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Hulls

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Researchable Hulls

Light Surface Medium Surface Heavy Surface Tactical Module Submarines
Gunboat Leviathan - Arbiter Predator Submarine
Skirmisher Sea Wolf Stalker Submarine
Longship Sea Scorpion
Marauder Floating Fortress
Battle Barge Hammerhead

Forsaken Blueprint Hulls

Light Surface Medium Surface Heavy Surface Tactical Module Submarines
Battle Barge A Leviathan A Atlas Carrier Hurricane Barracuda
Sea Scorpion A Harlock's Atlas Carrier Vanguard Spectre
Floating Fortress A Goliath
Hammerhead A Triton
Hammerhead B Thresher
Lightning Carrier
Nash's Lightning Carrier
Mako
Mauler
Mercury
Rampart
Sawfish
Stingray
Super Fortress
Vindicator

Draconian Blueprint Hulls

Light Surface Medium Surface Heavy Surface Tactical Module Submarines
Corvette Battlecruiser Dreadnought - Reaper
Frigate Battlecruiser X Dreadnought X
Destroyer Battleship Guardian
Destroyer X Interdictor Missile Cruiser
Destroyer ECM Juggernaut Missile Cruiser X
Light Cruiser Juggernaut X Nuclear Cruiser
Light Cruiser X Strike Cruiser High-Landers Nuclear Cruiser
Strike Cruiser X Proto-Nemesis
Enforcer

Reaver Blueprint Hulls

Light Surface Medium Surface Heavy Surface Tactical Module Submarines
- - Hellstrike - -
Berserker
Grimshine's Berserker

NPC Hulls

Draconian Reaver
Typhoon Reaver Mothership
Nemesis Charon
Reaver Defense Hulk
Reaver Scout
Reaver Mothership Drone





 


General

This page contains a summary of the various hulls present. For closer details just click to the main article for each hull respectively.

Player Hulls

A ship's hull is the base to which is added weaponsarmor, and specials. There are a wide variety of hulls that players can build into ships. Thirteen of the hulls can be unlocked by researching them in the Naval Lab. The remainder can only be accessed by gaining their blueprint as rewards in weekly missions or monthly raids.

(Total Hulls:61)

Researchable Hulls

Forsaken Reward Hulls Draconian Reward Hulls Reaver Reward Hulls

Medium Surface Hulls

Leviathan / Leviathan A

Levathian battleship

Levathian battleship

The Leviathan (Levi) hull is the seventh hull a player may research, and is described as a "battleship".

The Leviathan A can not be researched, but has been offered as a random prize during the weekly Forsaken Missions. It has increased cargo capacity, armour and speed.

With their ability to carry heavy weapons, Leviathans are competent mid-level base attackers and defenders. They have little late-game use, however, unlike the more powerful Floating Fortress and Hammerhead (Naval Lab 10).

Leviathan Stats
Version Leviathan Leviathan A
Weapon Slots 5
Armor Slots 3
Special Slots 2
Armor Points 1 074 1 289
Max Weight 3 222 tons
Cargo 374 006 tons 450 000 tons
Evade Bonus -40% -30%
Combat Speed 10 11
Turn Speed 10.5 11
Map Speed 23.5 mph 26
Underwater Weapon No
Refittable Yes
Research
Requirements Naval Lab 8, Battle Barge Forsaken Mission Reward, Leviathan reseach
Time 5d 20h 37m 30s -
Oil 4,176,421 -
Metal 3,341,137 -
Energy 3,135,316 -
Zynthium 3,758,779 -
Build
Time 15h 00m 00s
Oil 759,349
Metal 455,610
Energy 379,675
Zynthium 284,756

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Seawolf

Sea Wolf

Sea Wolf

The Seawolf is the eighth hull to be researched. It's described as a "fast and powerful destroyer". The Seawolf sacrifices armor for high speed, 5 weapon slots, and 3 specials. It excels at fleet combat and salvaging. Configured with long-range missiles and Solid Fuel Booster, Seawolf fleets can eliminate any non-elite salvages without taking damage. Ballistic Seawolf fleets deal enough damage to be useful during raids, though their armor is too light to take on high-level targets. A classic SW killer, long-range missile (using D-53 missiles) setup is GS3 or SPD3 with Laser3/SFB3. Sea Wolves low starting armor points reduces their repair time during raids to less than 5 minutes which makes them "instant repair."
Seawolf Stats
Weapon Slots 5
Armor Slots 1
Special Slots 3
Armor Points 550
Max Weight 2,300
Cargo 195,000
Evade Bonus 0
Combat Speed 14
Turn Speed 20
Map Speed 30 mph
Underwater Weapon No
Refittable Yes
Research
Requirements

Naval Lab 9

Time 8d 18h 56m
Oil 9,594,896
Metal 7,675,917
Energy 7,196,172
Zynthium 8,635,406
Build
Time 22h 30mins
Oil 1,744,526
Metal 1,046,716
Energy 872,263
Zynthium 654,197


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Sea Scorpion

SeaScorpionArmor

The changed appearance based on the armor equipped: The Red is due to Depleted Uranium IV and the Blue is due to Titanium IV armor.

