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Researchable Specials

Armor Hull Weapon System
Reactive Armor Guidance Scrambler Electronic Range Finder Missile System
Ablative Armor Engine Upgrade Enhanced Warhead Explosive System
Layered Armor Thrusters Laser Targeting Cannon System
Sonar Pod Auto-Loader
Nautilus Battery High Explosive Shells
Caterpillar Drive Hardened Barrels
Solid Fuel Booster
Concussion Warhead

Forsaken Blueprint Specials

Armor Hull Weapon System
- Shielded Electronics Countermeasure Equipment Speed System
Agility System Siege Targeting Strike System
UAV Powercells Stealth Attack System

Draconian Blueprint Specials

Armor Hull Weapon System
Compound Armor Cargo Hold Cluster Warheads Combustion System
Alloy Armor Hull Streamlining Splash Upgrade Resonance Battery
Heavy Plating Transport System Hydrodynamic Shells
Evade Upgrade
Speed Upgrade
Concussive Upgrade

Reaver Blueprint Specials

Armor Hull Weapon System
- - Incendiary Shells Unstable Core
Reaver Scout Engine





 

----
Bp Advance Lab Hub 1

New Advance Lab pg,1

Both Ship Specials and Base Specials can be researched in the Advanced Lab or accessed via Blueprints gained through events. Specials you have gained through events can be found under the "Advanced" tab in your Intelligence Lab.

Ship Specials are applied to modify the weapons, armor, or other characteristics of ships. They are installed onto Hulls from within the Shipyard. The Ships Specials are sorted below into Armor, Weapons, Hull, and Systems Specials.


Armor Specials

These specials increase the ship's resistance to one or more types of damage from attacker's weapons.

Reactive Armor (RA)

Reduces damage from Penetrating Weapons (Missile Weapons). NOT ON ROCKETS such as Hydra Rockets. Only one type of special armour is permitted on each ship (Including compound armour). This is one of the few armours offering great protection from the dreaded Halo defence missile.

Reactive Armor I II III
Bp Spec Bp Spec 2 Bp Spec 3
Missile Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Research
Oil 101,700 1,746,900 21,960,000
Metal 96,050 1,649,850 20,740,000
Energy 113,000 1,941,000 24,400,000
Zynthium 75,333 1,294,000 16,266,667
Time 1h 00m 3d 0h 00m 7d 8h 00m
Requirements Advance Lab 2 Advance Lab 6

Reactive Armor I

Advance Lab 10

Reactive Armor II

Build
Oil 16,950 291,150 21,690,000
Metal 16,008 274,985 20,740,000
Energy 18,833 323,500 24,400,000
Zynthium 12,556 215,667 16,266,667
Time 56min 43secs 4hrs 56 mins


Ablative Armor (AA or ABL)

Reduces damage from explosive weapons (mortar and rockets).

Ablative Armor I II III
Bp Spec 4 Bp Spec 5 Bp Spec 6
Explosive Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Research
Oil 229,500 5,896,800 22,950,000
Metal 216,750 5,569,200 21,675,000
Energy 255,000 6,552,000 25,500,000
Zynthium 170,000 4,368,000 17,000,000
Research Time 4h 00m 4d 0h 00m 8d 0h 00m
Requirements Advance Lab 3 Advance Lab 8

Ablative Armor I

Advance Lab 10

Ablative Armor II

Build
Oil 38,250 982,800 3,825,000
Metal 36,125 928,200 3,422,500
Energy 42,500 1,092,000 4,250,000
Zynthium 28,333 728,000 2,833,333
Build Time 1h 45m 00s 6h 15m 00s 8h 56m 24s


Layered Armor (LA)

Reduces damage from ballistic weapons (cannons).

Layered Armor I II III
Bp Spec 7 Bp Spec 8 Bp Spec 10
Ballistic Defense +33% +50% +66%
Armor Weight +5% +10% +14%
Research
Oil 1,164,600 8,845,200 23,940,000
Metal 1,099,900 8,353,800 22,610,000
Energy 1,294,000 9,828,000 26,600,000
Zynthium 862,667 6,552,000 17,733,333
Research Time 2d 0h 00m 5d 8h 00m 8d 16h 00m
Requirements Advance Lab 6 Advance Lab 9

Layered Armor I

Advance Lab 10

Layered Armor II

Build
Oil 194,100
Metal 183,317
Energy 215,667
Zynthium 143,778
Build Time 5hrs 26mins


Compound Armor

Zynthium-based armor forged using advanced Draconian technology that provides additional protection bonusses against all types of weapons. Awarded during the Revenge Raid V - Base Invaders, Storm Strike and Drac Hunt events.

