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Overview[]
“ | Long-range, heat seaking missiles. | ” |
— Sentinel Missiles I, II, III and IV In-game Description |
“ | A state of the art prototype of the Sentinel Missile, with improved penetration aids against ship defenses and armor. | ” |
— Sentinel Missile V In-game Description |
Stats[]
Sentinel Missiles | I | II | III | IV |
V |
---|---|---|---|---|---|
Tech | Forsaken | ||||
Flak Evasion | 40% | ||||
Range | 20-86 | 20-90 | 20-96 | 20-102 | 30-108 |
Damage | 96 | 206 | 426 | 854 | 1,040+104 ballistic |
Accuracy | 100% | 100% | 100% | 100% | 100% |
Reload Time | 5s | 5s | 5s | 5s | 5s |
Salvo | 2 | 2 | 2 | 2 | 4 |
D * A / RT | 19.2 | 41.2 | 85.2 | 171 | 208 + 20.8 (Ballistic) |
Ballistic Damage | 104 | ||||
Type | Penetrating | ||||
Research | |||||
Research Requirements | Weapons Lab 2 Rapier Missiles I |
Weapons Lab 4 | Weapons Lab 6 | Weapons Lab 8 | - |
Research Time | 20m | 3h 07m | 1d 4h 7h | 10d 13h 7m | - |
Research Oil | 27,500 | 225,000 | 2,025,000 | 18,225,000 | - |
Research Metal | 27,500 | 247,500 | 2,227,500 | 20,047,500 | - |
Research Energy | 27,500 | 247,500 | 2,227,500 | 20,047,500 | - |
Research Zynthium | 31,250 | 281,250 | 2,531,250 | 22,781,250 | - |
Build | |||||
Build Time | 40s | 18m 45s | 2h 48m 45s | 1d 1h 18m 45s | 6d 1h 13m 20s |
Build Oil | 8,333 | 75,000 | 675,000 | 6,075,000 | 12,020,342 |
Build Metal | 4,583 | 41,250 | 371,250 | 3,341,250 | 9,616,274 |
Build Energy | 4,583 | 41,250 | 371,250 | 3,341,250 | 9,616,274 |
Build Zynthium | 5,208 | 46,875 | 421,875 | 3,796,875 | 19,232,547 |
Information[]
Sentinel Missiles are long-range offensive penetrating weapons. There are five levels of Sentinel Missiles, which four of them can be researched in the weapons lab. The fifth one is however unresearchable, but was offered as a prize in a raid. As the only type of researchable base offensive missiles, Sentinel Missiles is often placed at the back to damage enemies while they deal with your front line cannons and rockets. However, it comes with 100% accuracy, unless your enemy is using Evade armor or specials such as Agility or Shielded system. The Sentinel Missile supports four boosts, which are the Thermobaric Casing, which increases the damage of the missile, the Scramjet Engine, which is used for increasing the missile range. Smart Warheads, which target the ships with the lowest health, while ignoring fully submerged subs, as well as increasing range, and accuracy and damage. Or you may choose the Fire Support Platform M Increases the range plus damage. The Sentinel Missile V, however, is extremely useful, which comes with 40% Flak Evasion, a doubled amount of salvos compared to Sentinel Missile IV, and of course, a 20% damage increase. However, it takes 6 days to completely build it, so please be aware of that.
Additional Facts[]
Gallery[]
Video[]
Related Pages[]
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Hub
Research
Howitzer Cannon • Sentinel Missiles • Flak Gun • Bombard Rockets • Victory Mortar • Cerberus Rockets
Blueprint
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