Seascorpion

Sea Scorpion

A large, lightly armored hull, capable of quick speeds with room for a variety of weapons. With 7 weapon slots the Sea Scorpion can equip more weapons than any other researchable hull. Considered by many to be one of the best Forsaken hulls for raids and events due to its large weapon payload and relatively quick repair time compared to other hulls (due to low armor). Its drawback is armor too high to instant repair during raids.

Sea Scorpion Stats
Weapon Slots 7
Armor Slots 1
Armor Points 750
Special Slots 3
Max Weight 4,500
Cargo 395,000
Evade Bonus -30%
Combat Speed 12
Turn Speed 13
Map Speed 27 mph
Underwater Weapon No
Refittable Yes
Build
Time 1d 6h 0m
Oil 3,500,000
Metal 2,100,000
Energy 1,750,000
Zynthium 2,187,500


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Sea Scorpion A]

Sea Scorpion

Raid Sea Scorpion

This hull was rewarded to sector winners of Base Invaders II. On May 25, 2012, a regular version of this hull with reduced armor and speed was made available to research in the naval lab.

Sea Scorpion Stats
Model A
Weapon Slots 7
Armor Slots 1
Armor Points 1,000
Special Slots 3
Max Weight 4,500
Cargo 400,000 / R1 : 800K
Evade Bonus -20% / R2 : -10%
Combat Speed 13 / R3 : 14
Turn Speed 17
Map Speed 27 mph

Ballistic Def

0 / R4 : 40%

Penetrating Reload

0 / R5 : 30%
Underwater Weapon No
Refittable Yes
Build
Time 1d 18h 12m
Oil 3,500,000
Metal 2,100,000
Energy 1,750,000
Zynthium 2,187,500


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Floating Fortress / Floating Fortress A

Floating Fortress

Floating Fortress

The Floating Fortress (FF) hull is the tenth hull a player may unlock, it was originally the last, and is described as "The largest ship on the high seas".

Floating Fortress A is a variant built with increased armour and agility. The FFA can not be researched, but has been offered as a random prize during the weekly Forsaken Missions.

Though poor choice for fleet combat, the slow Floating Fortress has lasting value as a base defender and cargo-hauler. Once the most powerful Forsaken hull, the mighty FF has seen declining use since the release of many more powerful hulls.

Floating Fortress Stats
Version Floating Fortress Floating Fortress A
Weapon Slots 6
Armor Slots 3
Armor Points 2 317 2 549
Special Slots 2
Max Weight 6 951 tons
Cargo 1 122 018 tons
Evade Bonus -50% -40
Combat Speed 8 8
Turn Speed 6 8
Map Speed 20
Underwater Weapon No
Refittable Yes
Research
Requirements Naval Lab 10 Leviathan

Forsaken Mission Reward,

Floating Fortress Research

Time 11d 17h 15m 00s -
Oil 15 608 090 -
Metal 12 486 472 -
Energy 11 706 068 -
Zynthium 14 047 281 -
Build
Time 1d 6h
Oil 2,837,835
Metal 1,702,701
Energy 1,418,918
Zynthium 1,064,188


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Super Fortress

SuperFortressHull

Super Fortress

This hull was rewarded in the Feb. 2013 raid as the Tier 4 prize. The most notable feature of this hull is that it increases the already sizable cargo carrying capacity of the Floating Fortresss to 1.87M tons.  That makes it the largest cargo ship available. Secondly, it adds a 4th armor slot; and thirdly, it has better Evade Bonus at -25%. Its maximum weight is 7388 tons; it has 2850 armor points;  6 weapons slots; 4 armor slots;  and 2 special slots. Its native combat speed is 8 mph.

Weapon Slots 6
Armor Slots 4
Armor Points 2850
Special Slots 2
Max Weight 7,388 tons
Cargo 1,872,018
Evade Bonus -25%
Combat Speed 8
Turn Speed 10
Map Speed 20
Detection Range 0
Ballistic Defense 0%
Explosive Defense 0%
Missile Defense 0%
Underwater Weapon No
Refittable Yes
Build
Time 1d 16h
Oil 5,250,000
Metal 3,937,500
Energy 3,150,000
Zynthium 6,300,000

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Hammerhead

Hammerhead

The Hammerhead is the twelfth and final hull the player may unlock. The Hammerhead holds about 12% less cargo than a Floating Fortress but is 20% faster, with slightly increased armor, max weight, and evasion, making it a better choice for most applications.

Hammerhead Stats
Weapon Slots 6
Armor Slots 3
Armor Points 2,400
Special Slots 2
Max Weight 7,500
Cargo 1,000,000
Evade Bonus -40%
Combat Speed 10
Turn Speed 5
Map Speed 23 mph
Underwater Weapon No
Refittable Yes
Research
Requirements Naval Lab 10, Floating Fortess
Time 18d 0h 50m 37s
Oil 22,400,000
Metal 17,920,000
Energy 16,800,000
Zynthium 20,160,000
Build
Time 1d 6h
Oil 2,800,000
Metal 1,680,000
Energy 1,400,000
Zynthium 1,750,000

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Hammerhead A / Hammerhead B

Rewarded to captains who looted the most resources in his/her sector during the Revenge Raid event. The strongest ship compared to any other. Recommended for attacking maximized guarded fleets.

