Wikia

Battle Pirates Wiki

Hulls

Comments221
71pages on
this wiki
  • 01. Gun Boat (Rejected)
  • 02. Skirmisher (Rejected)
  • 03. Longship (Rejected)
  • 04. Marauder (Rejected)
  • 05. Predator Submarine (Rejected)
  • 06. Battle Barge (Rejected)
  • 07. Leviathan (Rejected)
  • 08. Sea Wolf (Rejected) @ 'Fishing Boat'
  • 09. Stalker Submarine (Rejected)
  • 10. Floating Fortress (Rejected) @ 'Space Battleship Yamato'Go to http://www.google.com.my/search?sugexp=chrome,mod=13&sourceid=chrome&ie=UTF-8&q=spaceship+yamato
  • 11. Hammerhead (Rejected)
  • Hammerhead Hull-B (a.k.a HH)
  • Hammerhead Hull-A (a.k.a HH)
  • Floating Fortress (a.k.a FF)
  • Sea Wolf (a.k.a SW)
  • Stalker Submarine (a.k.a SS)
  • Leviathan (a.k.a levi)
  • Battle Barge (a.k.a BB)
  • Predator Submarine (a.k.a pred sub)
  • Dracanion Battleship
  • Marauder
  • Longship
  • Skirmisher
  • Gunboat
  • Barracuda
  • Sea Wolf (in the shipyard)
  • Sea Scorpion (a.k.a Sea Scorp)
  • Goliath @ 'Ski', 'Cube', 'Toilet'
  • hammerhead
  • arbiter
  • dreadnought X
  • interdictor
  • destroyer
  • strike cruiser
  • spectre: info is on photo


Contents

Hull ResearchEdit

Hulls are researched in the Naval Lab or awarded as Event Prizes. The following table details the requirements for researching each hull. The Gunboat hull is the default hull, and is unlocked when the game is first joined.

Gunboat- A small hull. Other than non-engagement recon ships, their poor weapons, armor loadout, and appalling tonnage make them useless for combat. However, they can usually be found as the flagship for a submarine fleet, or used as the flagship to disguise the true power of a fleet.

(Actually clicking on the fleet shows its level, and the draft in the world map usually gives that away)

Skirmsher- Just like the Gunboat, however with more than 2x the tonnage.

Longship- An actually useful ship. It's also the first ship containing a special slot. It can also carry multiple weapons and armor. A Longship carrying Havok 3 torps, Steel 1 armor, and Guidance Scrambler 2 can pose a major threat. It has longer range than cannons or rockets, it can dodge mortars using its speed, and its high evade rating helps against missiles.

Marauder- A truly useful ship. Unlike earlier ships, it can no longer carry torpedoes. However it holds a 3rd weapon, and can support more tonnage. It is the last Forsaken ship that has an automatic evade bonus. Once a player reaches level 35 or so then marauders are not useful for much of anything.

Predator Submarine- A basic submarine, capable of loading 2 torpedo-based weapons slots, and has one special. It can hide underwater. It can still fire torpedoes underwater and you will be able to see the submarine, and how long it can stay underwater. At this time, the only way it can be damaged is if a ship carries missiles AND has laser targeting for one of the specials or if it is attacked by other torpedoes.

Battle Barge- (BB) A noticeably amazing hull. It boasts 4 weapons slots, and 2 slots each for armor and specials. It is also the first ship that can be refitted, allowing you to change your ship's weapons, armor, and specials at will. Unfortunately, it has a negative evade bonus. However, this evade bonus doesn't make enemy weapons more accurate, it just reduces the effectiveness of specials that increase evasion. For example, a ship with 46% Evade may reduce accuracy of a Siege Cannon to 22. However, if the evade is -65%, the accuracy will still remain as 40.

Arbiter- A high tech hull capable of supporting tactical modules.

Leviathan- (LV) A truly fearsome ship. With 3 armor slots, 2 special slots, and 5 weapon slots, and a loadout of 3000 tons, not much will live through this ship for long. Also, 3 armor slots is the maximum armor slots for any researchable Forsaken ship...meaning dealing with FF's or HH's will now be a matter of weapons loadout, not armor.

Sea Wolf- (SW) A remarkably fast ship that can have a huge loadout capacity. It sacrifices armor for speed, weapons loadout, and specials. This ship fields 3 special slots -- a currently popular package are specials Speed System III, Solid Fuel Booster III, and Laser Targeting III for a missile assault ship that cannot miss.

Stalker Submarines- A true upgrade to the Predator submarines, being able to hold 2 special slots, and has a huge weapons loadout. It may also contain surface weapons, usable only when surfaced, allowing a sub to travel through a channel and destroy WH'S and OP inside an undefended atoll. Fully armored Stalkers if damaged have a long repair time (subs in general take longer to repair).

Sea Scorpion- (SS) An upgrade to the Sea Wolf, with more weapon slots and nearly twice the tonnage, while still being extremely fast. Considered to be one of the best Forsaken hulls for raids and events due to its large weapon payload and relatively quick repair time compared to other hulls (due to low armor).

Floating Fortress- (FF) This Forsaken Behemoth-of-Death carries a huge weapons and tonnage loadout, and has 3 armor slots. However, the FF is very slow. It is also boasts having the highest cargo capacity of all ships, only being beaten by the rare raid prize, the Super Fortress (nearly 1.9M cargo!).

Hammerhead- (HH) The most offense-capable ship the Forsaken have in their line-up. It offers more equipment and tonnage than any other Forsaken-researchable hull. However, it carries slightly less cargo than the FF.

