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Overview[]
“ | Short-range base defense Depth Charge Turret that deals concussive damage to surface and submerged targets. | ” |
— In-game Description |
Stats[]
Gargoyle IV |
Stats | |||
---|---|---|---|---|
Range |
64 | |||
Damage |
7,776 | |||
Submerged Damage |
7,776 | |||
Reload Time |
6.0 | |||
Accuracy |
100% | |||
Splash |
18 | |||
Salvos |
6 | |||
D / RT |
1296 DPS | |||
Type |
Concussive | |||
Research | ||||
Mission Prize | ||||
Build | ||||
Pre required researches to build |
Unknown | |||
Build Time |
23 hours | |||
Build Oil |
||||
Build Metal |
||||
Build Energy |
||||
Build Zynthium |
Information[]
This Base Weapon requires a blueprint to build. First released during Forsaken Mission in August 2014. Players required tier 4 to achieve it.
This short range base defense Depth Charge Turret is excellent. Boasting improved damage over a Cerb IV, this turret also has the capability to hit submerged subs and terminate them with extreme prejudice when they are detected and within range. Arguably as well this is a better turret weapon than the new Cerb V.
Additional Facts[]
On the 31st of October 2014, Gargoyle projectiles can track enemy ships with an accurate value of 100% instead of having a random spread.
Gallery[]
Video[]
(Video)
Related Pages[]
- Link 1