The variants are almost identical except for combat, map and turn speed. On January 12 2012, the Hammerhead hull became available for everyone to research, but without the rather fancy paint-jobs and with slightly downgraded stats.

Variant A was awarded to sector winners of Revenge Raid I, and made available again for players who traded in 5m points for this hull during Base Invaders VI. It features +1,000 Armor Points, +4 Turn Speed, and +38 Max Weight compared with the standard Hammerhead. These Hulls can also (with a healthy dose of luck) be earned in weekly forsaken missions as a tier 2 or 3 prize. This has slightly improved accessibility of the hull.

Variant B was first awarded to sector winners of Revenge Raid II, and was made available again for 5mill. points during the Storm Strike event. It features +1 Combat Speed, +6 Turn Speed, and +2 Map Speed, and -400 Armor Points in comparison with the Hammerhead A, but that's still 600 more than the standard Hammerhead.

HammerheadA

Hammerhead A

HammerheadB

Hammerhead B

Hammerhead A and B Stats
Model A

B

Weapons Slots 6 6
Armor Slots 3 3
Armor Points 3,400 3,000
Special Slots 2 2
Max Weight 7,538 7,538
Cargo 1,000,000 1,000,000
Evade Bonus -40% -40%
Combat Speed 10 11
Turn Speed 10 15
Map Speed 23 mph 25 mph
Underwater Weapon No No
Refittable Yes Yes
Research
Requirements Revenge Raid I sector winner Revenge Raid II sector winner
Time N/A N/A
Oil N/A N/A
Metal N/A N/A
Energy N/A N/A
Zynthium N/A N/A
Build
Time 1 Day 6hrs 1 day 6 hrs
Oil 2,800,000 2,800,000
Metal 1,600,000 1,600,000
Energy 1,400,000

1,400,000

Zynthium 1,750,000 1,750,000


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Mauler

Mauler

Mauler

The Mauler (referred to in game as "Anchors") is an advanced hull drawing upon the designs of the Hammerheads, built for aggressive base hitting. 

Before retrofitting it has a 200,000, or 20% cargo bonus over the Hammerheads, putting it's cargo carrying ability in the Floating Fortress class. It has 10 Combat Speed and 23 Map Speed like the Hammerhead Basic and A varients; but 15 Turn Speed like the Hammerhead B. Compared to the Hammerhead B, it gives up 1 in Combat Speed and 2 in Map Speed.     It has a significantly higher base armor and a fourth armor slot; and a third special slot. It has a 40% advantage in Evade Bonus, going from -40% to a neutral 0%; and it offers 40% additional Ballistic Defense. It offers a 19% reload bonus for missiles and mortars;  making it a great choice for most applications, especially sieging a base or as part of your base defense fleet.  The hull itself is a 36 hour build, only 6 hours longer than a Hammerhead.

Mauler Stats
Mauler Mauler [R5]
Weapon Slots 6 6
Armor Slots 4 4
Armor Points 4,700 4,700
Special Slots 3 3
Max Weight 7,538 7,538
Cargo 1,200,000 2,200,000
Evade Bonus -10% -10%
Combat Speed 10 11
Turn Speed 15 16
Map Speed 23 mph 23 mph
Ballistic Defense +40% +50%
Penetrating Reload +19% +39%
Mortar Reload +19% +39%
Underwater Weapon No No
Refittable Yes Refitted
Build Time 1d 12h 1d 12h

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Vanguard

Vanguard


Battlecruiser / Battlecruiser X

Battle cruiser

The Battlecruiser was rewarded to the top resource collector during Revenge Raid III - Hull Heist event. It was made available again for players who traded in 2.5m points for this hull during Base Invaders VI,2.25m points during Storm Warning and 3.5m points during lightning Raid Event. A notable feature of this hull is that it has a built-in submarine detection range of 50. Therefore it is particularly useful for hunting subs; and many people add the sonar special to it to increase the detection range even more. Still a formidable sub hunter, it's now been replaced by the more powerful Interdictor as the top Sub Hunter. In early 2013, it became available 

as a tier 2 prize in the weekly raids.
Battlecruiser X

Battlecruiser X

Battlecruiser X is rewarded as one of the tier 3 (2,500,000) prize in the weekly Forsaken missions. Compared to the regular Battlecruiser, this X-type hull gives up 50 armor points, 10% Ballistic Defense, and 10 Detection Range; for an additional 2 Combat Speed, 7 Map Speed; and adding 10% to Ballistic Range (adds range to any ballistic type weapon fitted on it.)