Hull Oil Metal Energy Zynthium Time Requirements
Gunboat2
1st Hull you get.
Gunboat
--- --- --- --- --- ---
Skirmisher2
2nd Hull you get.
Skirmisher
7,693 6,154 5,770 6,923 6m 45s Naval Lab 1
Longship2
3rd Hull you get.
Longship
40,602 32,482 30,451 36,542 33m Naval Lab 2
Marauder2
4th Hull you get.
Marauder
214,301 171,441 160,726 192,871 5h 37m Naval Lab 4
Predator Sub
5th Hull you get.
Predator Submarine
642,903 514,323 411,458 822,916 14h 03m Naval Lab 5
Battle Barge
6th Hull you get.
Battle Barge
996,753 797,402 747,565 987,078 1d 4h 07m Naval Lab 6
Arbiter
Arbiter
1,263,324 1,010,659 1,010,659 1,263,324 2d 2hr Naval Lab 7
Leviathon
7th Hull you get.
Leviathan
4,176,421 3,341,137 3,132,316 3,758,779 5d 20h 37m Naval Lab 8,

Battle Barge

Sea Wolf2
8th Hull you get.
Seawolf
9,594,896 7,675,917 7,196,172 8,635,406 8d 18h 56m Naval Lab 9,

Battle Barge

Stalker Sub
9th Hull you get.
Stalker Submarine
6,505,487 5,204,389 4,879,115 5,854,938 8d 2h 26m Naval Lab 9,

Battle Barge

Floating Fortress2
10th Hull you get.
Floating Fortress
15,608,090 12,486,472 11,706,068 14,047,281 11d 17h 15m Naval Lab 10,

Battle Barge, Leviathan

Sea Scorpion2
11th Hull you get.
Sea Scorpion
19,250,000 15,400,000 14,437,500 17,325,000

13d 4h 24m

Naval Lab 10, Sea Wolf

Hammerhead2
12th Hull you get.
Hammerhead
22,400,000 17,920,000 16,800,000 20,160,000 20d 56m Naval Lab 10, Floating Fortress

Ship RankEdit

Each ship rank grants that ship a percent increase of firing rate and turning speed. The amount of experence points needed for a ship to advance from one rank to the next is dependent on the type of ship.

Rank Fire Rate Turn Rate
Inexperienced: +0% +0%
First Class: +5% +5%
Second Class: +10% +10%
Third Class: +15% +15%
Fourth Class: +20% +20%
Elite Class: +25% +25%


Experience points needed to be promoted (uncertain values marked with "?"):

Ship Inexperienced First Class Second Class Third Class Fourth Class Elite Class
Gunboat 30 75 135 210 300
Skirmisher 39 99 180 279 399
Longship 53 132 238 371 531
Marauder 70 176-317 318 494 706
Predator submarine 80 200-360 361 560 800
Battle Barge 93 234 422 657 939
Arbiter 225 562 1012 1575 2250
Leviathan 124 312 561 873 1248
Seawolf 155 387 697 1085 1550
Stalker Submarine 142 ?350? 642 997 1426
Floating Fortress 166 415 747 1162 1660
Sea Scorpion 200 500 900 1400 2000
Sea ScorpionA
Hammerhead 175 437 787 1225 1750
HammerheadA
HammerheadB
Corvette 30 75 135 210 300
Frigate
Destroyer 72 180 325 526 723
Light Cruiser
Battlecruiser 115 288 518 806 1152
Battleship 161 403 725 1129 1613
Dreadnought
Dreadnought X 225 564 1016 1580 2258
Barracuda
Goliath 215 537
Strike Cruiser 193 483 870 1354 1935
Interdictor
Missile Cruiser
Missile Cruiser X 213 533 959 1492 2132
Mercury 201 503


These numbers can be found in the refit/scrap menu for the hull.

HullsEdit

Ship Lineup.

Hulls, along with Armour are the two products researched by the Naval Lab. There are twelve different hulls currently available to research, with each one progressively more capable and slower than the last, excluding the Seawolf and the Submarines which serve as niche or specialty ships (the Hammerhead is more capable but also faster than the Floating Fortress).

If a fleet is damaged you can repair it in the Dock.


GunboatEdit

Gunboat
SachiebearAdded by Sachiebear
The gunboat is the first type of hull the player will have access to build when they start the game. It is a light and fast ship best used for scouting due to its speed, limited weapons and armour.


Gunboat Stats
Weapon Slots 1
Armor Slots 1
Special Slots 0
Armor Points 10
Max Weight 31 tons
Evade Bonus 33%
Combat Speed 22
Turn Speed 60
Map Speed 50 
Underwater Weapons ? Yes
Refit-able No
Research
Requirements n.a.
Time n.a.
Oil n.a.
Metal n.a.
Energy n.a.
Zynthium n.a.
Build
Base Time 30s
Oil 265
Metal 159
Energy 133
Zynthium 99


SkirmisherEdit

Skirmisher
SachiebearAdded by Sachiebear
The Skirmisher hull is the first hull a player may research, and is described as a "lightly armored corvette". The Skirmisher is featured on the loading screen for Battle Pirates. Best used as an "armoured' scout.

Skirmishers are a good early on replacement for the Gunboat, able to use much heavier weapons and armor. They are used mostly up until players have researched the Longship, (and switched to using only Longships thereafter). They do, however make good scouts, resource stealers and probe ships alongside Gunboats, even at much higher player levels.

They can also be used as flagships for fleets composed of much larger ships, masking the true intent of a fleet, baiting players into attacking the fleet looking for an easy kill.