Compound Armor I II III
Compound Armor D5-E pic Compound Armor II pic Compound Armor III pic
Ballistic Defence +11% +22% +33%
Explosive Defence +11% +22% +33%
Missile Defence +11% +22% +33%
Armor Weight +4% +6% +8%
Build
Build Oil 38 250 982 800 3,990,000
Build Metal 36 125 928 200 3,768,333
Build Energy 42 500 1 092 000 4,433,333
Build Zynthium 28 333 728 000 2,955,556
Build Time 3h 14m 0s 6h 56m 40s 9h 24m 00s


Alloy Armor: CX Series

An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from Ballistic  and explosive weapon types.

Alloy Armor CX-1 CX-2 CX-3
Image Alloy Armor CX-1 Alloy Armor CX-2 File:Alloy Armor CX-3.png
Ballistic Defense +15% +30% +45%
Explosive Defense +15% +30% +45%
Armor Weight +4% +6% +12%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Time Unknown 6h 56m 40s Unknown
Oil Unknown 982,800 Unknown
Metal Unknown 928,200 Unknown
Energy Unknown 1,092,000 Unknown
Zynthium Unknown 728,000 Unknown


Alloy Armor: MC Series

An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from missile and ballistic weapon types.

Alloy Armor MC-1 MC-2 MC-3
Alloy Armor MC-1 Alloy Armor MC-2 Alloy Armor MC-3
Ballistic Defense +15% +30% +45%
Missile Defense +15% +30% +45%
Armor Weight +4% +6% +12%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Time 1h 56m 40s Unknown Unknown
Oil 38,250 Unknown Unknown
Metal 36,125 Unknown Unknown
Energy 42,500 Unknown Unknown
Zynthium 28,333 Unknown Unknown


Alloy Armor: MX Series

An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from missile and explosive weapon types.

Alloy Armor MX-1 MX-2 MX-3
Alloy Armor MX-1

Alloy Armor MX-1

Alloy Armor MX-2

Alloy Armor MX-2

Alloy Armor MX-3

Alloy Armor MX-3

Explosive Defense +15% +30% +45%
Missile Defense +15% +30% +45%
Armor Weight +4% +6% +12%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Time Unknown Unknown Unknown
Oil Unknown Unknown Unknown
Metal Unknown Unknown Unknown
Energy Unknown Unknown Unknown
Zynthium Unknown Unknown Unknown


Heavy Plating Armor

refer to Heavy_Plating

Hull Specials

These specials adjust hull characteristics such as speed and evasion.


Guidance Scrambler

Increase ships' evasion ability during combat. Note that this is NOT limited to missiles in spite of the description. This does not work on damage caused by Mortars and does not protect from splash damage. Use GS's evade to protect against Torps, Cannons, and Missiles.

Guidance Scrambler I II III
Bp Spec 11 Bp Spec 12 Bp Spec 13
Evade +20% +33% +40%
Total Weight +4% +8% +12%
Research
Oil 153,000 517,500 13,950,000
Metal 144,500 488,750 13,175,000
Energy 170,000 575,000 15,500,000
Zynthium 133,333 282,333 10,333,333
Research Time 2h 00m 16h 00m 6d 0h 00m
Requirements Advanced Lab 3 Advanced Lab 5 Advanced Lab 9
Build
Oil 25,500 86,250 2,235,000
Metal 24,083 81,458 2,195,833
Energy 28,333 95,833 2,583,333
Zynthium 18,889 63,889 1,722,222
Build Time 2hrs 26mins 3hrs 56mins 7hrs 36min


Engine Upgrade

Increases ships' combat and map speed at the expense of weapon accuracy. Advised not to use Eng 3 on HH/FF without thrusters as the hulls get land locked and even more susceptible to attacks from mortars. Use Speed System III (SPD3 - a valued Drac print prize) instead on HHs & FFs.