BC BC X

Weapon Slots

4 (hybrid)
Armor Slots 3
Armor Points 815 765
Special Slots 3
Max Weight 3,040 tons
Cargo 45,019 / R1 : 765,246
Evade Bonus 10% / R5 : 20% 10% / R5 : 30%

Combat Speed

12 / R2 : 13 14
Turn Speed 20
Map Speed 20 / R2 :25 27
Detection Range 50 / R3 : 65 40
Ballistic Defense + 40% + 30% / R2 : 40%
Explosive Defense + 20%
Missile Defense +20% +20% / R3 : +30%

Concusive Defence

0 / R5 : +20%

Accuracy

0 / R4 : +20%

Ballistic Range

+10%
Ballistic Reload 0 / R4 : +19%

Underwater Weapon

Yes
Refittable Yes
Build
Time 1d
Oil 1,562,500
Metal 1,250,000
Energy 1,250,000
Zynthium 3,125,000

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Battleship

Battleship

Drac Battleship

This hull was given as a reward to the top resource collector during the Revenge Raid IV - Draconian Domination. It was made available again for players who traded in 5m points for this hull during Base Invaders VI. it was also available in Lightning Raid (Dec. 2012) for 4.5M points. It was again available (for 4,000,000 points,)  along with many other hulls, in the July 2013 Dragon's Nest 2 Raid. It became available as a Tier 3 prize in the Forsaken Weekly Mission that began on Thursday, September 12, 2013. The Battleship is a formidable hull for base defense or when attacking enemy bases. Ballistic range is second to the Strike Cruiser X (when equiped with hardened barrels) (tied with the Battlecruiser X) and third only to the the Goliath (toilet), and the Stingray which became available in May of 2013.
Weapon Slots 6
Armor Slots 4
Armor Points 2,100
Special Slots 3
Max Weight 6,265 tons
Cargo 157,567
Evade Bonus 0%
Combat Speed 9
Turn Speed 15
Map Speed 19 mph
Ballistic Range + 10%
Ballistic Defense + 30%
Explosive Defense + 20%
Missile Defense + 30%
Underwater Weapon No
Refittable Yes
Build
Time 2 Days 16 hours 43 min
Oil 4,687,000
Metal 3,750,000
Energy 3,750,000
Zynthium 9,375,00


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Strike Cruiser / Strike Cruiser X

Screenshot 1
This hull (the Strike Cruiser) was rewarded to anyone achieving 22 million points in Base Invaders V. It is of Draconian origin, and a rather balanced ship. The Strike Cruiser X (SCX) is a new hull rewarded in Dragon's Nest 2 (July 2013).
SCX 01a

SCX being built

  • The Strike cruiser X is most notable for having a range of 82 when equiped with thud 4's and hardened barrels 3. This makes it the second longest firing hull (second only to the Goliath or the"Toilet" as it is often referred to by players). The SCX is designed as a formidable ballistic ship!
Version Strike Cruiser Strike Cruiser X
Weapon Slots 6 6
Armor Slots 4 4
Armor Points 1,630 4,516
Special Slots 3 3
Max Weight 6,945 tons 8,334 tons
Cargo 882,368 1,014,247
Evade Bonus -10% 0%
Combat Speed 11 12
Turn Speed 12 15
Map Speed 25 26
Ballistic Defense +20% +30%
Explosive Defense +40% +40%
Missile Defense +20% +20%
Spread -30%
Splash +25%
Ballistic Range +0% +19%
Ballistic Reload +0% +65%
Underwater Weapon No No
Refittable Yes Yes
Build
Time 4 days 1 hr 7 mins 6 days
Oil 7,031,250 15M
Metal 5,625,000 13M
Energy 5,625,000 13M
Zynthium 14,062,500 25M

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Juggernaut / Juggernaut X

Copy of Juggernaut X PPHOTO

X model

Juggernaut BlueprintPP

An experimental Draconian assault vessel, built to absorb damage and equipped with enhanced ballistic reload capabilities.  This ship has a ton of armor slots but few weapon spots and a slow speed. Juggernaut was awarded for tier 5 in [Dragon's Nest 2] while the Juggernaut X was the tier 5 in Dragons Grip 2.


Version Juggernaut Juggernaut X
Weapon Slots 4 5
Armor Slots 8
Armor Points 3,389 3835
Special Slots 3
Max Weight 9,140 10,120
Cargo 937,521 1,031,273
Evade Bonus -25% 0%
Combat Speed 8 9
Turn Speed 15
Map Speed 16 mph 21 mph
Ballistic Defense +35%
Explosive Defense +25%
Missile Defense +20%
Slow Resistance 0% 19%
Ballistic Range +10%
Ballistic Reload +33%
Armour Abilities +0 % +50 %
Underwater Weapon No
Refitable Yes
Build
Time 4 days 24 hr 48 mins
Oil 7,734,375
Metal 6,187,500
Energy 6,187,500
Zynthium 15,468,750

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Interdictor

Interdictor

This Hull was rewarded to anyone trading in 7.5m points for it in Base Invaders VI as well as 6m points in Lightning Run and 6 million in Dragon's Nest 2 Because of the ability to fit torpedoes, and the high concussive defense, it has replaced the Battle Cruiser as the new sub-hunter!

