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Overview[]


Mid-range, jet powered cruise missiles.
  — In-game Description 

Stats[]

Cutlass Missiles Level I Level II Level III Level IV
Range 35 - 74 35 - 74 35 - 74 35 - 74
Damage 92 146 206 668
Accuracy 80% 70% 66% 50%
Reload Time 5 6 7 8
Damage Per Second 14.72 17.03 19.42 41.75
DPS (Buildings) 18.4 24.33 29.43 83.5
Type Penetrating Penetrating Penetrating Penetrating
Weight 70 Tons 161 Tons 370 Tons 852 Tons
Research
Research Time 6h 56m 20 h 50 m 2d 14h 30m 7d 19h 30m
Research Requirements Weapon Lab 5 Weapon Lab 6 Weapon Lab 7

Weapon Lab 8

Research Oil 264,450 1,084,245 4,445,405 18,226,158
Research Metal 258,000 1,032,000 4,128,000 16,512,000
Research Energy 258,000 1,032,000 4,128,000 16,512,000
Research Zynthium 225,750 790,125 2,765,438 9,679,031
Build
Build Time 41m 40s 2h 5m 6h 15m

18h 45m

Build Oil 44,075 180,708 740,901 3,037,693
Build Metal 28,667 114,667 458,667 1,834,667
Build Energy 36,857 147,429 589,714 2,358,857
Build Zynthium 56,438 197,531 691,359 2,419,758

Information[]

  • The Cutlass Missiles are the heavy-duty counterpart to the Rapier Missiles.
  • With much the same stat gradients, the tactic of Cutlass Missiles, they "pack a heavy punch and can put a dent in most hulls".
  • Their range can be increased by Solid Fuel Boosters with 10%, 20% and 30% to 38.5 to 81.4, 42 to 88.8 and 45.5 to 96.2 with SFB I, II or III, respectively.
  • This makes it potentially one of the longest ranged weapons for a fleet.
  • Their accuracy can be increased with Laser Targeting with 20%, 40% and 60% with Laser Targeting I, II and III.
  • However, once a player reaches about L40, Cutlass missiles are rather useless. Please pay attention and refit and trash your dependency on the Cutlass as soon as possible.

Additional Facts[]

  • Bug Fix - Cutlass Missiles will no longer (rarely) appear as rockets.

Gallery[]





Video[]

(Video)

Related Pages[]

  • Link 1


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