Buildings may be built on landfill (or water in the case of oil platforms, the shipyard, dock and tactical lab).
They provide resources (Oil Rig, Metal Foundry, Wind Turbine, and Zynthium Refinery) , new hulls and armors (Naval Lab), weapons (Weapons Lab), build ships (Shipyard), and provide other services. Different buildings serve different purposes, and become more efficient at higher levels.
|Level 1||Level 2||Level 3||Level 4||Level 5|
|Walls & Corners (Auto Directional Now)||20 + 20||40 + 40||60 + 60||254||320|
|Resource gatherers per type||2||3||4||5||6|
|Resource gatherers max level||2||4||6||8||10|
|Time||---||30mins||2h 30m||12h 30m||2d 14h 30m|
Storage has been calculated by subtracting the capacity of the warehouses from the total.
These buildings gather resources over time, and can be upgraded to increase productivity. The Oil Rig, Metal Foundry, Wind Turbine, and Zynthium Refinery produce Oil, Metal, Energy and Zynthium respectively.
Oil RigEditThe oil rig is the base structure used for the production of Oil. Oil is the most common resources, and therefore the least valuable. Oil is used most prominently in the research and construction of hulls and the upgrading of buildings , but is also used otherwise. Oil is quickly produced by Oil Rigs at your base and by oil wells which can be commonly found at any level on the Map. Capturing an oil well gives your Oil Rigs an extra production bonus and can give you captured oil.
|Level||Metal||Energy||Time||Requirement||Production / hour||Capacity||Fill Time|
|1||425||283||20s||Outpost 1||2,160||7,920||3h 40m|
|2||1,063||708||2m||Outpost 1||2,640||14,080||5h 20m|
|3||2,656||1,771||5m||Outpost 2||3,600||25,200||7h 00m|
|4||6,641||4,427||1h||Outpost 2||5,040||43,680||8h 40m|
|5||16,602||11,068||2h||Outpost 3||6,960||71,920||10h 20m|
|6||41,504||27,669||5h||Outpost 3||9,360||112,320||12h 00m|
|7||103,760||69,173||12h||Outpost 4||12,240||167,280||13h 40m|
|8||259,399||172,933||1d||Outpost 4||15,600||239,200||15h 20m|
|9||648,499||432,332||2d||Outpost 5||19,440||330,480||17h 00m|
|10||1,621,246||1,080,831||3d||Outpost 5||23,760||443,520||18h 40m|
Metal FoundryEditMetal is the second rarest resource to Zynthium and has a wide variety of applications. It is prominently used in upgrading buildings and researching weapons and armor, but has many more applications.
|Level||Oil||Energy||Time||Requirements||Production / hour||Capacity||Fill time|
|1||283||425||20s||Outpost 1||2,400||8,800||3h 40m|
|2||708||1,063||2m||Outpost 1||2,880||15,360||5h 20m|
|3||1,771||2,656||5m||Outpost 2||3,840||26,880||7h 00m|
|4||4,427||6,641||1h||Outpost 2||5,280||45,760||8h 40m|
|5||11,068||16,602||2h||Outpost 3||7,200||74,400||10h 20m|
|6||27,669||41,504||5h||Outpost 3||9,600||115,200||12h 00m|
|7||69,173||103,760||12h||Outpost 4||12,480||170,560||13h 40m|
|8||172,933||259,399||1d||Outpost 4||15,840||242,880||15h 20m|
|9||432,332||648,499||2d||Outpost 5||19,680||334,560||17h 00m|
|10||1,080,831||1.621,246||3d||Outpost 5||24,000||448,000||18h 40m|
Wind TurbineEditThe Wind Turbine is the base structure used for the production of Energy.