Weapon Slots 7 (4 hybrid, 3 underwater)
Armor Slots 2
Armor Points 1,865
Special Slots 3
Max Weight 5,245
Cargo 167,412
Combat Speed 14
Turn Speed 14
Map Speed 32
Ballistic Defense +10%
Explosive Defense +10%
Missile Defense +10%
Concussive Defense +30%
Underwater Weapon Yes
Refittable Yes
Build
Time 7 days, 8hrs
Oil 19,000,000
Metal 24,000,000
Energy 24,000,000
Zynthium

19,000,000

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Mercury

Mercury1

The Mercury Hull is the Forsaken’s versatile, all-purpose assault hull. Outfitted with anti-sub capabilities, the Mercury is equipped to deal with any threat on the surface or below.


Mercury Mercury [R5]
Weapon Slot 6 ( 2 hybrid) 6 ( 2 hybrid)
Armor Slots 3 3
Armor Points 2,665 2,665
Special Slot 3 3
Max Weight 6,420 Tons 6,420 Tons
Cargo 650,000 Tons 1,050,000 Tons
Evade Bonus 0 10%
Combat Speed 12 12
Turn Speed 18 22
Map Speed 25 25
Missile Defense +30% +40%
Penetrating Reload +19% +30%
Retargetable Yes Yes
Detection Range 40 40
Underwater Weapon Yes (2) Yes (2)
Refittable Yes Refitted
Build
Time 1d 6h 1d 6h
Oil 7,875,000 7,875,000
Metal 5,906,250 5,906,250
Energy 4,095,000 4,095,000
Zynthium 8,190,000 8,190,000

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Stingray

Copy of stingray hull

Stingray

The Stingray is a light, ballistic Forsaken craft that is designed to carry light ballistic cannons with 4 special slots. It is bit light in armor as it has just 2 armor slots. It is a very fast hull with base combat speed of 16 and turn speed of 20. If you use Guidance Scrambler 3 and 3x Evade Upgrade and evade armor you can get 75% evasion (even higher after Retrofitting).


Stingray Stingray [R5]
Weapon Slot 7 7
Armor Slot 2 2
Armor Points 1493 1,493
Special Slot 4 4
Max Weight 4950 Tons 5,250 Tons
Cargo 721,425 Tons 937,853 Tons
Evade Bonus 20% 30%
Combat Speed 16 16
Turn Speed 20 23
Map Speed 35 35
Ballistic Accuracy +40% +40%
Ballistic Range +10% +10%
Ballistic Reload +19%
Underwater Weapon no no
Refittable Yes Refitted
Build
Time 5d 9h 36m 5d 9h 36m
Oil 7,875,000 7,875,000
Metal 5,906,250 5,906,250
Energy 4,095,000 4,095,000
Zynthium 8,190,000 8,190,000

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Heavy Surface Hulls

With massive weapon capacities and huge load outs, these are the top surface hulls for base hitting and defending.


Dreadnought / Dreadnought X

Dreadnought

The Dreadnought (mostly called Dread in-game) was rewarded to the top 4 captains per sector who destroyed the most bases/fleets in Base Invaders. The Dreadnought X (Dread X) Hull was rewarded to players trading in 7.5M points for it in Storm Warning. For a time this ship was considered the most powerful base hitter in the game.

With 8 weapon slots and 4 special slots, the Dread is still a ship to be reckoned with.  The Dread X is faster, more agile, has a huge mortar reload bonus, and bonuses to splash and spread. Its downside is a bit reduced armor.

Dreadnought X1

Dreadnought X

Dreadnought Dreadnought X
Weapon Slots 8 8
Armor Slots 4 4
Armor Points 5,200 4,100
Special Slots 4 4
Max Weight 13,020 tons 13,020 tons
Cargo 551,480 551,483
Evade Bonus -20% -20%
Combat Speed 8 9
Turn Speed 10 12
Map Speed 14 18
Detection Range 0 ?
Ballistic Defense +20% +20%
Explosive Defense +20% +20%
Missile Defense +20% +20%
Underwater Weapon No no
Refittable Yes yes
Mortar reload - +65%
Spread - -30%
Splash - +25%
Build
Time 6d
Oil 14,062,500
Metal 11,250,000
Energy 11,250,000
Zynthium 28,125,000

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Goliath

Goliath real life

Real life Goliath!!

560221 424888910866334 1997996791 n

This hull, which appeared to be forged from two ships and a highly modified 'oil rig' structure is often referred to as the "toilet" because of its resemblance to a commode. It was rewarded to anyone achieving 22 million points in Base Invaders IV, as a 4th tier prize during Storm Strike, and for 6 million points in the Dragon's Nest 2 event.

While it is among the slowest of ships, its high armor and ballistic bonus make it a top-ranked base defending ship. Thud cannons with Hardened Barrels 3 are a 92 range weapon on Goliath.