Engine Upgrade Stats
Engine Upgrade I II III
Bp Spec 17 Bp Spec 18 Bp Spec 19

Accuracy

-10% -15% -20%
Combat Speed +30% +50% +80%
Total Weight +5% +10% +14%
Map Speed +25% +33%

+50%

Research
Oil 67,500 13,367,800 24,930,000
Metal 63,750 12,530,700 23,545,000
Energy 75,000 14,742,000 27,700,000
Zynthium 50,000 9,828,000 18,466,667
Research Time 30m 4d 16h 00m 9d 8h 00m
Requirements Advanced Lab 2 Advanced Lab 8

Engine Upgrade I

Advanced Lab 10

Engine Upgrade II

Build
Oil 11,250 2,211,300 4,155,000
Metal 10,625 2,088,450 3,924,167
Energy 12,500 2,457,000 4,616,667
Zynthium 8,333 1,638,000 3,077,778
Build Time 1h 18min 6h 42min 9h 50min

Thrusters

Drastically increases ships' turn rate and improves evasion during combat.

Thruster Type I II III
Bp Spec 23 Bp Spec 24 Bp Spec 25
Evade +4% +8% +12%
Turn Speed +39% +100% +166%
Total Weight +2% +4% +6%
Research
Oil 45,000 230,400 2,304,000
Metal 42,500 217,600 2,176,000
Energy 50,000 256,000 2,560,000
Zynthium 33,333 170,667 1,706,667
Research Time 05m 6h 00m 2d 16h 00m
Requirements Advanced Lab 1 Advanced Lab 4 Advance Lab 7
Build
Oil 7,500 38,400 384,000
Metal 7,083 36,267 362,667
Energy 8,333 42,667 426,667
Zynthium 5,556 28,444 284,444
Build Time 26mins 2hrs 56mins 5hrs 56mins

Sonar Pod

Increase the range at which a ship detects submarines and torpedoes.  (SONAR: SOund Navigation And Ranging)

Sonar Pod Type I II III
Bp Spec 38 Bp Spec 39 Bp Spec 40
Detection Range 8 16 25
Total Weight +10% +10% +10%
Research
Oil 729,000 2,880,000 30,340,000
Metal 688,500 2,720,000 19,210,000
Energy 810,000 3,200,000 22,600,000
Zynthium 540,000 2,133,333 15,066,667
Research Time 1d 3h 55m 3d 15h 34m 6d 8h 30m
Requirements Advanced Lab 5 Advanced Lab 7

Sonar Pod I

Advanced Lab 9

Sonar Pod II

Build
Oil 121,500 480,000 3,390,000
Metal 114,750 453,333 3,201,667
Energy 135,000 533,333 3,376,120
Zynthium 90,000 355,556 2,511,111
Build Time 4h 26m 6h 26m 9h 10m

Nautilus Battery

Increases the time a submarine stays submerged.

Battery Type I II III
Bp Spec 47 Bp Spec 48 Bp Spec 49
Weapon Weight +10% +19% +33%
Cloak time +14% +27% +39%
Research
Research Oil 1,962,000 20M 26M
Research Metal 1,853,000 19M 25M
Research Energy 2,180,000 22M 29M
Research Zynthium 1,453,333 15M 19M
Research Time 17h 47m 6d 17h 10d 9h
Requirements Advanced Lab 9

NB I

Advanced Lab 10

NB II

Build
Build Oil 327,000
Build Metal 308,833
Build Energy 363,333
Build Zynthium 242,222
Build Time 5h 6m


Caterpillar Drive

Decreases the range at which opposing ships can detect your submarine. For foes with Sonar specials it drastically reduces the range of their Sonar detection.

Caterpillar Type I II III
Bp Spec 50 Bp Spec 51 Bp Spec 52
Weapon Weight +5% +10% +14%
Cloak efficiency +19% +40% +60%
Research
Research Oil 1,750,000 12,816,000 25M
Research Metal 1,653,250 12,104,000 23M
Research Energy 1,945,000 14,240,000 27M
Research Zynthium 1,296,667 9,493,333 18M
Research Time 13h 20m 4d 14h 43m 20s 9d 11h 56m 40s
Requirements

Advanced Lab 8

CD I

Advanced Lab 10

CD II

Build
Build Oil 291,750
Build Metal 275,542
Build Energy 324,167
Build Zynthium 216,111
Build Time 5h 11m

Cargo Hold

Cargo hold was awarded to players who have collected a set amount of salvage from Draconian salvage fleets during the Revenge Raid event. It can now be found as blueprints. It increases your cargo capacity, which means you can carry additional resources.

