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Buildings

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Buildings may be built on landfill (or water in the case of oil platforms, the shipyard, dock and tactical lab).

They provide resources (Oil Rig, Metal Foundry, Wind Turbine, and Zynthium Refinery) , new hulls and armors (Naval Lab), weapons (Weapons Lab), build ships (Shipyard), and provide other services. Different buildings serve different purposes, and become more efficient at higher levels.


Contents

OutpostEdit

Outpost2012-5
KhamarAdded by Khamar
Outpost Stats
Level 1 Level 2 Level 3 Level 4 Level 5
Landfill squares 40 51 62 73 85
Walls & Corners (Auto Directional Now) 20 + 20 40 + 40 60 + 60 254 320
Defence Platform 6 8 10 12 14
Resource gatherers per type 2 3 4 5 6
Resource gatherers max level 2 4 6 8 10
Warehouses 1 2 3 4 5
Storage 80,000 160,000 320,000 640,000 1,280,000
Build
Time --- 30mins 2h 30m 12h 30m 2d 14h 30m
Oil --- 17,000 173,400 1,768,680 18,040,536
Metal --- 20,400 208,080 2,122,416 21,648,643
Energy --- 21,250 216,750 2,210,850 22,550,670
Zynthium --- 15,300 156,060 1,591,812 16,236,482

Storage has been calculated by subtracting the capacity of the warehouses from the total.

Resource GatherersEdit

These buildings gather resources over time, and can be upgraded to increase productivity. The Oil Rig, Metal Foundry, Wind Turbine, and Zynthium Refinery produce Oil, Metal, Energy and Zynthium respectively.


Oil RigEdit

Oilrig2012-5
KhamarAdded by Khamar
The oil rig is the base structure used for the production of Oil. Oil is the most common resources, and therefore the least valuable. Oil is used most prominently in the research and construction of hulls and the upgrading of buildings , but is also used otherwise. Oil is quickly produced by Oil Rigs at your base and by oil wells which can be commonly found at any level on the Map. Capturing an oil well gives your Oil Rigs an extra production bonus and can give you captured oil.
Level Metal Energy Time Requirement Production / hour Capacity Fill Time
1 425 283 20s Outpost 1 2,160 7,920 3h 40m
2 1,063 708 2m Outpost 1 2,640 14,080 5h 20m
3 2,656 1,771 5m Outpost 2 3,600 25,200 7h 00m
4 6,641 4,427 1h Outpost 2 5,040 43,680 8h 40m
5 16,602 11,068 2h Outpost 3 6,960 71,920 10h 20m
6 41,504 27,669 5h Outpost 3 9,360 112,320 12h 00m
7 103,760 69,173 12h Outpost 4 12,240 167,280 13h 40m
8 259,399 172,933 1d Outpost 4 15,600 239,200 15h 20m
9 648,499 432,332 2d Outpost 5 19,440 330,480 17h 00m
10 1,621,246 1,080,831 3d Outpost 5 23,760 443,520 18h 40m





Metal FoundryEdit

New Metal
Metal foundry
Tonymai1Added by Tonymai1
Metal is the second rarest resource to Zynthium and has a wide variety of applications. It is prominently used in upgrading buildings and rese
Metal Refinery
Draconian Metal Deposit
Tonymai1Added by Tonymai1
arching weapons and armor, but has many more applications.
Metal Foundry Stats
Level Oil Energy Time Requirements Production / hour Capacity Fill time
1 283 425 20s Outpost 1 2,400 8,800 3h 40m
2 708 1,063 2m Outpost 1 2,880 15,360 5h 20m
3 1,771 2,656 5m Outpost 2 3,840 26,880 7h 00m
4 4,427 6,641 1h Outpost 2 5,280 45,760 8h 40m
5 11,068 16,602 2h Outpost 3 7,200 74,400 10h 20m
6 27,669 41,504 5h Outpost 3 9,600 115,200 12h 00m
7 69,173 103,760 12h Outpost 4 12,480 170,560 13h 40m
8 172,933 259,399 1d Outpost 4 15,840 242,880 15h 20m
9 432,332 648,499 2d Outpost 5 19,680 334,560 17h 00m
10 1,080,831 1.621,246 3d Outpost 5 24,000 448,000 18h 40m


Wind TurbineEdit

New Wind
A stationary Wind Turbine built on an outpost.
Tonymai1Added by Tonymai1
The Wind Turbine is the base structure used for the production of Energy.
Wind Refinery
A level 8 Wind Turbine on the Map
Tonymai1Added by Tonymai1

Energy is the second most common resource to Oil. Energy is often used in great amounts, and sees a wide array of applications. Wind Turbines generate Energy, and are tied with Oil Rigs for the highest resource production rate.