Skirmisher Stats
Weapon Slots 1
Armor Slots 1
Special Slots 0
Armor Points 27
Max Weight 82 Tons
Cargo 1,968 Tons
Evade bonus 25%
Combat Speed 20
Turn Speed 48
Map Speed 43 mph
Underwater Weapons  Yes
Refit-able No
Research
Requirements Naval Lab 1
Time 6m
Oil 7,693
Metal 6,154
Energy 5,770
Zynthium 6,923
Build
Time 2m 00s
Oil 1,399
Metal 839
Energy 699
Zynthium 525


LongshipEdit

Longship
SachiebearAdded by Sachiebear
The Longship hull is the second hull a player may research, and is described as a "highly mechanized frigate". The Longship is the first hull to have more than one Weapon Slot and one Armor Slot, and also the first one to have Special Slots.

Longship fleets excel at salvaging.  Longships outmaneuver all non-elite salvage fleets and easily outrun mortar fire; Engine 1 is a popular special.  They have a powerful, long-range weapon option in Havok Torpedo 3.

Longship Stats
Weapon Slots 2
Armor Slots 2
Special Slots 1
Armor Points 72
Max Weight 216 tons
Cargo 7,871 tons
Evade Bonus 20%
Combat Speed 16
Turn Speed 36
Map Speed 37 mph
Underwater Weapons Yes
Refit-able No
Research
Requirements Naval Lab 2
Time 33m
Oil 40,602
Metal 32,482
Energy 30,451
Zynthium 36,542
Build
Time 50m 00s
Oil 7,382
Metal 4,429
Energy 3,691
Zynthium 2,768


MarauderEdit

Marauder
SachiebearAdded by Sachiebear
The Marauder hull is the third hull a player may research, and is described as a "heavily armored cruiser". The Marauder's shape appears to be heavily based upon the Longship's, with the addition of 2 outriggers on each side. This hull is best used in attacks of important locations that are averagely armed.

This is the second ship hull that has a Special Item slot and the last ship to receive an Evade bonus.

Marauder Stats
Weapon Slots 3
Armor Slots 2
Special Slots 1
Armor Points​ 190
Max Weight 570 tons
Cargo 31,482 tons
Evade Bonus 10%
Combat Speed 14
Turn Speed 21
Map Speed 32 mph
Underwater Weapon No
Refit-able No
Research
Requirements Nav Lab 4
Time 5h 37m
Oil 214,301
Metal 171,441
Energy 160,726
Zynthium 192,871
Build
Time 2h 30m 00s
Oil 38,964
Metal 23,378
Energy 19,482
Zynthium 14,611


Predator SubmarineEdit

SUBMARINE PREDATOR
Predator - Submarines are introduced, stirring fear of what lies beneath the sea's calm surface.







Lightweight hull that can submerge itself underwater for a period of time. Great for sneak fleet attacks. This ship is refitable, can only be equipped with underwater weapons and can fire both surfaced and submerged. While the sub is submerged it is invulnerable to ship weapons (except missiles when used with Laser Targeting) and invisible when far enough away. By carefully controlling a sub it is possible to defeat much stronger fleets.

NB: The Predator Submarine cannot be a fleet flagship, so you cannot make fleets consisting purely of Predator Submarines. Also, because submarines take 4x longer to repair than surface ships, most players do not armor them.  In fact, many players only repair each sub to a few points of health before deploying them again..


Predator Submarine Stats
Weapon Slots 2
Armor Slots 1
Armor Points 120
Special Slots 1
Max Weight 416 Tons
Cargo 2500 Tons
Evade Bonus 0%
Combat Speed 12
Turn Speed 25
Map Speed 27
Visible Range 30
Surface Time 10s
Dive Time 28s
Underwater Weapon Yes
Refit-able Yes
Research
Requirements Naval Lab 5
Time 14h 03m
Oil 642,903
Metal 514,323
Energy 411,458
Zynthium 822,916
Build
Time 5h
Oil 205,652
Metal 123,391
Energy 102,826
Zynthium 77,120

Battle BargeEdit

Battle barge 2
Battle Barge
JelmerrrrrAdded by Jelmerrrrr
The Battle Barge (BB) hull is the sixth hull a player may research, and is described as a "gigantic barge". BB is the first surface-ship able to "refit", allowing a player to customize the weapon, special,and armor slots as he/she unlocks selections in the naval and weapon labs as the player sees fit.

With more than double the tonnage of a Marauder and an extra special slot, barges are able to mount powerful weapons like the long-ranged Cutlass missiles.

Battle Barge A is the next generation, with increased cargo capacity, armour and speed.


Battle Barge Stats
Version Battle Barge Battle Barge A
Weapon Slots 4
Armor Slots 2
Special Slots 2
Armor Points 466 535
Max Weight 1 397 tons
Cargo 113 335 tons 225 000 tons
Evade Bonus -20% -10%
Combat Speed 12 13
Turn Speed 15 17
Map Speed 27 30
Underwater Weapon No
Refitable Yes
Research
Requirements Naval Lab 6, Marauder

Forsaken Mission Reward,

Battle Barge reseach

Time 1d 4h 7m 30s -
Oil 996,753 -
Metal 797,402 -
Energy 747,565 -
Zynthium 897,078 -
Build
Time 7h 30m 00s
Oil 181,228
Metal 108,737
Energy 90,614
Zynthium 67,960



ArbiterEdit

Arbiter
Arbiter
Destroyer140Added by Destroyer140
The Arbiter is a special ship, able to carry a single Tactical Module thus providing boost to the rest of the fleet or apply various negative effect on the enemy fleet if they get in range of the Arbiter.




Arbiter
Weapon Slots 1
Armor Slots 2
Armor Points 562
Special Slots 2
Max Weight 12,000 Tons
Cargo 145,000 Tons
Evade Bonus 10%
Combat Speed 12
Turn Speed 14
Map Speed 30
Underwater Weapon Yes
Refit-able Yes
Research
Requirements Naval Lab 7
Time 2d 2h
Oil 1,263,324
Metal 1,010,659
Energy 1,010,659
Zynthium 1,263,324
Build
Time 10h
Oil 475,923
Metal 285,554
Energy 237,962
Zynthium 297,452


LeviathanEdit

Levathian battleship
Levathian battleship
JelmerrrrrAdded by Jelmerrrrr

The Leviathan (Levi) hull is the seventh hull a player may research, and is described as a "battleship". Five weapon slots ensure that nothing stays for long in its sights.