NOTE:

  • Combat Speed is no longer affected!
  • More than one can now be built on a ship!
  • Now available as Blueprint!
Draconian Cargo Hold Stats
Small Cargo Hold Medium Cargo Hold Large Cargo Hold
Cargo Hold Small pic Cargo Hold Medium pic Cargohold
Weight 50 Tons 500 Tons 2000 Tons
Cargo Hold 20,000 100,000 500,000
Parts 4 5 6
Tier 1 2 3
Build
Build Oil 50,000 200,000 1000,000
Build Metal 40,000 160,000 800,000
Build Energy 40,000 160,000 800,000
Build Zynthium 200,000 200,000 200,000
Build Time 11minutes,15seconds 45 minutes 3 hour 45 min

Weapon Specials

These specials modify the effects of specific weapons or types of weapons equipped on the ship.


Electronic Range Finder

Reduces the spread radius of mortar and rocket based weapons concentrating their firepower to a tighter radius.

Range Finder Type I II III
Bp Spec 14 Bp Spec 15 Bp Spec 16
Weapon Weight +3% +6% +9%
Spread -9% -19% -30%
Research
Oil 72,000 248,400 1,687,500
Metal 68,000 234,600 1,593,750
Energy 80,000 276,000 1,875,000
Zynthium 53,333 184,000 1,250,000
Research Time 33m 6h 23m 2d 21h 26m
Requirements Advanced Lab 2 Advanced Lab 4 Advanced Lab 6
Build
Oil 12,000 41,400 281,250
Metal 11,333 39,100 265,625
Energy 13,333 46,000 312,500
Zynthium 8,889 30,667 208,333
Build Time 1hr 26mins 3hrs 26mins 5hrs 26mins

Enhanced Warhead

Increases damage from missile based weapons.

Enhanced Warhead I II III
Bp Spec 20 Bp Spec 21 Bp Spec 22
Weapon Weight +6% +9% +12%
Missile Damage +14% +21% +33%
Research
Oil 261,000 1,809,000 16,920,000
Metal 246,500 1,708,500 15,980,000
Energy 290,000 2,010,000 18,800,000
Zynthium 193,333 1,340,000 12,533,333
Research Time 5h 41m 3d 8h 33m 6d 19h 53m
Requirements Advanced Lab 3 Advanced Lab 6

Enhanced Warhead I

Advanced Lab 9

Enhanced Warhead II

Build
Oil 43,500 301.500
Metal 41,083 284,750
Energy 48,333 335,000
Zynthium 32,222 223,333
Build Time 2hrs 26mins 5hrs 26mins


Laser Targeting

Laser Targeting

Pinpoint Accuracy

Increases accuracy of missile based weapons AND allows missiles to hit submerged submarines if the missiles were fired while the subs are either surfaced or visible underwater*.  Re-targeting only affects missiles.

  • Kixeye has publicly stated that Laser Targeting was never originally intended to allow missiles to hit subs while underwater, and this has been an ignored glitch for so long, it has become normal. This is why they introduced Sonar built-in to the Stalker Sub and Draconian Battle Cruiser.  
Laser Type I II III
Bp Spec 26 Bp Spec 27 Bp Spec 28
Penetrating Accuracy +20% +40% +60%
Weapon Weight +3% +6% +10%
Retargetable true true true
Research
Oil 198,000 472,500 2,137,500
Metal 187,000 446,250 2,018,750
Energy 220,000 525,000 2,375,000
Zynthium 146,667 350,000 1,583,333
Research Time 3h 23m 12h 30m 3d 18h 25m
Requirements Advanced Lab 3 Advanced Lab 5 Advanced Lab 7
Build
Oil 33,000 78,750 356,250
Metal 31,167 74,375 336,458
Energy 36,667 87,500 395,833
Zynthium 24,444 58,333 263,889
Build Time 2hrs 26mins 4hrs 26mins 6hrs 26mins


Auto-loader

Reduces ballistic reload time.

