ARMOR BYPASS | ||
TECH DESCRIPTION | Decreases enemy ship damage resistances by scanning their armor for bypass targets. | |
ASSOCIATED BUILDING | ||
TECH CATEGORY | ||
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Basic Information[]
- The 6th tactical module after the Siege Scanner.
Stats[]
LEVEL | I | II | III |
MAIN PIC (optional) | |||
BALLISTIC DEFENSE | +10% | +20% | +30% |
EXPLOSIVE DEFENSE | +10% | +20% | +30% |
MISSILE DEFENSE | +10% | +20% | +30% |
COMBAT SPEED | +10% | +10% | +15% |
WEIGHT | 3,000 t | 5,000 t | 7,500 t |
ARMOR | 1,000 | 2,000 | 3,000 |
HOSTILE | |||
RANGE | 74 | 74 | 74 |
BALLISTIC DEFENSE | -20% | -30% | -50% |
PENETRATIVE DEFENSE | -20% | -30% | -50% |
CONCUSSIVE DEFENSE | -10% | -20% | -30% |
EXPLOSIVE DEFENSE | -20% | -30% | -50% |
RESEARCH | |||
OIL | 2,160,293 | 16,202,194 | 32,404,388 |
METAL | 2,040,276 | 15,302,072 | 30,603,144 |
Energy | 2,400,325 | 18,002,438 | 36,004,875 |
ZYNTHIUM | 1,600,217 | 12,001,625 | 24,003,250 |
Time | 4d 4h 7m | 8d 8h 15m | 16d 16h 30m |
REQUIREMENTS | Level 6 Tactical Lab |
Level 6 Tactical Lab Armor Bypass I |
Level 6 Tactical Lab Armor Bypass II |
Additional Information[]
- The Armor Bypass Module allows an Arbiter to detect defense flaws in a fleet, therefore creating a field around the Arbiter and allowing a Captain to b ypass a percentage of an enemy fleet’s damage resistances.
- This module also increases both the combat speed and armor value of the Arbiter.
- Tactical Use: This hostile field is best used against ships with high damage resistances. Although this makes decent offensive support, consider the defensive use of stripping away a blitzing fleet’s explosive defenses leaving it open to rocket and mortar fire.
- Info
Quotes[]
“ | Insert text here, without quotes. | ” |
— In-Game Description |
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External Links[]
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TAC-MODULES
Navigation Array • Subsonic Cavitator • Engine Disruptor • Microwave Dampener • Siege Scanner • Armor Bypass
TAC-INSTALLATIONS
Hidden Cache • Combined Defense • Fire Support