This page contains a summary of the various hulls present. For closer details just click to the main article for each hull respectively.
A ship's hull is the base to which is added weapons, armor, and specials. There are a wide variety of hulls that players can build into ships. Thirteen of the hulls can be unlocked by researching them in the Naval Lab. The remainder can only be accessed by gaining their blueprint as rewards in weekly missions or monthly raids.
|Forsaken Reward Hulls||Draconian Reward Hulls||Reaver Reward Hulls|
Medium Surface HullsEdit
The Leviathan (Levi) hull is the seventh hull a player may research, and is described as a "battleship".
The Leviathan A can not be researched, but has been offered as a random prize during the weekly Forsaken Missions. It has increased cargo capacity, armour and speed.
With their ability to carry heavy weapons, Leviathans are competent mid-level base attackers and defenders. They have little late-game use, however, unlike the more powerful Floating Fortress and Hammerhead (Naval Lab 10).
|Armor Points||1 074||1 289|
|Max Weight||3 222 tons|
|Cargo||374 006 tons||450 000 tons|
|Map Speed||23.5 mph||26|
|Requirements||Naval Lab 8, Battle Barge||Forsaken Mission Reward, Leviathan reseach|
|Time||5d 20h 37m 30s||-|
|Time||15h 00m 00s|
|Map Speed||30 mph|
|Time||8d 18h 56m|
A large, lightly armored hull, capable of quick speeds with room for a variety of weapons. With 7 weapon slots the Sea Scorpion can equip more weapons than any other researchable hull. Considered by many to be one of the best Forsaken hulls for raids and events due to its large weapon payload and relatively quick repair time compared to other hulls (due to low armor). Its drawback is armor too high to instant repair during raids.
|Map Speed||27 mph|
|Time||1d 6h 0m|
This hull was rewarded to sector winners of Base Invaders II. On May 25, 2012, a regular version of this hull with reduced armor and speed was made available to research in the naval lab.
|Map Speed||27 mph|
|Time||1d 18h 12m|
Floating Fortress A is a variant built with increased armour and agility. The FFA can not be researched, but has been offered as a random prize during the weekly Forsaken Missions.
Though poor choice for fleet combat, the slow Floating Fortress has lasting value as a base defender and cargo-hauler. Once the most powerful Forsaken hull, the mighty FF has seen declining use since the release of many more powerful hulls.
|Version||Floating Fortress||Floating Fortress A|
|Armor Points||2 317||2 549|
|Max Weight||6 951 tons|
|Cargo||1 122 018 tons|
|Requirements||Naval Lab 10 Leviathan||
Forsaken Mission Reward,
Floating Fortress Research
|Time||11d 17h 15m 00s||-|
|Oil||15 608 090||-|
|Metal||12 486 472||-|
|Energy||11 706 068||-|
|Zynthium||14 047 281||-|
This hull was rewarded in the Feb. 2013 raid as the Tier 4 prize. The most notable feature of this hull is that it increases the already sizable cargo carrying capacity of the Floating Fortresss to 1.87M tons. That makes it the largest cargo ship available. Secondly, it adds a 4th armor slot; and thirdly, it has better Evade Bonus at -25%. Its maximum weight is 7388 tons; it has 2850 armor points; 6 weapons slots; 4 armor slots; and 2 special slots. Its native combat speed is 8 mph.
|Max Weight||7,388 tons|
The Hammerhead is the twelfth and final hull the player may unlock. The Hammerhead holds about 12% less cargo than a Floating Fortress but is 20% faster, with slightly increased armor, max weight, and evasion, making it a better choice for most applications.
|Map Speed||23 mph|
|Requirements||Naval Lab 10, Floating Fortess|
|Time||18d 0h 50m 37s|
Rewarded to captains who looted the most resources in his/her sector during the Revenge Raid event. The strongest ship compared to any other. Recommended for attacking maximized guarded fleets.
The variants are almost identical except for combat, map and turn speed. On January 12 2012, the Hammerhead hull became available for everyone to research, but without the rather fancy paint-jobs and with slightly downgraded stats.
Variant A was awarded to sector winners of Revenge Raid I, and made available again for players who traded in 5m points for this hull during Base Invaders VI. It features +1,000 Armor Points, +4 Turn Speed, and +38 Max Weight compared with the standard Hammerhead. These Hulls can also (with a healthy dose of luck) be earned in weekly forsaken missions as a tier 2 or 3 prize. This has slightly improved accessibility of the hull.