Wind Turbine Stats
Level Oil Metal Time Requirements Production / hour Capacity Fill Time
1 425 283 20s Outpost 1 2,640 9,680 3h 40m
2 1,063 708 2m Outpost 1 3,120 16,640 5h 20m
3 2,656 1,771 5m Outpost 2 4,080 28,560 7h 00m
4 6,641 4,427 1h Outpost 2 5,520 47,840 8h 40m
5 16,602 11,068 2h Outpost 3 7,440 76,880 10h 20m
6 41,504 27,669 5h Outpost 3 9,840 118,080 12h 00m
7 103,760 69,173 12h Outpost 4 12,720 173,840 13h 40m
8 259,399 172,933 1d Outpost 4 16,080 246,560 15h 20m
9 658,499 432,332 2d Outpost 5 19,920 338,640 17h 00m
10 1,621,246

1,080,831

3d Outpost 5 24,240 452,480 18h 40m


Zynthium RefineryEdit

New Zyn
Zynthium Desposit
Tonymai1Added by Tonymai1
Zyn Refinery
Zynthium Refinery
Tonymai1Added by Tonymai1

The Zynthium Refinery is the base structure used for the production of Zynthium. Zynthium is the rarest of all resources in Battle Pirates, meriting the small requirements building, upgrading, or researching has for it. On the Map, Zynthium deposits are fairly rare and generally appear at high levels only around Draconian Bases. Smaller Zynthium deposits occur at around the same frequency as Oil Wells, Wind Turbines, and Metal Deposits.


Zynthium Refinery Stats
Level Oil Metal Energy Time Requirements Prod. / hour Capacity Fill time
1 425 283 283 20s Outpost 1 2,160 7,920 3h 40m
2 1,063 708 708 2m Outpost 1 2,640 13,440 5h 20m
3 2,656 1,771 1,771 5m Outpost 2 3,360 22,680 7h 00m
4 6,641 4,427 4,427 1h Outpost 2 4,320 37,440 8h 40m
5 16,602 11,068 11,068 2h Outpost 3 5,750 59,520 10h 20m
6 41,504 27,669 27,669 5h Outpost 3 7,680 90,720 12h 00m
7 103,760 69,173 69,173 12h Outpost 4 9,840 132,840 13h 40m
8 259,399 172,933 172,933 1d Outpost 4 12,240 187,680 15h 20m
9 648,499 432,332 432,332 2d Outpost 5 15,120 257,040 17h 00m
10 1,621,246 1,080,831 1,080,831 3d Outpost 5 18,480 344,960 18h 40m


WarehouseEdit

WH
A Warehouse.
Tonymai1Added by Tonymai1
The warehouse helps determine the maximum amount of each kind of resource the player may store at one time.

As the number of warehouses and their levels increase, the maximum amount of resources that can be held are increased as well.

The storage in the table below is per resource type. The maximum number of warehouses depends on the level of your Outpost.

When your base is attacked, for each Warehouse destroyed you lose up to 10% of your resources on hand to the assaulting player. This also depends on the maximum storage capacity of the attacking fleet. When a fleet attacks a base it can store up to 500% of its regular capacity. As the appearance of the amount of resources you have depends on the percentage of resources currently held in the warehouses, the higher-levelled your warehouses are, the greater the amount of resources required to create the same look. A base with five complete warehouses, all at level 10, can hold nearly 160M resources: that is 39.7M of each of the four resource types!

Level Oil Metal Energy Zynthium Time

Outpost

Required

Storage Increase

Storage
1 250 200 150 200 27S Outpost 1 +15,000 15,000
2 750 600 450 600 1M, 52S Outpost 2 +15,000 30,000
3 2,250 1,800 1,350 1,800 3M, 44S Outpost 2 +30,000 60,000
4 6,750 5,400 4,050 5,400 1H, 7M, 30S Outpost 2 +60,000 120,000
5 20,250 16,200 12,150 16,200 1H, 31M, 7S Outpost 3 +120,000 240,000
6 60,750 48,600 36,450 48,600 2H, 31M, 52S Outpost 3 +240,000 480,000
7 182,250 145,800 109,350 145,800 3H, 47M, 48S Outpost 3 +480,000 960,000
8 546,750 437,400 328,050 437,400 5H, 41M, 43S Outpost 4 +960,000 1,920,000
9 1,640,250 1,312,200 984,150 1,312,200 8H, 32M, 34S Outpost 4 +1,920,000 3,840,000
10 4,920,750 3,936,600 2,952,450 3,936,600 12H, 48M, 52S Outpost 4 +3,840,000 7,680,000
Total 7,381,000 5,904,800 4,428,600 5,904,800 36H, 7M, 29S --- 7,680,000 7,680,000


