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ARMOR BYPASS
TECH DESCRIPTION Decreases enemy ship damage resistances by scanning their armor for bypass targets. Armor Bypass III - Main Pic
ASSOCIATED BUILDING
TECH CATEGORY
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Basic Information[]

  • The 6th tactical module after the Siege Scanner.

Stats[]

LEVEL I II III
MAIN PIC (optional)
BALLISTIC DEFENSE +10% +20% +30%
EXPLOSIVE DEFENSE +10% +20% +30%
MISSILE DEFENSE +10% +20% +30%
COMBAT SPEED +10% +10% +15%
WEIGHT 3,000 t 5,000 t 7,500 t
ARMOR 1,000 2,000 3,000
HOSTILE
RANGE 74 74 74
BALLISTIC DEFENSE -20% -30% -50%
PENETRATIVE DEFENSE -20% -30% -50%
CONCUSSIVE DEFENSE -10% -20% -30%
EXPLOSIVE DEFENSE -20% -30% -50%
RESEARCH
OIL 2,160,293 16,202,194 32,404,388
METAL 2,040,276 15,302,072 30,603,144
Energy 2,400,325 18,002,438 36,004,875
ZYNTHIUM 1,600,217 12,001,625 24,003,250
Time 4d 4h 7m 8d 8h 15m 16d 16h 30m
REQUIREMENTS Level 6 Tactical Lab

Level 6 Tactical Lab

Armor Bypass I

Level 6 Tactical Lab

Armor Bypass II

Additional Information[]

  • The Armor Bypass Module allows an Arbiter to detect defense flaws in a fleet, therefore creating a field around the Arbiter and allowing a Captain to b ypass a percentage of an enemy fleet’s damage resistances.
  • This module also increases both the combat speed and armor value of the Arbiter.
  • Tactical Use: This hostile field is best used against ships with high damage resistances. Although this makes decent offensive support, consider the defensive use of stripping away a blitzing fleet’s explosive defenses leaving it open to rocket and mortar fire.
  • Info

Quotes[]


Insert text here, without quotes.
  — In-Game Description 

Related Pages[]

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External Links[]

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Video[]

Battle_Pirates_Trailer-1425697633

Battle Pirates Trailer-1425697633

Example Video

Navigation[]


TAC-MODULES

Navigation ArraySubsonic CavitatorEngine DisruptorMicrowave DampenerSiege ScannerArmor Bypass


TAC-INSTALLATIONS

Hidden CacheCombined DefenseFire Support


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