Goliath Stats
Weapon Slots 7
Armor Slots 7
Armor Points 9001
Special Slots 2
Max Weight 14,800
Cargo 75,000
Evade Bonus -40%
Combat Speed 4
Turn Speed 5
Map Speed 7
Ballistic Range +39%
Underwater Weapon No
Refittable Yes
Build
Time 5d 9h 36m 00s
Oil 2,750,000
Metal 2,000,000
Energy 2,000,000
Zynthium 2,750,000

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Missile Cruiser / Missile Cruiser X

Bp missile cruiser by pixel saurus-d5nz14a

The Missile Cruser

The Missile Cruiser and Missile Cruiser X were the top prizes during the event Lightning Raid. It took 6 million points trade-in for the Missile Cruiser to be acquired and 4.5 million points for the Missile Cruiser X. The MCX was also a bonus prize for players killing all 50 Drac Military fleets in the Drac Hunt 3 Raid. Both versions come with a penetrating reload bonus (missiles fire faster): +39% for the MC and +65% for the MCX.  In addition, the MCX's missiles are retargetable and it has a +30% Flak Evade bonus (missile's are harder for flaks to shoot down).

MC MCX
Weapon Slots 6 6
Armor Slots 4 4
Armor Points 1,520 2,965
Special Slots 3 3
Max Weight 7,246 8,695
Cargo 827,224 951,308
Evade Bonus -10% 0%
Combat Speed 10 11
Turn Speed 10 15
Map Speed 22 25
Ballistic Defense +20% +20%
Explosive Defense +20% +20%
Missile Defense +40% +40%
Underwater Weapon No No
Refittable Yes Yes
Build
Time 4d 12h 5d 9h 36m
Oil 7,031,250 8,435,500
Metal 5,625,000 6,750,000
Energy 5,625,000 6,750,000
Zynthium 14,062,500 16,875,000

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Thresher

Thresher gif

This fast strike vessel uses Drac tech for unprecedented rocket performance. This hull debuted as a prize in the March 2013 Raid; Maelstrom Rockets V also debuted then and many use that combo to "melt bases" to sand and glass.

Weapon Slots 6
Armor Slots 5
Armor Points 3,920
Special Slots 3
Max Weight 12,125
Cargo 1,081,010
Evade Bonus -15%
Combat Speed 11
Turn Speed 14
Map Speed 22
Explosive Defense +50%
Rocket Reload +60%
Rocket Range +10%
Splash +35%
Underwater Weapon No
Refittable Yes
Build
Time 4d 10h 38m 24s
Oil 23,614,063
Metal 22,433,359
Energy 22,433,359
Zynthium 19,068,355

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Triton

Triton hull

Triton Hull

  • A Forsaken siege hull designed for the destruction of land-based targets. Outfitted with advanced targeting to devastate buildings & improved radar to increase the range of anti-mortar weaponry.
  • The Triton is the first new Forsaken offensive capable hull to be developed since the introduction of the mighty Hammerhead. A Top Prize reward from the Feb 2013 Raid, it boasts an impressive 10 weapon slots, 5 armor slots and 3 special slots.
  • It has the most fire capability of any ship in the fleet, although many would claim the 75% building damage boost does not make it better than the Dreadnaught X or the Missile Cruiser X.
  • The Triton has an impressive 70% boost to anti-mortar range as well as a 50% boost for missile defense.


Weapon Slots 10
Armor Slots 5
Armor Points 5,850
Special Slot 3
Max Weight 14,905 Tons
Cargo 1,272,018 Tons
Evade Bonus -25%
Combat Speed 9
Turn Speed 9
Map Speed 20
Building Damage +75%
Anti-Mortar Range +70%
Missile Defense +50%
Underwater Weapon No
Refittable Yes
Build
Time 5d 9h 36m
Oil 27,781,250
Metal 26,392,188
Energy 26,392,188
Zynthium 22,433,359

Guardian

Guardian


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Tactical Module Hulls

These specialized hulls are designed to carry a Tactical Module.  Tactical Modules either provide a boost to the entire fleet or a negative effect on enemy ships within the module's range.

Arbiter

Arbiter

Arbiter

The Arbiter is a researchable ship with very limited capacity beyond the Tactical Module it is equipped with.  Some new players make the mistake of building a lot of Arbiters when they first research them, not realizing that their use is specialized. The weight and resource cost of the tactical modules makes them a poor choice for low level pirates.
Arbiter
Weapon Slots 1
Armor Slots 2
Armor Points 562
Special Slots 2
Max Weight 12,000 Tons
Cargo 145,000 Tons
Evade Bonus 10%
Combat Speed 12
Turn Speed 14
Map Speed 30
Underwater Weapon Yes
Refittable Yes
Research
Requirements Naval Lab 7
Time 2d 2h
Oil 1,263,324
Metal 1,010,659
Energy 1,010,659
Zynthium 1,263,324
Build
Time 10h
Oil 475,923
Metal 285,554
Energy 237,962
Zynthium 297,452


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Hurricane

This Hull was rewarded to anyone trading
Hurricane

Hurricane

in 7.25M points for it in Lighting Fall Raid Event, Jan. 2013 and offered again as a Tier 3 ship in Drac Hunt 4.

The Hurricane has more weapon and special slots than the Arbiter, but takes a lot longer to build.  Its main claim to fame is in drone deployment: The Hurricane can be equipped with any Tactical Module but when equipped with a Drone Module it deploys twice as many drones at a time. The down side to drones is that they take a long time to repair and restock.