Naval BuildingsEdit

Naval buildings along with your outpost are the most important buildings, to increase your wealth and amount of ships. With all your naval buildings upgraded you can hold more weight per fleet, and better armor.


War AcademyEdit

Untitled
Vaquero09Added by Vaquero09

The War Academy, formerly known as the Pirate Academy, allows the building of multiple fleets. Upon each upgrade of the Pirate Academy, the space for one more fleet will be added to the Dock, and will allow more ships to be put on the map at any one time.




War Academy Stats
Level Oil Metal Energy Zynthium Time Requirements
1 Start
2 3,150 6,300 7,875 1,260 2m 32s Outpost 1
3 14,963 29,925 37,406 5,985 1h Outpost 2
4 63,591 127,181 159,977 25,436 3h Outpost 2
5 238,465 476,930 596,162 95,386 9h Outpost 2
6 775,011 1,550,021 1,937,527 310,004 1d 3h Outpost 3
7 2,131,280 4,262,559 5,328,199 852,512 2d 36m Outpost 3
8 4,795,379 9,590,758 11,988,447 1,918,152 3d 6h Outpost 4
9 8,391,913 16,783,826 20,979,783 3,356,765 3d 19h Outpost 4
10 10,489,891 20,979,783 26,224,729 4,195,957 4d 17h Outpost 5


DockEdit

Docks
Vaquero09Added by Vaquero09
The Dock acts as the command center for all of a player's fleets. From the Dock, a player may make new fleets, change old fleets, and launch finished fleets. Players may also name their fleets, giving them an easy way to identify them while on the map.

The Dock also acts as a center for repairing fleets that have been damaged in battle, and repair time varies with damage. One minute of repair time fixes approximately 60 armor (health) points. Each upgrade to your dock will result in the increase in max weight (tons) allowed per fleet.

In the later stages of the game it becomes the most important building and should be kept safe all the time. When destroyed you aren't able to lauch fleets or repair them. You cannot play while it is repairing. Level 9 dock takes 2 hours to repair, a level 10 dock 4.5 hours.

Level Oil Metal Energy Zynthium Time Tons Requirements
1 - - - - - 500 Start
2 3,300 6,600 7,920 3,300 2m 32s 780 Outpost 1
3 9,075 18,150 21,780 9,075 1h 1,217 Outpost 2
4 24,956 49,913 59,895 24,956 4h 1,898 Outpost 2
5 68,630 137,259 164,711 68,630 16h 2,961 Outpost 2
6 188,732 377,463 452,956 188,732 2d 4,619 Outpost 3
7 519,012 1,038,024 1,245,629 519,012 6d 7,206 Outpost 3
8 1,427,283 2,854,566 3,425,479 1,427,283 7d 11,242 Outpost 4
9 3,925,028 7,850,057 9,420,068 3,925,028 8d 17,537 Outpost 4
10 10,793,828 21,587,656 25,905,187 10,793,828 10d 27,548 Outpost 5


ShipyardEdit

Shpiyard (old vs new)
Shipyard (old vs new)
Tom1a2bAdded by Tom1a2b

The Shipyard allows a player to build ships with a variety of hulls, armors, and weapons. Once finalized, it can take the shipyard anywhere from a few minutes to an entire week to assemble a new ship. There is an

online Ultimate Shipyard available:

http://bp.tel4u.gr/

Ultimate Shipyard 2013

URL changed to the above, 4/11/2013. in which different hull configurations can be tested. Level 2 Upgrade: More efficient ship construction miniaturizes components and gives you a 15% weight saving on Forsaken weapons and armor. This does not apply to Specials or Draconian components.

Requirements: Level 10 Advanced Lab, Level 10 Naval Lab, Level 10 Weapons Lab. Unlisted req is Outpost 5.