Energy is the second most common resource to Oil. Energy is often used in great amounts, and sees a wide array of applications. Wind Turbines generate Energy, and are tied with Oil Rigs for the highest resource production rate.
|Level||Oil||Metal||Time||Requirements||Production / hour||Capacity||Fill Time|
|1||425||283||20s||Outpost 1||2,640||9,680||3h 40m|
|2||1,063||708||2m||Outpost 1||3,120||16,640||5h 20m|
|3||2,656||1,771||5m||Outpost 2||4,080||28,560||7h 00m|
|4||6,641||4,427||1h||Outpost 2||5,520||47,840||8h 40m|
|5||16,602||11,068||2h||Outpost 3||7,440||76,880||10h 20m|
|6||41,504||27,669||5h||Outpost 3||9,840||118,080||12h 00m|
|7||103,760||69,173||12h||Outpost 4||12,720||173,840||13h 40m|
|8||259,399||172,933||1d||Outpost 4||16,080||246,560||15h 20m|
|9||658,499||432,332||2d||Outpost 5||19,920||338,640||17h 00m|
|3d||Outpost 5||24,240||452,480||18h 40m|
The Zynthium Refinery is the base structure used for the production of Zynthium. Zynthium is the rarest of all resources in Battle Pirates, meriting the small requirements building, upgrading, or researching has for it. On the Map, Zynthium deposits are fairly rare and generally appear at high levels only around Draconian Bases. Smaller Zynthium deposits occur at around the same frequency as Oil Wells, Wind Turbines, and Metal Deposits.
|Level||Oil||Metal||Energy||Time||Requirements||Prod. / hour||Capacity||Fill time|
|1||425||283||283||20s||Outpost 1||2,160||7,920||3h 40m|
|2||1,063||708||708||2m||Outpost 1||2,640||13,440||5h 20m|
|3||2,656||1,771||1,771||5m||Outpost 2||3,360||22,680||7h 00m|
|4||6,641||4,427||4,427||1h||Outpost 2||4,320||37,440||8h 40m|
|5||16,602||11,068||11,068||2h||Outpost 3||5,750||59,520||10h 20m|
|6||41,504||27,669||27,669||5h||Outpost 3||7,680||90,720||12h 00m|
|7||103,760||69,173||69,173||12h||Outpost 4||9,840||132,840||13h 40m|
|8||259,399||172,933||172,933||1d||Outpost 4||12,240||187,680||15h 20m|
|9||648,499||432,332||432,332||2d||Outpost 5||15,120||257,040||17h 00m|
|10||1,621,246||1,080,831||1,080,831||3d||Outpost 5||18,480||344,960||18h 40m|
WarehouseEditThe warehouse helps determine the maximum amount of each kind of resource the player may store at one time.
As the number of warehouses and their levels increase, the maximum amount of resources that can be held are increased as well.
The storage in the table below is per resource type. The maximum number of warehouses depends on the level of your Outpost.
When your base is attacked, for each Warehouse destroyed you lose up to 10% of your resources on hand to the assaulting player. This also depends on the maximum storage capacity of the attacking fleet. When a fleet attacks a base it can store up to 500% of its regular capacity. As the appearance of the amount of resources you have depends on the percentage of resources currently held in the warehouses, the higher-levelled your warehouses are, the greater the amount of resources required to create the same look. A base with five complete warehouses, all at level 10, can hold nearly 160M resources: that is 39.7M of each of the four resource types!
|2||750||600||450||600||1M, 52S||Outpost 2||+15,000||30,000|
|3||2,250||1,800||1,350||1,800||3M, 44S||Outpost 2||+30,000||60,000|
|4||6,750||5,400||4,050||5,400||1H, 7M, 30S||Outpost 2||+60,000||120,000|
|5||20,250||16,200||12,150||16,200||1H, 31M, 7S||Outpost 3||+120,000||240,000|
|6||60,750||48,600||36,450||48,600||2H, 31M, 52S||Outpost 3||+240,000||480,000|
|7||182,250||145,800||109,350||145,800||3H, 47M, 48S||Outpost 3||+480,000||960,000|
|8||546,750||437,400||328,050||437,400||5H, 41M, 43S||Outpost 4||+960,000||1,920,000|
|9||1,640,250||1,312,200||984,150||1,312,200||8H, 32M, 34S||Outpost 4||+1,920,000||3,840,000|
|10||4,920,750||3,936,600||2,952,450||3,936,600||12H, 48M, 52S||Outpost 4||+3,840,000||7,680,000|
|Total||7,381,000||5,904,800||4,428,600||5,904,800||36H, 7M, 29S||---||7,680,000||7,680,000|
Naval buildings along with your outpost are the most important buildings, to increase your wealth and amount of ships. With all your naval buildings upgraded you can hold more weight per fleet, and better armor.