Variant B was first awarded to sector winners of Revenge Raid II, and was made available again for 5mill. points during the Storm Strike event. It features +1 Combat Speed, +6 Turn Speed, and +2 Map Speed, and -400 Armor Points in comparison with the Hammerhead A, but that's still 600 more than the standard Hammerhead.
|Map Speed||23 mph||25 mph|
|Requirements||Revenge Raid I sector winner||Revenge Raid II sector winner|
|Time||1 Day 6hrs||1 day 6 hrs|
The Mauler (referred to in game as "Anchors") is an advanced hull drawing upon the designs of the Hammerheads, built for aggressive base hitting.
Before retrofitting it has a 200,000, or 20% cargo bonus over the Hammerheads, putting it's cargo carrying ability in the Floating Fortress class. It has 10 Combat Speed and 23 Map Speed like the Hammerhead Basic and A varients; but 15 Turn Speed like the Hammerhead B. Compared to the Hammerhead B, it gives up 1 in Combat Speed and 2 in Map Speed. It has a significantly higher base armor and a fourth armor slot; and a third special slot. It has a 40% advantage in Evade Bonus, going from -40% to a neutral 0%; and it offers 40% additional Ballistic Defense. It offers a 19% reload bonus for missiles and mortars; making it a great choice for most applications, especially sieging a base or as part of your base defense fleet. The hull itself is a 36 hour build, only 6 hours longer than a Hammerhead.
|Map Speed||23 mph||23 mph|
|Build Time||1d 12h||1d 12h|
The Battlecruiser was rewarded to the top resource collector during Revenge Raid III - Hull Heist event. It was made available again for players who traded in 2.5m points for this hull during Base Invaders VI,2.25m points during Storm Warning and 3.5m points during lightning Raid Event. A notable feature of this hull is that it has a built-in submarine detection range of 50. Therefore it is particularly useful for hunting subs; and many people add the sonar special to it to increase the detection range even more. Still a formidable sub hunter, it's now been replaced by the more powerful Interdictor as the top Sub Hunter. In early 2013, it became availableas a tier 2 prize in the weekly raids.
Battlecruiser X is rewarded as one of the tier 3 (2,500,000) prize in the weekly Forsaken missions. Compared to the regular Battlecruiser, this X-type hull gives up 50 armor points, 10% Ballistic Defense, and 10 Detection Range; for an additional 2 Combat Speed, 7 Map Speed; and adding 10% to Ballistic Range (adds range to any ballistic type weapon fitted on it.)
|Weapon Slots||4 (hybrid)|
|Max Weight||3,040 tons|
|Ballistic Defense||+ 40%||+ 30%|
|Explosive Defense||+ 20%|
|Missile Defense||+ 20%|
|Max Weight||6,265 tons|
|Map Speed||19 mph|
|Ballistic Range||+ 10%|
|Ballistic Defense||+ 30%|
|Explosive Defense||+ 20%|
|Missile Defense||+ 30%|
|Time||2 Days 16 hours 43 min|
Base Invaders V. It is of Draconian origin, and a rather balanced ship. The Strike Cruiser X (SCX) is a new hull rewarded in Dragon's Nest 2 (July 2013).
- The Strike cruiser X is most notable for having a range of 82 when equiped with thud 4's and hardened barrels 3. This makes it the second longest firing hull (second only to the Goliath or the"Toilet" as it is often referred to by players). The SCX is designed as a formidable ballistic ship!
|Version||Strike Cruiser||Strike Cruiser X|
|Max Weight||6,945 tons||8,334 tons|
|Time||4 days 1 hr 7 mins||6 days|
An experimental Draconian assault vessel, built to absorb damage and equipped with enhanced ballistic reload capabilities. This ship has a ton of armor slots but few weapon spots and a slow speed. Juggernaut was awarded for tier 5 in [Dragon's Nest 2] while the Juggernaut X was the tier 5 in Dragons Grip 2.
|Map Speed||16 mph||21 mph|
|Armour Abilities||+0 %||+50 %|
|Time||4 days 24 hr 48 mins|
This Hull was rewarded to anyone trading in 7.5m points for it in Base Invaders VI as well as 6m points in Lightning Run and 6 million in Dragon's Nest 2 Because of the ability to fit torpedoes, and the high concussive defense, it has replaced the Battle Cruiser as the new sub-hunter!
|Weapon Slots||7 (4 hybrid, 3 underwater)|
|Time||7 days, 8hrs|
The Mercury Hull is the Forsaken’s versatile, all-purpose assault hull. Outfitted with anti-sub capabilities, the Mercury is equipped to deal with any threat on the surface or below.