Weapon Slots

2

Armor Slots 2
Armor Points 1,289
Special Slots 3
Max Weight 13,200
Cargo 450,000
Combat Speed 11
Turn Speed 10
Map Speed 26
Max Active Drones x2
Underwater Weapon Yes
Refittable Yes
Build
Time 4d 12h
Oil 15,875,000
Metal 9,525,000
Energy 7,937,500
Zynthium 5,953,125

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Submarines

Submarines have a variety of differences from surface ships:

  1. They are able to submerge ("cloak") for a period of time during a battle. The length of time they can stay submerged is based on the hull but can be modified with specials.
  2. While submerged submarines can only be seen by nearby ships.  The range they can be spotted by varies depending on the hulls, specials, and armors involved.  
  3. While submerged they are invulnerable to surface weapons (except missiles fired by a ship with retargeting ability and depth charges). 
  4. Repair time on submarines is 2 - 4 times longer than surface ships depending on the subs repair time modifier. This discourages use of armor on these hulls and also discourages use of the stalker submarine hull.
  5. Submarines can not be flagships.  This means a sub fleet must always have some other ship traveling with it. 

By carefully controlling submarines to take advantage of their submerged abilities, it is possible to defeat much stronger fleets with them.

Predator Submarine

SUBMARINE PREDATOR

Predator - Submarines are introduced, stirring fear of what lies beneath the sea's calm surface.

This lightweight submarine is the first hull players can research that is capable of submerging. This ship can only be equipped with underwater weapons.  Players who practice with attacking and "kiting" with Predators equipped with speed increasing specials (for instance Engine 1) can clear cargos up to level 51 without taking any damage, and sink enemy fleets that do not have anti-submarine capability.  Because of this, they are a fantastic early game hull.

With only one armor slot most attacks will sink this submarine when they hit.  Pred's have a 300% repair time modifier so repairs take 3 times longer to repair than surface ships, most players do not armor their Predators.

Predator Submarine Stats
Weapon Slots 2 (Underwater only)
Armor Slots 1
Armor Points 120
Special Slots 1
Max Weight 416 Tons
Cargo 2500 Tons
Evade Bonus 0%
Combat Speed 12
Turn Speed 25
Map Speed 27
Visible Range 30
Surface Time 10s
Dive Time 28s
Underwater Weapon Yes
Refittable Yes
Research
Requirements Naval Lab 5
Time 14h 03m
Oil 642,903
Metal 514,323
Energy 411,458
Zynthium 822,916
Build
Time 5h
Oil 205,652
Metal 123,391
Energy 102,826
Zynthium 77,120

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Stalker Submarine

Underwater Stalker pic

Stalker Submarine

The Stalker Submarine is the only sub besides the Predator that can be researched.  It  can equip both surface and underwater weapons, and has more special, weapon and armor slots. However, slow speed and turning ability limits its usefulness. Stalkers have a 200% repair time modifier.

Stalker Submarine stats

Weapon Slots 2 hybrid and 2 underwater
Armor Slots 2
Armor Points 250
Special Slots 2
Max Weight 2,200 Tons
Cargo 10,000 Tons
Evade Bonus -30%
Combat Speed 9
Turn Speed 20
Map Speed 20 mph
Visible Range 45
Surface Time 14s
Dive Time 28s
Underwater Weapon Yes
Refittable Yes
Research
Requirements Naval Lab 9, Leviathan
Time 8d 2h 26m
Oil 6,505,487
Metal 5,204,389
Energy 4,879,115
Zynthium 5,854,938
Build
Time 1d 3hr
Oil 1,182,816
Metal 709,689
Energy 591,408
Zynthium 443,556


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Barracuda

Snapshot 23

Barracuda

The Barracuda ("Cuda") is an open water combat specialist that excels at fleet to fleet combat. The Barracuda is the only pure sub with 3 special slots, this feature greatly magnifies it's versatility. (The Reaper also has 3 special slots but does not fully submerge like all the other subs.) The Barracuda has a 400% repair time modifier.

Barracuda Stats
Weapon Slots 6
Armor Slots 1
Armor Points 600
Special Slots 3
Max Weight 1,970
Cargo 15,000
Evade Bonus -20%
Combat Speed 14
Turn Speed 17
Map Speed 30
Visible Range 35
Surface Time 10s
Dive Time 28s
Underwater Weapon Yes
Refittable Yes
Build
Time 3d
Oil 3,125,000
Metal 2,500,000
Energy 2,500,000
Zynthium 4,687,500


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Spectre

Specs

Spectre

The Spectre is a specialty submarine used mostly for prepping base defending fleets, auto salvaging, as a distraction to draw fire from the rest of a fleet and as a niche in base defense. Its most notable feature is its enhanced submerge time (1 minute standard) allowing it to destroy many fleets before it surfaces. With 6 weapons slots and 3 armor slots, it's designed to take a licking, whilst delivering a heavy payload of damage. Its only drawback is just two specials slots. With siege torpedoes and Nautilus Battery, this hull can be used to clear guarding fleets in bases. Battery 3 allows this sub to stay submerged for 84 secs. The Spectre has a 400% repair time modifier.