The War Academy, formerly known as the Pirate Academy, allows the building of multiple fleets. Upon each upgrade of the Pirate Academy, the space for one more fleet will be added to the Dock, and will allow more ships to be put on the map at any one time.
|2||3,150||6,300||7,875||1,260||2m 32s||Outpost 1|
|6||775,011||1,550,021||1,937,527||310,004||1d 3h||Outpost 3|
|7||2,131,280||4,262,559||5,328,199||852,512||2d 36m||Outpost 3|
|8||4,795,379||9,590,758||11,988,447||1,918,152||3d 6h||Outpost 4|
|9||8,391,913||16,783,826||20,979,783||3,356,765||3d 19h||Outpost 4|
|10||10,489,891||20,979,783||26,224,729||4,195,957||4d 17h||Outpost 5|
DockEditThe Dock acts as the command center for all of a player's fleets. From the Dock, a player may make new fleets, change old fleets, and launch finished fleets. Players may also name their fleets, giving them an easy way to identify them while on the map.
The Dock also acts as a center for repairing fleets that have been damaged in battle, and repair time varies with damage. One minute of repair time fixes approximately 60 armor (health) points. Each upgrade to your dock will result in the increase in max weight (tons) allowed per fleet.
In the later stages of the game it becomes the most important building and should be kept safe all the time. When destroyed you aren't able to lauch fleets or repair them. You cannot play while it is repairing. Level 9 dock takes 2 hours to repair, a level 10 dock 4.5 hours.
|2||3,300||6,600||7,920||3,300||2m 32s||780||Outpost 1|
The Shipyard allows a player to build ships with a variety of hulls, armors, and weapons. Once finalized, it can take the shipyard anywhere from a few minutes to an entire week to assemble a new ship. There is an
online Ultimate Shipyard available:
URL changed to the above, 4/11/2013. in which different hull configurations can be tested. Level 2 Upgrade: More efficient ship construction miniaturizes components and gives you a 15% weight saving on Forsaken weapons and armor. This does not apply to Specials or Draconian components.
Requirements: Level 10 Advanced Lab, Level 10 Naval Lab, Level 10 Weapons Lab.
Unlisted req is Outpost 5.
This is Due to a Level 10 Advanced Lab, Level 10 Naval Lab, Level 10 Weapons Lab Are Required to be Level 5 Outpost
8d 16h 20m
7d 19h 30m
|Level 10 Naval, Weapons and Advanced Labs|
|3||6,428||12,856||16,070||2,571||1hr 1m 30s||Outpost 2|
|4||17,677||35,355||44,193||7,071||3h 45m||Outpost 2|
|5||48,613||97,225||121,532||19,445||12h 30m||Outpost 2|
|6||133,685||267,370||334,212||53,474||1d 17h 15m||Outpost 3|
|7||400,072||800,144||1,000,175||160,029||2d 14h 30m||Outpost 3|
|8||1,010,992||2,021,984||2,527,480||404,397||4d 13h 22m||Outpost 4|
|9||2,780,228||5,560,457||6,950,571||1,112,091||7d 04h 15m||Outpost 4|
|10||7,645,628||15,291,256||19,114,070||3,058,251||11d 23h 06m||Outpost 5|
Larger hulls and stronger armor require a higher-level Naval Lab.