|Weapon Slot||6 ( 2 hybrid)||6 ( 2 hybrid)|
|Max Weight||6,420 Tons||6,420 Tons|
|Cargo||650,000 Tons||1,050,000 Tons|
|Underwater Weapon||Yes (2)||Yes (2)|
|Time||1d 6h||1d 6h|
The Stingray is a light, ballistic Forsaken craft that is designed to carry light ballistic cannons with 4 special slots. It is bit light in armor as it has just 2 armor slots. It is a very fast hull with base combat speed of 16 and turn speed of 20. If you use Guidance Scrambler 3 and 3x Evade Upgrade and evade armor you can get 75% evasion (even higher after Retrofitting).
|Max Weight||4950 Tons||5,250 Tons|
|Cargo||721,425 Tons||937,853 Tons|
|Time||5d 9h 36m||5d 9h 36m|
Heavy Surface HullsEdit
With massive weapon capacities and huge load outs, these are the top surface hulls for base hitting and defending.
The Dreadnought (mostly called Dread in-game) was rewarded to the top 4 captains per sector who destroyed the most bases/fleets in Base Invaders. The Dreadnought X (Dread X) Hull was rewarded to players trading in 7.5M points for it in Storm Warning. For a time this ship was considered the most powerful base hitter in the game.
With 8 weapon slots and 4 special slots, the Dread is still a ship to be reckoned with. The Dread X is faster, more agile, has a huge mortar reload bonus, and bonuses to splash and spread. Its downside is a bit reduced armor.
|Max Weight||13,020 tons||13,020 tons|
This hull, which appeared to be forged from two ships and a highly modified 'oil rig' structure is often referred to as the "toilet" because of its resemblance to a commode. It was rewarded to anyone achieving 22 million points in Base Invaders IV, as a 4th tier prize during Storm Strike, and for 6 million points in the Dragon's Nest 2 event.
While it is among the slowest of ships, its high armor and ballistic bonus make it a top-ranked base defending ship. Thud cannons with Hardened Barrels 3 are a 92 range weapon on Goliath.
|Time||5d 9h 36m 00s|
The Missile Cruiser and Missile Cruiser X were the top prizes during the event Lightning Raid. It took 6 million points trade-in for the Missile Cruiser to be acquired and 4.5 million points for the Missile Cruiser X. The MCX was also a bonus prize for players killing all 50 Drac Military fleets in the Drac Hunt 3 Raid. Both versions come with a penetrating reload bonus (missiles fire faster): +39% for the MC and +65% for the MCX. In addition, the MCX's missiles are retargetable and it has a +30% Flak Evade bonus (missile's are harder for flaks to shoot down).
|Time||4d 12h||5d 9h 36m|
This fast strike vessel uses Drac tech for unprecedented rocket performance. This hull debuted as a prize in the March 2013 Raid; Maelstrom Rockets V also debuted then and many use that combo to "melt bases" to sand and glass.
|Time||4d 10h 38m 24s|
- A Forsaken siege hull designed for the destruction of land-based targets. Outfitted with advanced targeting to devastate buildings & improved radar to increase the range of anti-mortar weaponry.
- The Triton is the first new Forsaken offensive capable hull to be developed since the introduction of the mighty Hammerhead. A Top Prize reward from the Feb 2013 Raid, it boasts an impressive 10 weapon slots, 5 armor slots and 3 special slots.
- It has the most fire capability of any ship in the fleet, although many would claim the 75% building damage boost does not make it better than the Dreadnaught X or the Missile Cruiser X.
- The Triton has an impressive 70% boost to anti-mortar range as well as a 50% boost for missile defense.
|Max Weight||14,905 Tons|
|Time||5d 9h 36m|
Tactical Module HullsEdit
These specialized hulls are designed to carry a Tactical Module. Tactical Modules either provide a boost to the entire fleet or a negative effect on enemy ships within the module's range.
|Max Weight||12,000 Tons|
|Requirements||Naval Lab 7|
The Hurricane has more weapon and special slots than the Arbiter, but takes a lot longer to build. Its main claim to fame is in drone deployment: The Hurricane can be equipped with any Tactical Module but when equipped with a Drone Module it deploys twice as many drones at a time. The down side to drones is that they take a long time to repair and restock.
|Max Active Drones||x2|
Submarines have a variety of differences from surface ships:
- They are able to submerge ("cloak") for a period of time during a battle. The length of time they can stay submerged is based on the hull but can be modified with specials.
