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Interdictor   Vassago's Interdictor

Overview

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The Draconian answer to Forsaken submarines. Surprisingly agile for its size, and capable of carrying a large torpedo payload, the Interdictor is the harbinger of the Draconian navy.
  — In-game Description 

Stats

Weapon Slots

7 (4 hybrid, 3 underwater)

Armor Slots 2
Armor Points 1,865
Special Slots 3
Max Weight 5,245
Cargo 167,412
Combat Speed

14

Turn Speed

14
Map Speed 32
Ballistic Defense +10%
Explosive Defense +10%
Missile Defense +10%
Concussive Defense +30%
Underwater Weapon Yes
Refit-able Yes
Build
Time 7 days, 8hrs
Oil 19,000,000
Metal 24,000,000
Energy 24,000,000
Zynthium

19,000,000

Retrofit R1 R2 R3 R4 R5
Oil 23,156,250 46,312,500 69,468,750 92,625,000 115,781,250
Metal 19,500,000 39,000,000 58,500,000 78,000,000 97,500,000
Energy 19,500,000 39,000,000 58,500,000 78,000,000 97,500,500
Zynthium 24,375,000 48,750,000 73,125,000 97,500,000 121,875,000
Uranium 1,038 2,803 7,567 20,431 55,164
Time 1d 6h 25m 3d 21h 32m 6d 8h 28m

Related Pages

  • Link 1

Additional Facts

  • Regarded as the "sub killer," the Interdictor excels in its anti-sub role.
  • The Draconians' answer to Forsaken submarines (especially the Barracuda), it is fast and powerful despite its huge size.
  • Carrying a total of 7 weapon slots (three must be torpedoes, though four can be surface weapons or torpedoes), 2 armor slots, and 3 special slots, there is little that can run from the Interdictor.
  • Some even say that it is the Draconian version of the Sea Scorpion.
  • Like all other ships, it has the inherent resistances to conventional (ballistic, explosive, missile) weapons, even if only half.
  • Unlike most ships, it has resistance against torpedoes as well; this means that torpedoes can't damage this vessel as easily.
  • The resistances coupled with the total armor (if DU4 is added) makes this ship a tough (and fast) nut to crack.
  • The Interdictor was the main quota prize in Base Invaders VI.
  • This Hull was rewarded to anyone trading in 7.5m points for it in Base Invaders VI as well as 6m points in Lightning Run and 6 million in Dragon's Nest 2.
  • Because of the ability to fit torpedoes, and the high concussive defense, it has replaced the Battle Cruiser as the new sub-hunter!
  • The Interdictor, gains Retrofit bonuses that improve this Hull's specialized role as an Open Water combatant.
  • Increased Ballistic Defense, Missile Defense, and Base Evade allow you to go to toe-to-toe with most Standard Open Water Ships.
  • At the higher Ranks, increased Sonar Range, Concussive Defense, and Concussive Damage secures the Interdictor's reputation as the ultimate Sub-Hunting Hull.


Known Issues

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Listed here are bugs that have been identified with this Unit or Feature. Once fixed each issue will be moved to Resolved.

Existing Known Bugs :

Resolved Bugs :

  • Addressed an issue that was causing the Interdictor to have an inappropriately increased Build Time and Resource Cost after Retrofitting .

Forum Discussion Links :

Gallery

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Hulls


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