|2||2,544||5,088||6,359||1,018||4m 10s||Outpost 1|
|3||6,995||13,991||17,488||2,798||1h 02m 30s||Outpost 2|
|4||19,237||38,474||48,093||7,695||4h 10m 00s||Outpost 2|
|5||52,902||105,804||132,255||21,161||12h 30m 0s||Outpost 2|
|6||145,481||290,961||363,702||58,192||1d 07h 15m||Outpost 3|
|7||400,072||800,144||1,000,179||160,029||2d 14h 30m||Outpost 3|
|8||1,100,179||2,200,395||2,750,493||440,079||4d 02h 26m||Outpost 4|
|9||3,025,543||6,051,085||7,563,857||1,210,217||7d 04h 15m||Outpost 4|
|10||8,320,242||16,640,485||20,800,606||3,328,097||11d 22h||Outpost 5|
Advanced LabEditThe Advanced lab adds specialization attributes to your fleet that can change and, most of the time, increase attributes such as evasion, turn speed, reload speed, ship weight, weapon damage, weapon spread, weapon weight, weapon range, combat speed, map speed, and ship defense against all weapon types.
|3||11,846||23,693||21,323||11,846||1hr 15m||Outpost 2|
|6||233,170||466,339||419,706||233,170||1d 13h 30m||Outpost 4|
|7||629,558||1,133,205||629,558||2.912.000||3d 3h||Outpost 4|
|8||1,699,807||3,399,615||3,059,653||1,699,807||5d 11h 15m||Outpost 5|
|9||4,589,480||9,178,960||8,261,064||4,589,480||8d 13h 41m||Outpost 5|
|10||12,391,596||24,783,192||22,304,873||12,391,596||12d 22h 4m||Outpost 5|
With the Intelligence Lab constructed, you can view the Draconian Blueprint Weapons that you have acquired. You can attain these blueprints by defeating either Draconian salvage fleets that are level 4 (new 13) or higher or Draconian-held mines that are level 6 (new 21) or higher.
|1||4,625||9,250||8,325||8,409||50s||Level 1 Weapon, Naval and Advanced Labs|
|2||18,885||22,663||20,396||20,602||1h||Level 2 Weapon, Naval and Advanced Labs|
|3||46,269||55,523||49,971||50,746||10h||Level 3 Weapon, Naval and Advanced Labs|
|4||113,360||136,032||122,428||123,665||20h||Level 4 Weapon, Naval and Advanced Labs|
|5||277,731||333,278||299,950||302,980||1d 16h||Level 5 Weapon, Naval and Advanced Labs|
|6||680,442||816,530||734,877||742,300||3d 8h||Level 6 Weapon, Naval and Advanced Labs|
|7||1,667,082||2,000,499||1,800,449||1,818,635||5d||Level 7 Weapon, Naval and Advanced Labs|
|8||4,084,351||4,901,221||4,411,099||4,455,656||7d12h||Level 8 Weapon, Naval and Advanced Labs|
|9||10,006,660||12,007,992||10,807.193||10,916.357||10d 3h||Level 9 Weapon, Naval and Advanced Labs|
|10||24,516,318||29,419,582||26,477,623||26,745,074||15d 4h 30m||Level 10 Weapon, Naval and Advanced Labs|
Tactical labEditThe tactical lab is used for researching Tactical modules.
|1||305,000||415,000||804,000||350,000||4d||Level 7 naval lab|
|2||457,500||622,500||1,206,000||525,000||4d||Level 4 Outpost|
|3||1,372,500||1,867,500||3,628,000||1,575,000||4d||Level 5 Outpost|
|4||2,745,000||3,735,000||7,236,000||3,150,000||4d||Level 5 Outpost|
|5||4,117,500||5,602,500||10,854,000||4,725,000||4d||Level 5 Outpost|
|6||7,862,500||10,337,500||19,090,000||8,875,000||4d||Level 5 Outpost|
Launch PadEditThe Launch Pad serves as a platform to build and launch various types of Rockets. Upgrading the Launch Pad will allow better and larger rockets to be built and launched. Only one rocket can be readied for launch at a time.