- While submerged submarines can only be seen by nearby ships. The range they can be spotted by varies depending on the hulls, specials, and armors involved.
- While submerged they are invulnerable to surface weapons (except missiles fired by a ship with retargeting ability and depth charges).
- The repair time is 4 times longer than surface ships, This discourages use of armor on these hulls and also discourages use of the stalker submarine hull. Most players do not wait till the hull is fully repaired before redeploying them.
- Submarines can not be flagships. This means a sub fleet must always have some other ship travelling with it.
By carefully controlling submarines to take advantage of their submerged abilities, it is possible to defeat much stronger fleets with them.
This lightweight submarine is the first hull players can research that is capable of submerging. This ship can only be equipped with underwater weapons. Players who practice with attacking and "kiting" with Predators equipped with speed increasing specials (for instance Engine 1) can clear cargos up to level 51 without taking damage and sink enemy fleets that do not have anti-submarine capability. Because of this, they are a fantastic early game hull.
With only one armor slot most attacks will sink a submarine when they hit. Since any armor added will take 4 times longer to repair, most players do not armor their Predators. In fact, many players only repair each sub to a few points of health before deploying them again
|Max Weight||416 Tons|
|Requirements||Naval Lab 5|
The Stalker Submarine is the only sub besides the Predator that can be researched. It can equip both surface and underwater weapons, and has more special, weapon and armor slots. However, slow speed and turning ability limits its usefulness and the long repair times of submarines make armor less appealing.
|Weapon Slots||2 hybrid and 2 underwater|
|Max Weight||2,200 Tons|
|Map Speed||20 mph|
|Requirements||Naval Lab 9, Leviathan|
|Time||8d 2h 26m|
This Barracuda ("Cuda") was rewarded to anyone achieving 22 million points in Base Invaders 3 and 4.5 million points in Storm Warning I. It was the strongest submarine in the game until the arrival of the Spectre. The Barracuda hull also a Tier IV prize in April 2013 Drac Hunt.
The Spectre is a Raid Prize submarine (most recently, Tier V in May 2013 Drac Hunt 4).
Although not considered as effective in FvF battles compared to the Barracuda, it is effective at prepping base defending fleets, auto-salvaging, and in many raids. Its most notable feature is its enhanced submerge time (1 minute standard) allowing it to destroy many fleets before it surfaces. With 6 weapons slots and 3 armor slots, it's designed to take a licking, whilst delivering a heavy payload of damage. Its only drawback is just two specials slots (the Barracuda has 3). With siege torpedoes and Nautilus Battery, this hull can be used to clear guarding fleets in bases. Battery 3 allows this sub to stay submerged for 90 secs. The Spectre is currently the only hull that can auto Drac 51-Cargo salvages with zero damage.
Warning: Spectres are much more easily detected by Sonar-equipped ships than are 'Cudas, thrie default visible range is 50..
Reaper: High tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat.Edit
- The Reaper is a new high-tech Draconian submarine with built-in defenses and increased damage to buildings. Using a low depth submersion tactic, the Reaper is able to slip past enemy defenses before surfacing to wreak havoc on enemy bases.
- The Reaper is the first and only Draconian submarine to date.
|Map Speed||22 mph|
|Time||5d 4h 36m 40s|
|Time With Officer||4d 16h 9m|
refer to Reaper
Draconian Only HullsEdit
These hulls can not be built by players.
The Typhoon is the original hive ship that is equipped with Draconian Drone Modules. Whilst making circles on the Fleet vs Fleet combat page (with it's escort of varying level ships), it spews forth little demons intent on taking down the most battle hardened fleets . The drones charge towards your ships before beginning to circle your fleet in a Kiting strategy. There are 3 known weapons equipped on these ships which are:
Although not powerful on their own, its their sheer numbers that wear down your defences. It's worth noting that on destroying the Typhoon, all ships in the battle - including the drones not controlled by the Typhoon - slow down, indicating that the Typhoon has some control over all Draconian controlled fleets.
After successful examination of the Typhoon hull, the Forsaken came up with the Hurricane Hull and Drone modules (which also fit on Arbiters).
First seen during Drac Hunt 1, this hull has 12 weapon slots and fires a Halo like weapon to do tremendous damage to your fleet. The Nemesis "flat top" has over 56000 armor points and at least five special slots. In Drac Hunts 3 and 4 this scary Drac ship is seen is Military 40 and 50 level fleets. They are hard to kill.