This is Due to a Level 10 Advanced Lab, Level 10 Naval Lab, Level 10 Weapons Lab Are Required to be Level 5 Outpost 

Level Oil Metal Energy Zynthium Time Requirements
1 - - - - -

-

2 11,000,000 22,000,000 26,400,000 11,000,000

8d 16h 20m 

7d 19h 30m

Level 10 Naval, Weapons and Advanced Labs

Research BuildingsEdit


WepsLAB-1
Weapons Lab 2012
WestcoastkenAdded by Westcoastken

Weapons LabEdit

The Weapons Lab allows research and upgrade Ship Weapons, Base Weapons and Rockets used on ships, defense platforms, and the launch pad respectively.

Level Oil Metal Energy Zynthium Time Requirement
1 Start
2 2,338 4,675 5,844 935 4m 10s Outpost
3 6,428 12,856 16,070 2,571 1hr 1m 30s Outpost 2
4 17,677 35,355 44,193 7,071 3h 45m Outpost 2
5 48,613 97,225 121,532 19,445 12h 30m Outpost 2
6 133,685 267,370 334,212 53,474 1d 17h 15m Outpost 3
7 400,072 800,144 1,000,175 160,029 2d 14h 30m Outpost 3
8 1,010,992 2,021,984 2,527,480 404,397 4d 13h 22m Outpost 4
9 2,780,228 5,560,457 6,950,571 1,112,091 7d 04h 15m Outpost 4
10 7,645,628 15,291,256 19,114,070 3,058,251 11d 23h 06m Outpost 5


NavalLab-1
Naval Lab 2012
WestcoastkenAdded by Westcoastken

Naval LabEdit

The Naval Lab researches various hulls and armors.

Larger hulls and stronger armor require a higher-level Naval Lab.

Level Oil Metal Energy Zythium Time Requirement
1 925 1,850 2,313 370 25s Outpost 1
2 2,544 5,088 6,359 1,018 4m 10s Outpost 1
3 6,995 13,991 17,488 2,798 1h 02m 30s Outpost 2
4 19,237 38,474 48,093 7,695 4h 10m 00s Outpost 2
5 52,902 105,804 132,255 21,161 12h 30m 0s Outpost 2
6 145,481 290,961 363,702 58,192 1d 07h 15m Outpost 3
7 400,072 800,144 1,000,179 160,029 2d 14h 30m Outpost 3
8 1,100,179 2,200,395 2,750,493 440,079 4d 02h 26m Outpost 4
9 3,025,543 6,051,085 7,563,857 1,210,217 7d 04h 15m Outpost 4
10 8,320,242 16,640,485 20,800,606 3,328,097 11d 22h Outpost 5

Advanced LabEdit

Advanced lab
An Advanced lab. (old appearance)
SachiebearAdded by Sachiebear
The Advanced lab adds specialization attributes to your fleet that can change and, most of the time, increase attributes such as evasion, turn speed, reload speed, ship weight, weapon damage, weapon spread, weapon weight, weapon range, combat speed, map speed, and ship defense against all weapon types.


Level Oil Metal Energy Zynthium Time Requirement
1 1,625 3,250 2,925 1,625 30s Outpost 2
2 4,388 8,775 7,898 4,388 5m Outpost 2
3 11,846 23,693 21,323 11,846 1hr 15m Outpost 2
4 31,985 63,970 57,573 31,985 5h Outpost 3
5 86,359 172,718 155,446 86,359 15h Outpost 3
6 233,170 466,339 419,706 233,170 1d 13h 30m Outpost 4
7 629,558 1,133,205 629,558 2.912.000 3d 3h Outpost 4
8 1,699,807 3,399,615 3,059,653 1,699,807 5d 11h 15m Outpost 5
9 4,589,480 9,178,960 8,261,064 4,589,480 8d 13h 41m Outpost 5
10 12,391,596 24,783,192 22,304,873 12,391,596 12d 22h 4m Outpost 5


IntelLab-2
Intel Lab - Level 9 (2012)
WestcoastkenAdded by Westcoastken

Intelligence LabEdit

With the Intelligence Lab constructed, you can view the Draconian Blueprint Weapons that you have acquiredYou can attain these blueprints by defeating either Draconian salvage fleets that are level 4 (new 13) or higher or Draconian-held mines that are level 6 (new 21) or higher.