Warning: Spectres are much more easily detected by Sonar-equipped ships than are 'Cudas, their default visible range is 50..


Spectre Stats
Weapon Slots 6
Armor Slots 3
Armor Points 1,200
Special Slots 2
Max Weight 4,800
Cargo 45,000
Evade Bonus -20%
Combat Speed 10
Turn Speed 20
Map Speed 20
Visible Range 50
Surface Time 10s
Dive Time 60s
Underwater Weapon Yes
Refittable Yes
Build
Time 1d 6h
Oil 4,200,000
Metal 3,150,000
Energy 2,520,000
Zynthium 5,040,000

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Reaper1

Reaper

Reaper:  High tech Draconian submarine that maintains a low depth submerge in order to slip into enemy fortifications and survive the crucible of ship to shore combat.

  • The Reaper is a new high-tech Draconian submarine with built-in defenses and increased damage to buildings. Using a low depth submersion tactic, the Reaper is able to slip past enemy defenses before surfacing to wreak havoc on enemy bases.
  • The Reaper is the first and only Draconian submarine to date.
Tech Draconian XL-Class
Armor Points 2,250
Max Weight 6,865
Weapon Slots 7
Armor Slots 4
Specials Slots 3
Cargo 665,208
Map Speed 22 mph
Combat Speed 13
Turn Speed 18
Evade -20%
Surface Time 15s
Dive Time 35s
Accuracy +10%
Ballistic Defense +20%
Explosive Defense +20%
Missile Defense +20%
Building Damage +25%
Submerged Defense +75%
Cloak Efficiency +0%
Underwater Weapons? Yes

BuildEdit

Oil 39,701,211
Metal 29,281,500
Energy 37,100,543
Zynthium 41,255,422
Time 5d 4h 36m 40s
Time With Officer 4d 16h 9m

refer to Reaper


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Draconian Only Hulls

These hulls can not be built by players.

Typhoon

The Typhoon is the original hive ship that is equipped with Draconian Drone Modules. Whilst making circles on the Fleet vs Fleet combat page (with it's escort of varying level ships), it spews forth little demons intent on taking down the most battle hardened fleets . The drones charge towards your ships before beginning to circle your fleet in a Kiting strategy. There are 3 known weapons equipped on these ships which are:

  1. Torpedos
  2. Missiles
  3. Cannons

Although not powerful on their own, its their sheer numbers that wear down your defences. It's worth noting that on destroying the Typhoon, all ships in the battle - including the drones not controlled by the Typhoon - slow down, indicating that the Typhoon has some control over all Draconian controlled fleets.

Fleet Level Points
4 1.408
8 2.468
12 3.707
16 6.307
20 8.662
25 14.529
31 50.585

After successful examination of the Typhoon hull, the Forsaken came up with the Hurricane Hull and Drone modules (which also fit on Arbiters).

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Nemesis Hull

Flattop Nemesis raid

Nemesis flat top

First seen during Drac Hunt 1, this hull has 12 weapon slots and fires a Halo like weapon to do tremendous damage to your fleet. The Nemesis "flat top" has over 56000 armor points and at least five special slots. In Drac Hunts 3 and 4 this scary Drac ship is seen is Military 40 and 50 level fleets. They are hard to kill.

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Reaver Only Hulls

Hellstrike

Related Pages

Navigation


Hub

Hulls


Researchable Hulls

GunboatSkirmisherLongshipMarauderPredator SubmarineBattle Barge • ArbiterLeviathan
Sea WolfStalker SubmarineSea ScorpionFloating FortressHammerhead


Forsaken Reward Hulls

Battle Barge ALeviathan ASea Scorpion AFloating Fortress AHammerhead AHammerhead BBarracudaGoliathSpectreSuper FortressHurricaneTritonHarlock's TritonThresherMercury • StingrayZoe's StingrayMaulerVanguardMakoRampartVindicatorSawfishAtlas CarrierHarlock's Atlas CarrierLightning CarrierNash's Lightning Carrier


Draconian Reward Hulls

CorvetteFrigateDestroyerDestroyer XDestroyer ECMLight CruiserLight Cruiser XBattlecruiserBattlecruiser X • BattleshipJuggernautJuggernaut XStrike CruiserStrike Cruiser XMissile CruiserMissile Cruiser XInterdictorVassago's InterdictorViper InterdictorDreadnoughtDreadnought XSpader's DNXReaperGuardianNuclear CruiserHigh-Lander's Nuclear CruiserGreta's Nuclear CruiserEnforcerNighthawkPhantom Nighthawk


Draconian Base Reward Hulls

Proto-Nemesis


Draconian Unobtainable Hulls

TyphoonNemesis


Reaver Reward Hulls

HellstrikeBerserkerGrimshine's Berserker


Reaver Unobtainable Hulls

Reaver MothershipReaver Defense HulkReaver ScoutReaver Mothership Drone
CharonElite SalvageRad Shockwave

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