  • Please note that AL III will add 60% to your weapon weight, and combined with Hardened Barrels III will make Assault Cannons very heavy and Rippers IV extremely heavy, making them fit only on relatively large ships.
Loader Type I II III
Bp Spec 29 Bp Spec 30 Bp Spec 31
Weapon Weight +19% +39% +60%
Ballistic Reload +39% +75% +110%
Research
Oil 344,700 3,931,200 25,920,000
Metal 325,550 3,712,800 24,480,000
Energy 383,000 4,368,000 28,800,000
Zynthium 255,333 2,912,000 19,200,000
Research Time 8h 00m 3d 8h 00m 10d 0h 00m
Requirements Advanced Lab 4 Advanced Lab 7

Auto-loader I

Advanced Lab 10

Auto-loader II

Build
Oil 57,450 655,200 4,320,000
Metal 54,258 618,800 4,080,000
Energy 63,833 728,000 4,800,000
Zynthium 42,556 485,333 3,200,000
Build Time 3hrs 26mins 6hrs 26mins 11hrs 26min 40sec


High Explosive Shells

Increases splash damage of any weapon with splash effect.

Shell Type I II III
Bp Spec 32 Bp Spec 33 Bp Spec 34
Weapon Weight +5% +10% +14%
Splash +14% +35% +50%
Research
Oil 255,600 2,025,000 27,090,000
Metal 241,400 1,912,500 25,585,000
Energy 284,000 2,250,000 30,100,000
Zynthium 189,333 1,500,000 20,066,667
Research Time 6h 46m 3d 14h 15m 11d 1h 16m
Requirements Advanced Lab 4 Advanced Lab 7

High Explosive Shell I

Advanced Lab 10

High Explosive Shell II

Build
Oil 42,600 337,500
Metal 40,233 318,750
Energy 47,333 375,000
Zynthium 31,556 250,000
Build Time 3h 26m 6h 26m


Cluster Warheads

Cluster Warheads reduce reload times for ship based rockets (Hydra, Maelstrom, Drac Rockets). They don't reduce missile reload. Originally they could only be won during the Storm Warning event but have been made available during other events.  They are also available as a 4-part blueprint drop.

Cluster Warheads I II III
Cluster Warheads II Cluster Warheads II Cluster Warheads III
Weapon weight +9% +17% +30%
Reload speed +60% +110% +170%
Build
Build Oil 42,500 1,275,000 4,462,500
Build Metal 39,375 1,181,250 3,543,750
Build Energy 46,700 1,401,000 3,502,500
Build Zynthium 52,050 1,561,500 3,903,750
Build Time 3h 39m 00s 8h 13m 00s 11h 49m 00s


Hardened Barrels

Increases ballistic weapon range.

Please note that HB III will add 60% to your weapon weight, and combined with Auto -Loader III will make Assault Cannons and Rippers IV extremely heavy, making them only fit on relatively large ships like the Hammerhead. A new Cannon System special (introduced early 2013) combines hardened barrels and auto-loader.

Barrel Type I II III
Bp Spec 35 Bp Spec 36 Bp Spec 37
Weapon Weight +19% +39% +60%
Ballistic Range +25% +35% +50%
Research
Oil 775,800 19,901,700 27,270,000
Metal 732,700 18,796,050 25,755,000
Energy 862,000 22,113,000 30,300,000
Zynthium 574,667 14,742,000 20,200,000
Research Time 1d 8h 00m 6d 16h 00m 10d 16h 00m
Requirements Advanced Lab 5 Advanced Lab 9

Hardened Barrels I

Advanced Lab 10

Hardened Barrels II

Build
Oil 129,300 3,316,950 4,545,000
Metal 122,117 3,132,675 4,292,500
Energy 143,667 3,685,500 5,050,000
Zynthium 95,778 2,457,000 3,366,667
Build Time 4h 26m 9h 50m 12h 50m



Solid Fuel Booster

Increase missile weapon range. D53 missiles and SFB3 are a lethal, long-range combo, although if you don't have the blueprint unlocked Cut 3 can be used instead for the cost of less dps and range. Highly recommended to combine with Laser Upgrade 2-3.

SOLID FUEL BOOSTER

Long Range Plans - Solid Fuel Boosters launch.

Solid Fuel Booster Type I

II

III
Bp Spec 41 Bp Spec 42 Bp Spec 43
Weapon Weight +4% +8% +12%
Missile Range +10% +19% +30%


Research

Research Oil 261,000 4,050,000 23,850,000
Research Metal 246,500 3,825,000 22,525,000
Research Energy 290,000 4,500,000 26,500,000
Research Zynthium 193,333 3,000,000 17,666,666
Research Time 1d 8h 6d 16h 10d 16h
Requirements Advanced Lab 4 Advanced Lab 7

SF Booster I

Advanced Lab 10

SF Booster II

Build
Build Oil 43,500 675,000 3,975,000
Build Metal 41,083 637,500 3,754,167
Build Energy 48,333 750,000 4,416,667
Build Zynthium 32,222 500,000 2,944,444
Build Time 3h 18m 6h 31m

9h 45m


Concussion Warhead

Increases the damage of weapons that do concussive damage (most often torpedos).