Intelligence Lab Stats
Level Oil Metal Energy Zynthium Time Requirements
1 4,625 9,250 8,325 8,409 50s Level 1 Weapon, Naval and Advanced Labs
2 18,885 22,663 20,396 20,602 1h Level 2 Weapon, Naval and Advanced Labs
3 46,269 55,523 49,971 50,746 10h Level 3 Weapon, Naval and Advanced Labs
4 113,360 136,032 122,428 123,665 20h Level 4 Weapon, Naval and Advanced Labs
5 277,731 333,278 299,950 302,980 1d 16h Level 5 Weapon, Naval and Advanced Labs
6 680,442 816,530 734,877 742,300 3d 8h Level 6 Weapon, Naval and Advanced Labs
7 1,667,082 2,000,499 1,800,449 1,818,635 5d Level 7 Weapon, Naval and Advanced Labs
8 4,084,351 4,901,221 4,411,099 4,455,656 7d12h Level 8 Weapon, Naval and Advanced Labs
9 10,006,660 12,007,992 10,807.193 10,916.357 10d 3h Level 9 Weapon, Naval and Advanced Labs
10 24,516,318 29,419,582 26,477,623 26,745,074 15d 4h 30m Level 10 Weapon, Naval and Advanced Labs

Tactical labEdit

Tactikal lab
IngvarsAdded by Ingvars
The tactical lab is used for researching Tactical modules.

Tactical Lab Stats
Level Oil Metal Energy Zynthium Time Requirements
1 305,000 415,000 804,000 350,000 4d Level 7 naval lab
2 457,500 622,500 1,206,000 525,000 4d Level 4 Outpost
3 1,372,500 1,867,500 3,628,000 1,575,000 4d Level 5 Outpost
4 2,745,000 3,735,000 7,236,000 3,150,000 4d Level 5 Outpost
5 4,117,500 5,602,500 10,854,000 4,725,000 4d Level 5 Outpost
6 7,862,500 10,337,500 19,090,000 8,875,000 4d Level 5 Outpost

Launch PadEdit

Launch pad
A Launch Pad equipped with medium daisy rocket. (old appearance)
SachiebearAdded by Sachiebear
The Launch Pad serves as a platform to build and launch various types of Rockets. Upgrading the Launch Pad will allow better and larger rockets to be built and launched. Only one rocket can be readied for launch at a time.
Level Oil Metal Energy Zynthium Time Requirements
1 17,000 20,400 21,250 15,300 25m Outpost 2
2 153,000 186,600 191,250 137,700 3h 45m Outpost 3
3 1,071,000 1,285,200 1,338,750 963,900 18h 45m Outpost 3
4 5,355,000 6,426,000 6,693,750 4,819,500 2d 8h 15m Outpost 4
5 21,420,000 25,704,000 26,775,000 19,279,000 7d 0h 45m 22s 3ms  Outpost 5


Great HallEdit

Great Hall
Vaquero09Added by Vaquero09
"Houses the officers given to you by your friends. Recruit officers by inviting your friends to play."

The great hall cannot be recycled nor upgraded, but may be Fortified. Invitations can be sent through the top menu, the tab is conveniently named "Invite Friends"

Every friend who has not played Battle Pirates at any time before and accepts your invitation to the game give you an officer.


In the Hall you have a list of various tasks an idle officer can be assigned to:

  • Construction expert: +10% construction speed (for Buildings)
  • Armor Expert: +10% naval lab research speed
  • Rocket Scientist: +10% rocket build speed
  • Lab Scientist: +10% advanced lab research speed
  • Weapon Expert: +10% weapon research speed
  • Master Engineer: +10% ship construction speed
  • Master Fixer: +10% ship repair speed
  • Fleet Captain (x): fleet (x) gains +10% speed

At the most you can use 17 officers as the current limit is 10 fleets.

Radio TowerEdit

Radio Tower
Vaquero09Added by Vaquero09
The Radio Tower acts as a notification building for sending messages when the game updates and/or when your base is under attack from an enemy fleet. No upgrades are available for this building and only 2 messages are sent per day to the email of the player's choice.

To configure this, click on the radio tower and select the RADIO TOWER button. Configure the menu, check the email adress and click on SAVE SETTINGS.





Radio Tower 2
Vaquero09Added by Vaquero09












Trading PostEdit

Trading post
A Trading Post (old appearance)
SachiebearAdded by Sachiebear
The Trading Post serves as a station in which the player may exchange their Coins for various forms of assistance, ranging from resource filling and speeding up upgrades to ship building and speeding up research. 