Leviathan A is the next generation Leviathan, with increased cargo capacity, armour and speed.

With their ability to carry heavy weapons, Leviathans are competent mid-level base attackers and defenders.  They have little late-game use, however, unlike the more powerful Floating Fortress and Hammerhead (Naval Lab 10).

Leviathan Stats
Version Leviathan Leviathan A
Weapon Slots 5
Armor Slots 3
Special Slots 2
Armor Points 1 074 1 289
Max Weight 3 222 tons
Cargo 374 006 tons 450 000 tons
Evade Bonus -40% -30%
Combat Speed 10 11
Turn Speed 10.5 11
Map Speed 23.5 mph 26
Underwater Weapon No
Refitable Yes
Research
Requirements Naval Lab 8, Battle Barge Forsaken Mission Reward, Leviathan reseach
Time 5d 20h 37m 30s -
Oil 4,176,421 -
Metal 3,341,137 -
Energy 3,135,316 -
Zynthium 3,758,779 -
Build
Time 15h 00m 00s
Oil 759,349
Metal 455,610
Energy 379,675
Zynthium 284,756

Stalker SubmarineEdit

Underwater Stalker pic
Stalker Submarine
JelmerrrrrAdded by Jelmerrrrr

The Stalker Submarine is larger than the Predator and has space for surface and underwater weapons, and has more special, weapon and armor slots. However, slow speed and turning ability limits its usefulness and the long repair times of submarines make armor less appealing.

NOTE: Surface weapons can only be fired when this hull is surfaced.


Stalker Submarine stats
Weapon Slots 2 hybrid and 2 underwater
Armor Slots 2
Armor Points 250
Special Slots 2
Max Weight 2,200 Tons
Cargo 10,000 Tons
Evade Bonus -30%
Combat Speed 9
Turn Speed 20
Map Speed 20 mph
Visible Range 45
Surface Time 14s
Dive Time 28s
Underwater Weapon Yes
Refit-able Yes
Research
Requirements Naval Lab 9, Leviathan
Time 8d 2h 26m
Oil 6,505,487
Metal 5,204,389
Energy 4,879,115
Zynthium 5,854,938
Build
Time 1d 3hr
Oil 1,182,816
Metal 709,689
Energy 591,408
Zynthium 443,556


SeawolfEdit

Sea Wolf
Sea Wolf
JelmerrrrrAdded by Jelmerrrrr
The Seawolf is the eighth hull to be researched. It's described as a "fast and powerful destroyer".  

With high speed, 5 weapon slots, and 3 specials, it excels at fleet combat and salvaging.  Configured with long-range missiles and Solid Fuel Booster, Seawolf fleets can quickly eliminate any non-elite salvages without taking damage.  Ballistic Seawolf fleets deal enough damage to be useful during raids, though their armor is too light to take on high-level targets.


Seawolf Stats
Weapon Slots 5
Armor Slots 1
Special Slots 3
Armor Points 550
Max Weight 2,300
Cargo 195,000
Evade Bonus 0
Combat Speed 14
Turn Speed 20
Map Speed 30 mph
Underwater Weapon No
Refit-able Yes
Research
Requirements

Naval Lab 9

Time 8d 18h 56m
Oil 9,594,896
Metal 7,675,917
Energy 7,196,172
Zynthium 8,635,406
Build
Time 22h 30mins
Oil 1,744,526
Metal 1,046,716
Energy 872,263
Zynthium 654,197


Floating FortressEdit

Floating Fortress
Floating Fortress
JelmerrrrrAdded by Jelmerrrrr
The Floating Fortress (FF) hull is the tenth hull a player may unlock, it was originally the last, and is described as "The largest ship on the high seas".
Floating Fortress A is a variant built with increased armour and agility.

Though poor choice for fleet combat, the slow Floating Fortress has lasting value as a base attacker and defender, cargo-hauler, and in some raid events.  Once the most powerful Forsaken hull, the mighty FF has seen declining use since the release of the more powerful Hammerhead and Draconian hulls.

Floating Fortress Stats
Version Floating Fortress Floating Fortress A
Weapon Slots 6
Armor Slots 3
Armor Points 2 317 2 549
Special Slots 2
Max Weight 6 951 tons
Cargo 1 122 018 tons
Evade Bonus -50% -40
Combat Speed 8 8
Turn Speed 6 8
Map Speed 20
Underwater Weapon No
Refit-able Yes
Research
Requirements Naval Lab 10 Leviathan

Forsaken Mission Reward,

Floating Fortress Research

Time 10d 17h -
Oil 15 608 090 -
Metal 12 486 472 -
Energy 11 706 068 -
Zynthium 14 047 281 -
Build
Time 1d 6h
Oil 2,837,835
Metal 1,702,701
Energy 1,418,918
Zynthium 1,064,188


SeaScorpionArmor
The changed appearance based on the armor equipped: The Red is due to Depleted Uranium IV and the Blue is due to Titanium IV armor.
Tom1a2bAdded by Tom1a2b

Sea ScorpionEdit

Seascorpion
Sea Scorpion
KhamarAdded by Khamar

Large, lightly armored hull, capable of quick speeds with room for a variety of weapons.

