Armor
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List of ArmorsEdit
Forsaken Armor  Forsaken Plate Armor  Draconian Armor 


InformationEdit
Armor is a plating applied to Hulls to increase their resilience and survivability, in exchange for increased weight. Armor equipped on a ship adds points to the hull's base health. In addition, as of Sept. 10, 2014, KIX upgraded turrets so now armor can be added to them as well: "Reinforcement Armor" that is available for research in your Naval Lab for use on turrets only.
Forsaken ArmorsEdit
 There are currently 4 catagories of Forsaken Armor. Iron, Steel, Titanium & Depleted Uranium.
 Forsaken Armor is researched in the Naval Lab. Researching Forsaken Armor has the additional benefit of unlocking the ability to build higher level turrets in your base. Depleted Uranium 4 is a common goal for players to attain so they can build level 4 turrets.
 A tip: DU4 is the only armor "worth researching". DU2 and DU3 are not worth the time in researching prior to DU4 but is a great way to get additional XP later on in the game.
 Titanium armor is useful in the early game; then you will graduate to DU4 and eventually most of your ships will employ Draconian Armor by the late midgame (say you are now a level 42 or higher) .
Armor Points  Weight (Tons)  

Iron I  15  10 
Iron II  30  20 
Iron III  60  40 
Iron IV  120  80 
Steel I  50  20 
Steel II  110  44 
Steel III  242  97 
Steel IV  532  213 
Titanium I  105  30 
Titanium II  231  66 
Titanium III  508  145 
Titanium IV  1,118  319 
Depleted Uranium I  203  45 
Depleted Uranium II  446  99 
Depleted Uranium III  980  218 
Depleted Uranium IV  2,156  479 
Forsaken Plate ArmorsEdit
 New Forsaken Armor Plates that are built to withstand HighSalvo rapid fire Weapons, by reducing the damage they deal by a flat amount.
 The effect will be after Defense Bonus is considered, and there will be a minimum amount of damage so that ships will not be immune to a certain type of weapon damage.
Armor Points  Weight (Tons)  Defense Bonus  

Ballistic Plate I  750  150  Ballistic Damage 2 
Ballistic Plate II  1,250  250  Ballistic Damage 4 
Ballistic Plate III  1,750  350  Ballistic Damage 6 
Penetrative Plate I  750  150  Penetrative Damage 6 
Penetrative Plate II  1,250  250  Penetrative Damage 10 
Penetrative Plate III  1,750  350  Penetrative Damage 14 
Explosive Plate I  750  150  Explosive Damage 8 
Explosive Plate II  1,250  250  Explosive Damage 16 
Explosive Plate III  1,750  350  Explosive Damage 22 
Compound Plate I  1,255  251  Ballistic Damage 2 Penetrative Damage 4 Explosive Damage 4 
Compound Plate II  1,770  354  Ballistic Damage 2 Penetrative Damage 4 Explosive Damage 6 
Compound Plate III  2,285  457  Ballistic Damage 4 Penetrative Damage 6 Explosive Damage 8 
Additional Info:Edit
This plate armor is very effective against high salvo weapons like Rockets, D33X, D71Q, Sentinel Missiles 5, etc.
For Example:
Let's assume our ship has Reactive Armor 3 [RA3] (66% Missiles Defense), and three Penetrative Plate 2 (Penetrative Damage 10).
Now, Let's take Assault Missiles D53R, it has 150 Damage, 37 Explosive Damage and it has 2 Salvo.
So Per Salvo, damage from Assault Missiles D55R is 75 Missile Damage and 18.5 Explosive Damage.
RA3 will reduce Missile Damage to 25.5 (34% of 75). Then three Penetrative Plate 2 armor bonus will further reduce 25.5 30 to 4.5.
So against said ship, only 37 Explosive Damage is counted and a certain minimum Missiles Damage will damage the ship.
Draconian ArmorsEdit
 There are currently 4 catagories of Draconian Armor. D1 Series, D2 Series, D3 Series & D4 Series.
 D5E is new and first available in the Aug. 27, 2014 Weekly Mission; it also gives a 10% Evade bonus
 Draconian armors provide almost exactly 4.5 Armor Points / Ton (plus or minus 3 armor point) but they all come with special attributes which can range from bonus resistance against a given damage type, increased map speed, increased combat speed, increased evade, more effecive submarine cloak amongst others.
 They can be obtained by;
 Getting Blueprints pieces from Draconian Cargo Fleets.
 Weekly Forsaken Missions.
 Monthly Event Raids.
Armor Points  Weight (Tons)  Defense Bonus  

D1M  450  100  Missile Resistance +10% 
D1X  450  100  Explosive Resistance +10% 
D1C 
600  100  Ballistic Resistance +10% 
D2V  750  167  Combat Speed +5% 
D2N  750  167  Map Speed +10% 
D2T  750  167  Turn Speed +14% 
D2E  750  167  Evade +7% 
D2M  750  167  +10% Missile Resistance 
D2X  750  167  +10% Explosive Resistance 
D2C  750  167  +10% Ballistic Resistance 
D2S  750  167 
Sub Stealth Visible Range 5% 
D2P  750  167  Sub Detection Range +5% 
D3V  1,250  278  Combat Speed +5% 
D3N  1,250  278  Map Speed +10% 
D3T  1,250  278  Turn Speed +14% 
D3E  1,250  278  Evade +7% 
D3M  1,250  278  +10% Missile Resistance 
D3X  1,250  278  +10% Explosive Resistance 
D3C  1,250  278  +10% Ballistic Resistance 
D3P  1250  278  Sub Detection Range +5% 
D4V  1,750  389  Combat Speed +5% 
D4N  1,750  389  Map Speed +10% 
D4T  1,750  389  Turn Speed +14% 
D4E  1,750  389  Evade +7% 
D4M  1,750  389  +10% Missile Resistance 
D4X  1,750  389  +10% Explosive Resistance 
D4C  1,750  389  +10% Ballistic Resistance 
D4P  1750  389  Sub Detection Range +5% 
D5E  2250  489  Evade +10% 
Armor WeightEdit
 For Forsaken Armors, each category of armor provides more points for less weight per point. For example, Depleted Uranium (DU) provide 2,156 points with a weight of 479 tons compared to Titanium's 1,118 points for 319 tons.
 Depleted Uranium is almost double the points and only about 100 tons more. It is desirable to have armor that is weight efficient because of tonnage weights imposed on the ship by its hull and on the fleet by the size of the dock.
 Depleted Uranium and Draconian Armors provide aproximately 4.5 armor points per ton of the armor.
Effect on Repair TimesEdit
 The repair time of a damaged or destroyed ship is based on its amount of armor points.
 That is 1 second per armor point, except in the case of submarines in which the time is 4 seconds per amor point. However, this 4 secs. rule varies somewhat on the ship's hull type.
 Repair time can be reduced by 10% by using a "Master Fixer" captain in the Great Hall.
Edit
Hub
Armor
Forsaken
Iron • Steel • Titanium • Depleted Uranium
Forsaken Plate
Ballistic Plate • Penetrative Plate • Explosive Plate
Draconian
Zynthonite Armor  D1 Series • Zynthonite Armor  D2 Series
Zynthonite Armor  D3 Series • Zynthonite Armor  D4 Series
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