There are currently 4 Weapon Tech Categories:
- Researchable Weapons
- Forsaken Blueprint Weapons
- Draconian Blueprint Weapons
- Reaver Blueprint Weapons
There are currently 7 Weapon Type Categories:
- Depth Charge
There are currently 7 Damage Type Categories:
These ship weapons can be researched in the Weapons Lab.
|Thud Cannon||Rapier Missiles||Diplomat Mortar||Havok Torpedoes||Hellstorm Anti-Mortar|
|Ripper Cannon||Cutlass Missiles||Peacemaker Mortar|
Forsaken Blueprint WeaponsEdit
You must have the appropriate blueprint of Forsaken origin in your lab to build these weapons.
|Shredder Cannon||Downpour Missiles||Negotiator Mortars||Poseidon Depth Charge||Phalanx Anti-Missile|
|Crossbow||Maelstrom Rockets V||Piranha Depth Charge|
Draconian Blueprint WeaponsEdit
You must have the appropriate blueprint of Draconian origin in your lab to build these weapons.
|Impact Cannon||Strike Missile||Shockwave Mortar||Vortex Torpedoes||Hailstorm Anti-Mortar||Impulse Launcher|
|Assault Cannon||Assault Missile||Assault Mortar||Assault Torpedoes|
|Siege Cannon||Siege Missile||Siege Mortar||Siege Torpedoes|
|Assault Disruptor||Firestorm Rockets|
Reaver Blueprint WeaponsEdit
You must have the appropriate blueprint of Reaver origin in your lab to build these weapons. For more Information about Reavers, visit Reaver Faction.
|Reaver Chaingun||Torrent Missile||Inferno Rockets|
Information on Damage Type CategoriesEdit
If you intend to use Ballistic weapons to fight fleets then the first unlocked weapon type usually are Thud Cannons. They have the most range of any cannon type.
Auto-loader and Hardened Barrels improve the rate of fire and the range of these weapons respectively, while the special Layered Armor provides extra protection against ballistic weapons, by reducing the amount of damage dealt relative to the level of special applied. Thrusters increase your evasion reducing the chances of a ballistic based weapon actually hitting your ship.
Penetrating weapons are missiles and rockets used to "penetrate" enemy targets. They penetrate armor.
Enhanced Warhead increases weapon damage and Laser Targeting increases accuracy of missiles and retargeting allow missiles to hit the next target automatically even if ship is underwater (base defense fleet excluded) while Solid Fuel Booster (SFB) increases the range up to as much as 93 on the Cutlass missiles. Meanwhile the specials Reactive Armor and Guidance Scrambler provide extra protection against them.
Penetrating refers to all missiles in the game, regardless of Draconian or Forsaken technology. Enhanced Warhead increases weapon damage and Laser Targeting increases accuracy while the specials Reactive Armor and Guidance Scrambler provide extra protection against them.
Best used for attacking bases or targets that are slow moving because their long projectile flight time after firing can give the target the ability to move out of splash range.
These weapons do not have an accuracy rating so are unaffected by a ships evade. Instead they land within the weapon's spread. This means weapons with a lower spread are more likely to have their shell land on the target so specials like Electronic Range Finder help them hit more accurately. some prefer a high spread so mortars will have the opportunity to land on targets that would otherwise be out of range.
The damage of the weapon radiates from the point of impact to the limit of the weapon's splash. This means specials like Highly Explosive Shells increases the area in which the weapon will do damage. Splash is useful to hit adjacent or stacked targets. Splash 4 is the width of one wall.
Underwater projectiles (torpedoes) can be mounted only in underwater/hybrid weapon-slots where they are allowed by the blueprint. Concussive Warheads and concussive upgrade are specials that increase damage of underwater projectiles / torpedoes.
These are designed to shoot down incoming mortar attacks in order to protect your ships.
These are designed to shoot down incoming missile attacks in order to protect your ships.