Sea Scorpion Stats
Weapon Slots 7
Armor Slots 1
Armor Points 750
Special Slots 3
Max Weight 4,500
Cargo 395,000
Evade Bonus -30%
Combat Speed 12
Turn Speed 13
Map Speed 27 mph
Underwater Weapon No
Refit-able Yes
Build
Time 1d 6h 0m
Oil 3,500,000
Metal 2,100,000
Energy 1,750,000
Zynthium 2,187,500


HammerheadEdit

Hammerhead
Darius SierpAdded by Darius Sierp

The Hammerhead is the twelfth and final hull the player may unlock.

The Hammerhead holds about 12% less cargo than a Floating Fortress but is 20% faster, with slightly increased armor, max weight, and evasion, making it a better choice for most applications.

The Hammerhead is an aggressive hull with advanced attacking capabilities. Strike fear into the hearts of your enemies with room for 6 weapons, 3 kinds of armor, and 2 specials.

HHIMG
The Action Of Destroying Bases & Attacking Fleets
Hammerhead Stats
Weapon Slots 6
Armor Slots 3
Armor Points 2,400
Special Slots 2
Max Weight 7,500
Cargo 1,000,000
Evade Bonus -40%
Combat Speed 10
Turn Speed 5
Map Speed 23 mph
Underwater Weapon No
Refit-able Yes
Research
Requirements Naval Lab 10, Floating Fortess
Time 20d 0h 56m 15s
Oil 22,400,000
Metal 17,920,000
Energy 16,800,000
Zynthium 20,160,000
Build
Time 1d 6h
Oil 2,800,000
Metal 1,680,000
Energy 1,400,000
Zynthium 1,750,000


Event Reward HullsEdit

These hulls were rewarded after Battle Pirates events for players who reach a certain quota.


Hammerhead A / Hammerhead BEdit

Rewarded to captains who looted the most resources in his/her sector during the Revenge Raid event. The strongest ship compared to any other. Recommended for attacking maximized guarded fleets.

The variants are almost identical except for combat, map and turn speed. On January 12 2012, the Hammerhead hull became available for everyone to research, but without the rather fancy paint-jobs and with slightly downgraded stats.

Variant A was awarded to sector winners of Revenge Raid I, and made available again for players who traded in 5m points for this hull during Base Invaders VI. It features +1,000 Armor Points, +4 Turn Speed, and +38 Max Weight compared with the standard Hammerhead.

Variant B was first awarded to sector winners of Revenge Raid II, and was made available again for 5mill. points during the Storm Strike event. It features +1 Combat Speed, +6 Turn Speed, and +2 Map Speed, and -400 Armor Points in comparison with the Hammerhead A, but that's still 600 more than the standard Hammerhead.

HammerheadA
Hammerhead A
JelmerrrrrAdded by Jelmerrrrr
HammerheadB
Hammerhead B
JelmerrrrrAdded by Jelmerrrrr


Hammerhead A and B Stats
Model A

B

Weapons Slots 6 6
Armor Slots 3 3
Armor Points 3,400 3,000
Special Slots 2 2
Max Weight 7,538 7,538
Cargo 1,000,000 1,000,000
Evade Bonus -40% -40%
Combat Speed 10 11
Turn Speed 9 15
Map Speed 23 mph 25 mph
Underwater Weapon No No
Refit-able Yes Yes
Research
Requirements Revenge Raid I sector winner Revenge Raid II sector winner
Time N/A N/A
Oil N/A N/A
Metal N/A N/A
Energy N/A N/A
Zynthium N/A N/A
Build
Time 1 Day 6hrs 1 day 6 hrs
Oil 2,800,000 2,800,000
Metal 1,600,000 1,600,000
Energy 1,400,000

1,400,000

Zynthium 1,750,000 1,750,000



BattleshipEdit

Battleship
Drac Battleship
0M3G4Added by 0M3G4
This hull was given as a reward to the top resource collector during the Revenge Raid IV - Draconian Domination. It was made available again for players who traded in 5m points for this hull during Base Invaders VI. it was also available in Lightning Raid (Dec. 2012) for 4.5M points. The Battleship is a formidable hull for base defense or when attacking enemy bases. Ballistic range is best of all Draconian hulls (tied with the Battlecruiser X) and second only the the Goliath (toilet).


Weapon Slots 6
Armor Slots 4
Armor Points 2,100
Special Slots 3
Max Weight 6,265 tons
Cargo 157,567
Evade Bonus 0%
Combat Speed 9
Turn Speed 15
Map Speed

19 mph

Ballistic Range + 10%
Ballistic Defense + 30%
Explosive Defense + 20%
Missile Defense + 30%
Underwater Weapon No
Refit-able Yes
Build
Time 2 Days 16 hours 43 min
Oil 4,687,000
Metal 3,750,000
Energy 3,750,000
Zynthium 9,375,00


BattlecruiserEdit

This hull was rewarded to the top resource collector during Revenge Raid III - Hull Heist event. It was made available again for players who traded in 2.5m points for this hull during Base Invaders VI,2.25m points during Storm Warning and 3.5m points during lightning Raid Event. A notable feature of this hull is that it has a built-in submarine detection range of 50. Therefore it is particularly useful for hunting subs; and many people add the sonar special to it to increase the detection range even more. Still a formidable sub hunter, it's not been replaced by the more powerful Interdictor as the top Sub Hunter. A new X variant is now available as a tier 3 prize from the weekly raids.



Battle cruiser
Weapon Slots 4 (hybrid)
Armor Slots 3
Armor Points 815
Special Slots 3
Max Weight 3,040 tons
Cargo 45,019
Evade Bonus 10%
Combat Speed 12
Turn Speed 20
Map Speed 20
Detection Range 50
Ballistic Defense + 40%
Explosive Defense + 20%
Missile Defense + 20%
Underwater Weapon Yes
Refit-able Yes
Build
Time 1d
Oil 1,562,500
Metal 1,250,000
Energy 1,250,000
Zynthium 3,125,000

Battlecruiser XEdit

This hull is rewarded (if you are lucky) as tier 3 reward for players who earn 2,500,000 point in the weekly Forsaken mission event. Compared to the normal type, the X type Battlecruiser hull trades some armor, 10% of its natural ballistic resistance and 10 yard from it's built-in sonar detection range for better combat and map speed, and 10% extra range for every ballistic type weapon fitted on it.