Building FortificationEdit

Increases protection from enemy weapons. All buildings can now be fortified, excluding Defense Platforms and walls.

The most important buildings to fortify are your Outpost and Warehouses to protect your resources. Fortifying your Dock is also a good idea, because players destroy them to avoid retalliation attacks. Also if you have Oil Rig's in your channel they can be fortified. The extra time needed to destroy them slows enemy fleets down, on the other hand, this makes your base less "bubble friendly".

Fortification Stats
Level Protection Oil Metal Energy Zynthium Time Requirements
1 20% 32,000 32,000 32,000 50,000 1h Outpost 2
2 30% 256,000 256,000 256,000 312,000 4h Outpost 3
3 40% 1,324,000 1,324,000 1,324,000 1,612,000 12h Outpost 4
4 50% 5,824,000 5,824,000 5,824,000 7,512,000 1d 12h

Outpost 5

Tactical LabEdit

Tactical modules are used as specials on an Arbiter ship. Each module has 3 levels. They are researched in the Tactical lab. The EM Technologist in the great hall can help to speed up the research by 10%.

Navigation ArrayEditEdit

Increases turn speed and map speed of the entire fleet. [1]

Navigation Array I II III
Fleet Map speed +7 +12 +25
Weight 1,000 t 2,000 t 3,000 t
Armor 1,500 3,000 4,500
Type Friendly
Range 40 60 80
Turn speed +15% +25% +50%
Research
Oil 1,575,000 11,812,500 23,625,000
Metal 1,487,500 11,156,250 22,312,500
Energy 1,750,000 13,125,000 26,250,000
Zynthium 1,166,667 8,750,000 17,500,000
Time 2d 2h 3m 55s 4d 4h 7m 50s 8d 8h 15m 40s
Requirements Tactical Lab I

Engine DisruptorEditEdit

The engine disruptor will disable the engine special on enemy ships in the arbiters range.


Engine Disruptor I II III
Ballistic Defense 20% 35% 50%
Missile Defense 20% 35% 50%
Combat Speed +10% +20% +30%
Turn Speed +5% +10% +19%
Armor 400 800 1200
Weight 3,000 t 4,500 t 7,500 t
Hostile
Range 66 66 66
Turn speed -25% -50% -75%
Combat speed -40% -50% -60%
Research
Oil 2,205,000 16,537,500 33,075,000
Metal 2,082,500 15,618,750 31,237,500
Energy 2,450,000 18,375,000 36,750,000
Zynthium 1,633,333 12,250,000 24,500,000
Time 3d 15h 33m 7d 7h 7m 14d 14h 15m
Requirements Tactical Lab II

Tactical Lab II



Engine Disruptor I

Tactical Lab II



Engine Disruptor II

Subsonic CavitatorEditEdit

The Subsonic Cavitator forces subs to the top of the sea when they are in range of the arbiter.


Subsonic Cavitator I II III
pic
Range 66
Weight 7,500 t
Turn speed -75%
Combat speed -60%
Research
Oil 2,025,000 15,187,500 30,375,000
Metal 1,912,500 14,343,750 28,687,500
Energy 2,250,000 16,875,000 33.750,000
Zynthium 1,500,000 11,250,000 22,500,000
Time 2d 23h 15m 6d 14h 20m 13d 4h 40m
Requirements Tactical Lab III

Tactical Lab III



Subsonic Cavitator I

Tactical Lab III



Subsonic Cavitator II

Microwave DampnerEditEdit

Gives huge resistances for all kinds of weapons. Useful for basehitting.


Microwave Dampner I II III
pic
Combat Speed +10% +10% +10%
Turn Speed +19% +19% +19%
Weight 3,500 t 5,000 t 8,500 t
Armor 1500 3000 5000
Hostile
Range 74 74 74
Concussive Damage -10% -15% -25%
Ballistic Damage -30% -40% -50%
Explosive Damage -30% -40% -50%
Penatrative Damage -20% -30% -40%
Research
Oil 2,291,400 17,185,500 34,371,000
Metal 2,164,100 16,230,750 32,461,500
Energy 2,546,000 19,095,000 38,190,000
Zynthium 1,697,333 12,730,000 25,460,000
Time 4d 16h 34m 9d 9h 8m 18d 18h 17m
Requirements Tactical Lab IV

Tactical Lab IV



Microwave Dampner I

Tactical Lab IV



Microwave Dampner II

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