Torpedo Warhead Type I II III
Bp Spec 44 Bp Spec 45 Bp Spec 46
Weapon Weight +3% +6% +10%
Torpedo damage +11% +21% +33%
Research
Research Oil 562,500 2,547,000 19,575,000
Research Metal 531,250 2,405,500 18,487,500
Research Energy 625,000 2,830,000 21,750,000
Research Zynthium 416,667 1,886,667 14,500,666
Research Time 6h 23m 3d 10h 01m 6d 16h 08m
Requirements Advanced Lab 5 Advanced Lab 7

CW I

Advanced Lab 9

CW II

Build
Build Oil 93,750 424,500
Build Metal 88,542 400,917
Build Energy 104,167 471,667
Build Zynthium 69,444 314,444
Build Time 4h 36m 6h 20m


combusition system

insreases splash and projecttile speed of explosive weapons.

tech draconian
projectile speed +30%
weapon weight +21%
splash +35%

Systems Specials

The Systems combine the effects of two other specials. They usually do not stack with the specials whose effects they duplicate.

Stealth Attack System

An advanced system that improves the energy efficiency of submarine components, allowing for improved submerge time and torpedo firepower.


Stealth Attack System

I II III
Image
Stealth Attack System I

Stealth Attack System I

Stealth Attack System II

Stealth Attack System II

Stealth Attack System III

Stealth Attack System III

Total Weight +9% +18% +30%
Cloak time +10% +19% +27%
Concussive damage +6% +17% +21%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Oil 2,211,300 Unknown Unknown
Build Metal 2,088,450 Unknown Unknown
Build Energy 2,457,000 Unknown Unknown
Build Zynthium 1,638,000 Unknown Unknown
Build Time 7h 26m 40s Unknown Unknown


Cannon System III is equal to the combination of AL2 and HB2 

CannonSys3

An advanced system that improves your cannons' load rates and reach.

Cannon System III increases reload rate by 75% and ballistic range by 35%. It is a little less powerful than AL3 and HB3 combined, but this one Cannon Sys special occupies just the one slot on your ship -- a nice trade off.

Missile System

Increase the range and accuracy of missiles.


Missile System 1 Missile System 2 Missile System 3
Penetrative Accuracy +10% +20% +40%
Weapon Weight +6% +9% +15%
Missile Range +5% +10% +25%

Strike System

An advanced electronic strike package that improves speed & missile range without accuracy loss.


Strike System

I II III
Image
Strike System-1

Strike System I

Strike System-2

Strike System II

Strike System-3

Strike System III

Total Weight +4% +6% +11%
Combat speed +20% +40% +60%
Missile Range +5% +10% +25%
Map Speed +25% +33% +50%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Oil 2,211,300 2,893,722 4,155,000
Build Metal 2,088,450 2,733,007 3,924,167
Build Energy 2,457,000 3,215,303 4,616,667
Build Zynthium 1,638,000 2,143,535 3,077,778
Build Time 7h 27m 40s 8h 21m 30s 10h 56m 40s


Explosive System

Details needed

Combustion System

Details needed

Speed System

An advanced engine system that combines enhanced speed & turning capabilities.


Speed System

I II III
Image
Speed System-1

Speed System I

Speed System-2

Speed System II

Speed System-3

Speed System III

Total Weight +4% +6% +11%
Combat speed +20% +40% +60%
Turn Speed +19% +80% +120%
Map Speed +25% +33% +50%
Evade +2% +6% +9%
Accuracy -5% -10% -15%
Research
Reward from Forsaken Missions
Requirements Unknown Unknown Unknown
Build
Build Oil 2,211,300 2,893,772 4,155,000
Build Metal 2,088,450 2,733,007 3,924,167
Build Energy 2,457,000 3,215,303 4,616,667
Build Zynthium 1,638,000 2,143,535 3,077,778
Build Time 09h 38m 00s 10h 32m 50s 13h 08m 00s


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