Battlecruiser X
Battlecruiser X
Destroyer140Added by Destroyer140
Weapon Slots 4 (hybrid)
Armor Slots 3
Armor Points 765
Special Slots 3
Max Weight 3,040 tons
Cargo 45,019
Evade Bonus 10%
Combat Speed 14
Turn Speed 20
Map Speed 27
Detection Range 40
Ballistic Defense + 30%
Explosive Defense + 20%
Missile Defense + 20%
Ballistic Range +10%
Underwater Weapon Yes
Refittable Yes
Build
Time 1d
Oil 1,562,500
Metal 1,250,000
Energy 1,250,000
Zynthium 3,125,000
SuperFortressHull
Super Fortress
WestcoastkenAdded by Westcoastken

Super FortressEdit

This hull was rewarded in the Feb. 2013 raid as the Tier 4 prize. A notable feature of this hull is that it has the most cargo carrying capacity of any hull at 1.87M tons! Its max weight is 7388 tons with 2850 armor points, 6 weapons slots, 4 armor slots, and 2 special slots. Its native combat speed is 8 mph.



Weapon Slots 6
Armor Slots 4
Armor Points 2850
Special Slots 2
Max Weight 7,388 tons
Cargo 1,872,018
Evade Bonus -25%
Combat Speed 8
Turn Speed 10
Map Speed 20
Detection Range 0
Ballistic Defense 0%
Explosive Defense 0%
Missile Defense 0%
Underwater Weapon No
Refit-able Yes
Build
Time 1d 16h
Oil 5,250,000
Metal 3,937,500
Energy 3,150,000
Zynthium 6,300,000

Dreadnought / Dreadnought XEdit

The Dreadnought (mostly called Dread in-game) was rewarded to the top 4 captains per sector who destroyed the most bases/fleets in Base Invaders. The Dreadnought X (Dread X) Hull was rewarded to players trading in 7.5M points for it in Storm Warning. It is faster, more agile and has a huge mortar reload bonus, and other mortar-related boost.. Downside is a bit reduced armor.

Dreadnought
Dreadnought
Dreadnought X
Weapon Slots 8 8
Armor Slots 4 4
Armor Points 5,200 4,100
Special Slots 4 4
Max Weight 13,020 tons 13,020 tons
Cargo 551,480 551,483
Evade Bonus -20% -20%
Combat Speed 8 9
Turn Speed 10 12
Map Speed 14 18
Detection Range 0 ?
Ballistic Defense +20% +20%
Explosive Defense +20% +20%
Missile Defense +20% +20%
Underwater Weapon No no
Refit-able Yes yes
Mortar reload - +65%
Spread - -30%
Splash - +25%
Build
Time 6d
Oil 14,062,500
Metal 11,250,000
Energy 11,250,000
Zynthium 28,125,000

Sea ScorpionEdit

This hull was rewarded to sector winners of Base Invaders II. On May 25, 2012, a regular version of this hull was made available to research; however, with reduced armor and speed as well as lacking the Raid colours. It can be research in the naval lab (under hulls on the second page)..

Like the Hammerheads, the one released to players has no paint jobs, and have slightly downgraded stats.

Sea Scorpion
Raid Sea Scorpion



Sea Scorpion Stats
Model A
Weapon Slots 7
Armor Slots 1
Armor Points 1,000
Special Slots 3
Max Weight 4,500
Cargo 400,000
Evade Bonus -20%
Combat Speed 13
Turn Speed 17
Map Speed 27 mph
Underwater Weapon No
Refit-able Yes
Build
Time 1d 18h 12m
Oil 3,500,000
Metal 2,100,000
Energy 1,750,000
Zynthium 2,187,500


BarracudaEdit

Snapshot 23
Barracuda
Mcneild89Added by Mcneild89

This hull was rewarded to anyone achieving 22 million points in Base Invaders 3 and 4.5 million points in Storm Warning I. It was the strongest submarine in the game until the arrival of the Spectre. The Barracuda hull also a Tier IV prize in April 2013 Raid.

'Cudas are fast and deadly and when equipped with 6xD63-V torps are rather combat swift and top killers in FvF.

Barracuda Stats
Weapon Slots 6
Armor Slots 1
Armor Points 600
Special Slots 3
Max Weight 1,970
Cargo 15,000
Evade Bonus -20%
Combat Speed 14
Turn Speed 17
Map Speed 30
Visible Range 35
Surface Time 10s
Dive Time 28s
Underwater Weapon Yes
Refit-able Yes
Build
Time 3d
Oil 3,125,000
Metal 2,500,000
Energy 2,500,000
Zynthium 4,687,500


560221 424888910866334 1997996791 n
Goliath real life
Real life Goliath!!
WanchaiferryAdded by Wanchaiferry

GoliathEdit

This hull, which appeared to be forged from two ships and a highly modified 'oil rig' structure, was rewarded to anyone achieving 22 million points in Base Invaders IV, and as a 4th tier prize during Storm Strike.  It is commonly referred to as the "Toilet" due to it's resemblance to a commode.

It's an insanely strong base defending ship. It has a ballistic bonus range of 39%, making Thud cannon 4 with Hardened Barrels 3 a 92 range weapon. It is worth to be noted, that the Floating Fortress are no longer "the largest ship on the high seas", and that the Draconian's Dreadnought are no longer invincible with the arrival of this monster.