|2||153,000||186,600||191,250||137,700||3h 45m||Outpost 3|
|3||1,071,000||1,285,200||1,338,750||963,900||18h 45m||Outpost 3|
|4||5,355,000||6,426,000||6,693,750||4,819,500||2d 8h 15m||Outpost 4|
|5||21,420,000||25,704,000||26,775,000||19,279,000||7d 0h 45m 22s 3ms||Outpost 5|
Great HallEdit"Houses the officers given to you by your friends. Recruit officers by inviting your friends to play."
The great hall cannot be recycled nor upgraded, but may be Fortified. Invitations can be sent through the top menu, the tab is conveniently named "Invite Friends"
Every friend who has not played Battle Pirates at any time before and accepts your invitation to the game give you an officer.
In the Hall you have a list of various tasks an idle officer can be assigned to:
- Construction expert: +10% construction speed (for Buildings)
- Armor Expert: +10% naval lab research speed
- Rocket Scientist: +10% rocket build speed
- Lab Scientist: +10% advanced lab research speed
- Weapon Expert: +10% weapon research speed
- Master Engineer: +10% ship construction speed
- Master Fixer: +10% ship repair speed
- Fleet Captain (x): fleet (x) gains +10% speed
At the most you can use 17 officers as the current limit is 10 fleets.
Radio TowerEditThe Radio Tower acts as a notification building for sending messages when the game updates and/or when your base is under attack from an enemy fleet. No upgrades are available for this building and only 2 messages are sent per day to the email of the player's choice.
To configure this, click on the radio tower and select the RADIO TOWER button. Configure the menu, check the email adress and click on SAVE SETTINGS.
Trading PostEditThe Trading Post serves as a station in which the player may exchange their Coins for various forms of assistance, ranging from resource filling and speeding up upgrades to ship building and speeding up research.
Increases protection from enemy weapons. All buildings can now be fortified, excluding Defense Platforms and walls.
The most important buildings to fortify are your Outpost and Warehouses to protect your resources. Fortifying your Dock is also a good idea, because players destroy them to avoid retalliation attacks. Also if you have Oil Rig's in your channel they can be fortified. The extra time needed to destroy them slows enemy fleets down, on the other hand, this makes your base less "bubble friendly".
Tactical modules are used as specials on an Arbiter ship. Each module has 3 levels. They are researched in the Tactical lab. The EM Technologist in the great hall can help to speed up the research by 10%.
Increases turn speed and map speed of the entire fleet. 
|Fleet Map speed||+7||+12||+25|
|Weight||1,000 t||2,000 t||3,000 t|
|Time||2d 2h 3m 55s||4d 4h 7m 50s||8d 8h 15m 40s|
|Requirements||Tactical Lab I|
The engine disruptor will disable the engine special on enemy ships in the arbiters range.
|Weight||3,000 t||4,500 t||7,500 t|
|Time||3d 15h 33m||7d 7h 7m||14d 14h 15m|
|Requirements||Tactical Lab II||
Tactical Lab II
Engine Disruptor I
Tactical Lab II
Engine Disruptor II
The Subsonic Cavitator forces subs to the top of the sea when they are in range of the arbiter.
|Time||2d 23h 15m||6d 14h 20m||13d 4h 40m|
|Requirements||Tactical Lab III||
Tactical Lab III
Subsonic Cavitator I
Tactical Lab III
Subsonic Cavitator II
Gives huge resistances for all kinds of weapons. Useful for basehitting.
|Weight||3,500 t||5,000 t||8,500 t|
|Time||4d 16h 34m||9d 9h 8m||18d 18h 17m|
|Requirements||Tactical Lab IV||
Tactical Lab IV
Microwave Dampner I
Tactical Lab IV
Microwave Dampner II