energy
Build Zynthium
Requirements

Advanced Lab lvl 8

Barrage Rack lvl 1

Advanced Lab lvl 10

Barrage Rack lvl 2


Depleted Uranium ShellsEdit

Higher density Depleted Uranim shells penetrate the armor of targets causing more damage. The new Javelin Rail Gun (April 2013 Raid Tier V prize) can make good use of DU Shells.

Uranium Shells I II III
Image Depleted Uranium Shells I Depleted Uranium Shells II Depleted Uranium Shells III
Ballistic Damage 19% 35% 50%
Ballistic Accuracy 20% 30% 40%
Research
Reward from Forsaken Missions
Build
Build Time 1h 56m 40s Unknown Unknown
Build Oil 38,250 Unknown Unknown
Build Metal 30,600 Unknown Unknown
Build Energy 47,813 Unknown Unknown
Build Zynthium

28,688

Unknown Unknown
Requirements Unknown Unknown Unknown
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