Goliath Stats
Weapon Slots 7
Armor Slots 7
Armor Points 9001
Special Slots 2
Max Weight 14,800
Cargo 75,000
Evade Bonus -40%
Combat Speed 4
Turn Speed 5
Map Speed 7
Underwater Weapon No
Refit-able Yes
Build
Time 5d 9h 36m 00s
Oil 2,750,000
Metal 2,000,000
Energy 2,000,000
Zynthium 2,750,000

Strike CruiserEdit

Screenshot 1

This Hull was rewarded to anyone achieving 22 million points in Base InvadersV. The experimental ship for Light Cruiser. It is of Draconian origin, and a rather balanced ship.

Weapon Slots 6
Armor Slots 4
Armor Points 1,630
Special Slots 3
Max Weight 6,945 tons
Cargo 882,368
Evade Bonus -10%
Combat Speed 11
Turn Speed 12
Map Speed 25 mph
Ballistic Defense +20%
Explosive Defense +40%
Missile Defense +20%
Spread -30%
Splash +25%
Underwater Weapon No
Refit-able Yes
Build
Time 4 days 1 hr 7 mins
Oil 7,031,250
Metal 5,625,000
Energy 5,625,000
Zynthium 14,062,500

DestroyerEdit

This Hull was rewarded to anyone trading in 250k points for it in Base Invaders VI and Storm Warning I or 400k points during Lightning Raid. It carries a remarkably high amount of armor and is useful for hit-and-runs with Draconian-grade torpedoes.

Destroyer
The destroyer blueprint
Jojo5911Added by Jojo5911
Edit

Weapon Slots 2 (1 hybrid)
Armor Slots 3
Armor Points 164
Special Slots 1
Max Weight 431 tons
Cargo 26,923
Evade Bonus 30%
Combat Speed 15
Turn Speed 19
Map Speed 34 mph
Ballistic Defense +20%
Explosive Defense +20%
Missile Defense +20%
Underwater Weapon Yes
Refit-able Yes
Build
Time 2h 4m 36s
Oil 28,500
Metal 15,500
Energy 15,500
Zynthium 25,500

Destroyer XEdit

Destroyer X
Destroyer X
Destroyer140Added by Destroyer140

This Hull is rewarded to anyone (if lucky) who earn 150,000 points in the weekly Forsaken mission event. The X version differs from the standard destroyer hull in having somewhat less armor by default but in trade the hull is faster and more agile.





Weapon Slots 2 (1 hybrid)
Armor Slots 3
Armor Points 142
Special Slots 1
Max Weight 431 tons
Cargo 26,923
Evade Bonus 30%
Combat Speed 17
Turn Speed 20
Map Speed 37 mph
Ballistic Defense +20%
Explosive Defense +20%
Missile Defense +20%
Underwater Weapon Yes
Refit-able Yes
Build
Time 2h 4m 36s
Oil 28,500
Metal 15,500
Energy 15,500
Zynthium 25,500


Light CruiserEdit

Light Cruiser
Patrick 776Added by Patrick 776

This Hull was rewarded to anyone trading in 500k points for it in Base Invaders VI and 750k points during Storm Warning I and Lighting Raid. It is a very useful and versatile light ship.



Weapon Slots 4 (1 underwater)
Armor Slots 2
Armor Points 342
Special Slots 1
Max Weight 1,042
Cargo 98,642
Evade Bonus 20%
Combat Speed 13
Turn Speed 15
Map Speed 25
Ballistic Defense 20%
Explosive Defense 20%
Missile Defense 20%
Underwater Weapon Yes
Refit-able Yes
Build
Time 7h 12min
Oil 160 000
Metal 69 000
Energy 69 000
Zynthium 115 000


Light Cruiser XEdit

[[Storm Warning|
Light Cruiser X
Destroyer140Added by Destroyer140
]]This Hull is rewarded to anyone (if lucky) who earn 500,000 points in the weekly Forsaken mission event. Compared to the standard Light Cruiser the X type sacrifices a bit from it's armor in trade for a nice increase in speed and map speed and best of all, increasing the reload speed for every missile (that's not including rockets) weapon that it has been equipped with by 19%.



Weapon Slots 4 (1 underwater)
Armor Slots 2
Armor Points 320
Special Slots 1
Max Weight 1,042
Cargo 98,642
Evade Bonus 20%
Combat Speed 16
Turn Speed 15
Map Speed 34
Ballistic Defense 20%
Explosive Defense 20%
Missile Defense 20%
Underwater Weapon Yes
Missile Reload Boost 19%
Refit-able Yes
Build
Time 7h 12min
Oil 160 000
Metal 69 000
Energy 69 000
Zynthium 115 000


InterdictorEdit

This Hull was rewarded to anyone trading
Interdictor
Jojo5911Added by Jojo5911
in 7.5m points for it in Base Invaders VI as well as 6m points in Lightning Run. Because of the ability to fit torpedoes, and the high concussive defense, it has replaced the Battle Cruiser as the new sub-hunter!




Weapon Slots

7 (4 hybrid, 3 underwater)

Armor Slots 2 slots
Armor Points 1,865
Special Slots 3 slots
Max Weight 5,245
Cargo 167,412
Combat Speed 14

Turn Speed

14
Map Speed 32 mph
Ballistic Defense +10%
Explosive Defense +10%
Missile Defense +10%
Concussive Defense +30%
Underwater Weapon Yes
Refit-able Yes
Build
Time 7 days, 8hrs
Oil 19,000,000
Metal 24,000,000
Energy 24,000,000
Zynthium

19,000,000


HurricaneEdit

This Hull was rewarded to anyone trading
Hurricane
KhamarAdded by Khamar
 in 7.25M points for it in Lighting Fall Raid Event, Jan. 2013. It was designed to work in conjunction with a Drone Module III to deploy drones (little ships). An Arbiter can also be fitted with the new Drone Module II to deploy drones. It is worth noting that a Drone Module fitted into a Hurricane offers double the drones compared to one fitted onto an Arbiter. Down side is that if you use all the drones it takes forever to repair it, including restocking its drones.


Weapon Slots

2 slots

Armor Slots 2 slots
Armor Points 1,289
Special Slots 3 slots
Max Weight 13,200
Cargo 450,000
Combat Speed 11

Turn Speed

10
Map Speed 26
Max Active Drones x2
Underwater Weapon Yes
Refit-able Yes
Build
Time ?
Oil ?
Metal ?
Energy ?
Zynthium

?

Gallery Photo Video
Hurricane.gif
Hurricane BP

Missile Cruiser or Missile Cruiser XEdit

The Missile Cruiser/ Missile Cruiser X was the top prize during the event Lightning Raid. It took 6 million points trade-in for the Missile Cruiser to be acquired and 4.5 million points for the Missile Cruiser X. It has to be acquired in order, so you have to get the MC, then another prize the D55-F Siege Missile and then the MCX. Both versions feature enhanced performance for penetrating weapons (missiles) and have increased missile reload times and missile defence. The Missile Cruiser X has enhanced reload time compared to the standard MC variation and a built in 25% flak evasion bonus for missiles, which combined with the built in flak evade for the D55-F, makes it a tough & handy base cracker.    The MCX was also a bonus prize for players killing all 50 Drac Military fleets in the Drac Hunt 3 Raid twice, April 2013.

SpectreEdit

Spectre
Spectre
Destroyer140Added by Destroyer140

The Spectre is a Raid Prize submarine (most recently, Tier V in May 2013 Drac Hunt 4). Although not considered as effective in FvF battles compared to the Barracuda, it is still an effective hull. Most notable is its enhanced submerge time (1 minute standard) allowing it to destroy many fleets before it even surfaces. With 6 weapons slots and 3 armour slots, it's designed to take a licking, whilst delivering a heavy payload of damage. Weight-capable of carrying all siege torpedoes, this hull can drive straight up a channel and sink guarding fleets with ease (even the mighty Goliath isn't safe).


Weapon Slots 6
Armor Slots 3
Armor Points 1,200
Special Slots 2
Max Weight 4,800
Cargo 45,000
Evade Bonus -20%
Combat Speed 10
Turn Speed 20
Map Speed 20
Visible Range 50
Surface Time 10s
Dive Time 60s
Underwater Weapon Yes
Refit-able Yes
Build
Time 1d 6h
Oil 4,200,000
Metal 3,150,000
Energy 2,520,000
Zynthium 5,040,000

ThresherEdit

This fast strike vessel uses Drac tech for unprecedented rocket performance.


Weapon Slots 6
Armor Slots 5
Armor Points 3,920
Special Slots 3
Max Weight 12,125
Cargo 1,081,010
Evade Bonus -15%
Combat Speed 11
Turn Speed 14
Map Speed 22
Explosive Defense +50%

Rocket Reload

+60%
Rocket Range +10%
Splash +35%
Underwater Weapon No
Refit-able Yes
Build
Time 4d 10h 38

m 24s

Oil 23,614,063
Metal 22,433,359
Energy 22,433,359
Zynthium 19,068,355


Thresher gif

MercuryEdit

Mercury1

The Mercury Hull is the Forsaken’s versatile, all-purpose assault hull. Outfitted with anti-sub capabilities, the Mercury is equipped to deal with any threat on the surface or below.

Mercury Stats Armor Points 2,665

Max Weight 6,420 Tons

Weapon Slots 6

Armor Slots 3

Special Slots 3

Cargo 650,000 Tons

Detection Range 40

Map Speed 25

Combat Speed 12

Turn Speed 18

Missile Defense +30%

Penetrating Reload +19%

Retargetable true

Underwater Weapons Yes

GalleryEdit

Blueprint
Shipyardmercury

Non Obtainable HullsEdit

TyphoonEdit

The Typhoon is the original hive ship that is equipped with Draconian Drone Modules. Whilst making circles on the Fleet vs Fleet combat page (with it's escort of varying level ships), it spews forth little demons intent on taking down the most battle hardened fleets . The drones charge towards your ships before beggining to circle your fleet in a Kiting strategy. There are 3 known weapons equipped on these ships which are:

  1. Torpedos
  2. Missiles
  3. Ripper Cannons

Although not powerful on their own, its their sheer numbers that wear down your defences. It's worth noting that on destroying the Typhoon, all ships in the battle, including the drones not controlled by the Typhoon slow down, indicating that the Typhoon has some control over all Draconian controlled fleets.

Fleet Level Points
4 1.408
8 2.468
12 3.707
16 6.307
20 8.662
25 14.529
31 50.585

After successful examination of the Typhoon hull, the Forsaken came up with the Hurricane Hull and Drone modules (which also fit on Arbiters).

Nemesis HullEdit

First seen during Drac Hunt 1, this hull has 12 weapon slots and fires a Halo like weapon to do tremendous damage to your fleet.

Mercenary FleetEdit

Mercenary Fleets are gained by your friends on Facebook who also play the game and have chosen to send you a free gift. The option to send free gifts tab can be found at the top left of the game console. You can deploy one Mercenary Fleet every 12 hours and it lasts for 12 hours.

Mercenary Fleets utilize only the technology and hulls you have researched (Three ships of your highest hull* and 2 ships of you second highest*).

*Subs, Arbiter, Sea Scorpions and Sea Wolfs are excluded from Mercenary fleets

Advertisement | Your ad here

Photos

Add a Photo
558photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki